# Vector Graphics Library # vgllib.py import pygame import uuid import time import threading import math import copy class Aux(): def gettime(): return round(time.time(), 1) def getprogress(task): return (Aux.gettime() - task["start"] / task["duration"]) def tuple_scale(tup, mul): return (tup[0]*mul, tup[1]*mul) class Element(object): poscale: tuple = (0, 0) is_hide = False is_template = True attached = None tasks = dict() def __init__(self, name="Element"): self.name = name def attach(self, clone_name, frame_object, poscale): if clone_name == "": clone_name = str(uuid.uuid4()) clone = copy.deepcopy(self) clone.poscale = poscale clone.is_template = False frame_object.elements[clone_name] = clone def teleport(self, delta: tuple): if not self.is_template: self.poscale[0] += delta[0] self.poscale[1] += delta[1] def add_task(self, group, start_time, duration, **kwargs): if group not in self.tasks(): self.tasks[group] = list() self.tasks[group].append({"start": start_time, "duration":duration, "para":kwargs}) def update(): pass class Frame(object): elements = dict() is_hide = False is_template = True poscale: tuple = (0, 0) # 左上角, 对于每个实例的位置矢量 def __init__(self, name="Frame", scale: tuple=(1, 1)): self.name = name self.scale = scale def attach(self, clone_name, window_object, poscale): if clone_name == "": clone_name = str(uuid.uuid4()) clone = copy.deepcopy(self) clone.poscale = poscale clone.is_template = False window_object.frames[clone_name] = clone def render(): pass class Window(object): frames = list() def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)): self.title = title self.size = size self.running = 1 pygame.init() self.window = pygame.display.set_mode(size) pygame.display.set_caption(title) def set_title(self, title): self.title = title pygame.display.set_caption(title) def start(self): self.thr = threading.Thread(target=self.main_loop, name="main_loop") self.thr.start() def kill(self): self.running = 0 def main_loop(self): while self.running: for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = 0 self.window.fill((0, 0, 0)) pygame.display.flip() pygame.time.delay(10) pygame.quit() if __name__ == "__main__": pass