import pygame def selector(): pygame.init() try: width = int(input("Frame Width: ")) height = int(input("Frame Height: ")) except: width = 800 height = 600 screen = pygame.display.set_mode((width, height)) pygame.display.set_caption("UI Design Auxiliary Tool") selecting = False start_pos = None end_pos = None running = True screen.fill((0,0,0)) while running: screen.fill((0,0,0)) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: # 左键 selecting = True start_pos = event.pos elif event.type == pygame.MOUSEMOTION: if selecting: end_pos = event.pos elif event.type == pygame.MOUSEBUTTONUP: if event.button == 1: selecting = False if start_pos and end_pos: rect = pygame.Rect( start_pos, (end_pos[0] - start_pos[0], end_pos[1] - start_pos[1]), ) if selecting and start_pos and end_pos: rect = pygame.Rect( start_pos, (end_pos[0] - start_pos[0], end_pos[1] - start_pos[1]) ) pygame.draw.rect(screen, (255, 0, 0), rect, 2) # 绘制选区矩形 pygame.display.flip() pygame.quit() if __name__ == "__main__": main()