diff --git a/pulsar/main.py b/pulsar/main.py index 72b7056..56f29ce 100644 --- a/pulsar/main.py +++ b/pulsar/main.py @@ -1,13 +1,19 @@ import vgl import time -window = None + +window = vgl.Window(title="Pulsar", size=(1024, 768)) + def horizontal_indicator(): global window frame = vgl.Frame().attach(window_object=window, poscale=(0, 0), clone_name="Horizontal Indicator") vgl.elements.Line(ends=[(0.4, 0.5), (0.6, 0.5)], color="green").attach(frame_object=frame) pass +@window.observerize +def observer(info): + print(info) def marking_lines(): + print("实例") global window frame = vgl.Frame().attach(window_object=window, poscale=(0,0), clone_name="Marking Line") for i in range(0, 24): @@ -25,10 +31,10 @@ def console(): if __name__ == '__main__': print("Welcome to AiraPulsar Client") - window = vgl.Window(title="Pulsar", size=(1024, 768)) window.start() horizontal_indicator() marking_lines() + observer() #console() input("任意键以退出") window.kill() diff --git a/vgl/__init__.py b/vgl/__init__.py index d1e7c50..779214e 100644 --- a/vgl/__init__.py +++ b/vgl/__init__.py @@ -3,5 +3,5 @@ os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "True" from .main import * from . import basic_elements as elements -version = '0.1.0' +version = '0.2.0' print(f"Powered by Vector Graphic Layer, version {version}") \ No newline at end of file diff --git a/vgl/__pycache__/main.cpython-312.pyc b/vgl/__pycache__/main.cpython-312.pyc index e59807b..71ff01b 100644 Binary files a/vgl/__pycache__/main.cpython-312.pyc and b/vgl/__pycache__/main.cpython-312.pyc differ diff --git a/vgl/main.py b/vgl/main.py index 0da4852..f224e26 100644 --- a/vgl/main.py +++ b/vgl/main.py @@ -5,6 +5,7 @@ import uuid import time import threading import copy +import queue class Aux(): def gettime(): @@ -23,7 +24,7 @@ class Aux(): return (round(arg[0] * base[0]), round(arg[1] * base[1])) if len(arg) == 4: return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1])) - def eventproc(events_dict, event): + def eventproc(events_dict, event, window_size): """events = { "cursor": { "position": (15,12), @@ -33,31 +34,31 @@ class Aux(): }, "wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0 "click": [1, 2], # 被按下的按钮 - "focus": 1, # 或 0 - "key": ["ctrl", "k"] + #"focus": 1, # 或 0 + "key": ["ctrl", "k"], + "delta": "" }""" if event.type == pygame.MOUSEMOTION: - events_dict.setdefault("cursor", {})["position"] = event.pos - events_dict.setdefault("cursor", {})["relative"] = event.rel - events_dict.setdefault("cursor", {})["poscale"] = (event.pos[0] / screen_width, event.pos[1] / screen_height) - events_dict.setdefault("cursor", {})["relscale"] = (event.rel[0] / screen_width, event.rel[1] / screen_height) + events_dict["cursor"]["position"] = event.pos + events_dict["cursor"]["relative"] = event.rel + events_dict["cursor"]["poscale"] = (round(event.pos[0] / window_size[0], 3), round(event.pos[1] / window_size[1],3)) + events_dict["cursor"]["relscale"] = (round(event.rel[0] / window_size[0], 3), round(event.rel[1] / window_size[1], 3)) + events_dict["delta"] = "cursor" elif event.type == pygame.MOUSEWHEEL: - if "wheel" not in events_dict: - events_dict["wheel"] = 0 - events_dict["wheel"] += event.y # 远离用户为正,靠近为负 + events_dict["wheel"] = event.y # 远离用户为正,靠近为负 + events_dict["delta"] = "wheel" elif event.type == pygame.MOUSEBUTTONDOWN: - events_dict.setdefault("click", []).append(event.button) + if event.button not in events_dict["click"]: + events_dict.setdefault("click", []).append(event.button) + events_dict["delta"] = "click" elif event.type == pygame.MOUSEBUTTONUP: - if "click" in events_dict and event.button in events_dict["click"]: + if event.button in events_dict["click"]: events_dict["click"].remove(event.button) - elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_GAINED') and event.event == pygame.WINDOWEVENT_FOCUS_GAINED: - events_dict["focus"] = 1 - elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_LOST') and event.event == pygame.WINDOWEVENT_FOCUS_LOST: - events_dict["focus"] = 0 + events_dict["delta"] = "click" elif event.type == pygame.KEYDOWN: keys = events_dict.setdefault("key", []) key_name = pygame.key.name(event.key).lower() - # 简单的修饰键处理,可以根据需要扩展 + # 简单的修饰键处理, 为兼容部分精简键盘 故合并左右功能键 if key_name in ["left ctrl", "right ctrl"]: if "ctrl" not in keys: keys.append("ctrl") @@ -69,7 +70,9 @@ class Aux(): keys.append("alt") elif len(key_name) == 1: # 处理字母和数字 keys.append(key_name) + events_dict["delta"] = "key" elif event.type == pygame.KEYUP: + events_dict["delta"] = "key" if "key" in events_dict: key_name = pygame.key.name(event.key).lower() if key_name in ["left ctrl", "right ctrl"] and "ctrl" in events_dict["key"]: @@ -81,7 +84,7 @@ class Aux(): elif len(key_name) == 1 and key_name in events_dict["key"]: events_dict["key"].remove(key_name) else: - print("不重要事件") + #print("不重要事件") return 0 return 1 class Element(object): @@ -142,6 +145,19 @@ class Frame(object): class Window(object): frames = dict() events = { + "cursor": { + "position": (0,0), + "relative": (0,0), + "poscale": (0,0), + "relscale": (0,0), + }, + "wheel": 0, # 远离用户为 1, 靠近为 -1, 无动作为 0 + "click": [], # 被按下的按钮 + "focus": 1, # 或 0 + "key": [], + "delta": [] # 变化的键值, 避免多次调用 + } + """{ "cursor": { "position": (15,12), "relative": (13,11), @@ -151,8 +167,10 @@ class Window(object): "wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0 "click": [1, 2], # 被按下的按钮 "focus": 1, # 或 0 - "key": ["ctrl", "k"] - } + "key": ["ctrl", "k"], + "delta": ["key"] + }""" + observers = list() def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)): self.title = title self.size = size @@ -173,19 +191,21 @@ class Window(object): for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = 0 - if_matters = Aux.eventproc(self.events, event.type) + if_matters = Aux.eventproc(self.events, event, self.size) if if_matters: - pass # 消息式调用 + print(self.observers) + for i in self.observers: + i(self.events) + #print(self.events) + for i in self.frames.values(): i.render() pygame.display.flip() pygame.time.delay(10) pygame.quit() - def observer(self): - def decorator(func): - def wrapper(*args, **kwargs): - print("注册观察者") - result = func(info=self.event, *args, **kwargs) # 调用原始函数 - return result - return wrapper - return decorator \ No newline at end of file + def observerize(self, func): + def wrapper(): + self.observers.append(func) + return wrapper + def remove_observer(self, func): + self.observers.remove(func) \ No newline at end of file