import pygame class Graph: def rect(frame, position: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0): pygame.draw.rect(frame.surface, color=color, rect=(position[0], position[1], size[0], size[1]), width=width) def line(frame, start_pos: tuple, end_pos: tuple, color: tuple = (255, 255, 255)): pygame.draw.aaline(frame.surface, color, start_pos, end_pos) def circle(frame, center: tuple, radius: int, color: tuple = (255, 255, 255), width: int = 0): pygame.draw.circle(frame.surface, color, center, radius, width) def ellipse(frame, rect: tuple, color: tuple = (255, 255, 255), width: int = 0): pygame.draw.ellipse(frame.surface, color, rect, width) def polygon(frame, pointlist: list, color: tuple = (255, 255, 255), width: int = 0): pygame.draw.polygon(frame.surface, color, pointlist, width) def arc(frame, rect: tuple, color: tuple = (255, 255, 255), start_angle: float = 0, stop_angle: float = 3.14, width: int = 1): pygame.draw.arc(frame.surface, color, rect, start_angle, stop_angle, width) def points(frame, pos: tuple, color: tuple = (255, 255, 255)): pygame.draw.point(frame.surface, color, pos) def lines(frame, pointlist: list, color: tuple = (255, 255, 255), closed: bool = False): pygame.draw.aalines(frame.surface, color, closed, pointlist) class Frame(object): name = None size = None surface = None is_hide = False def __init__(self, name: str, size: tuple): self.name = name self.surface = pygame.Surface(size, flags=pygame.HWSURFACE) print("初始化子模块") def show(self, window, position: tuple): if not self.is_hide: window.blit(self.surface, position) def set_visible(self, newstat=True): self.is_hide = newstat def set_position(self, newposition): self.position = newposition