import pygame pygame.init() screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Pygame All Events Example") font = pygame.font.Font(None, 30) event_log = [] running = True while running: for event in pygame.event.get(): event_log.insert(0, f"Event: {pygame.event.event_name(event.type)} - {event.__dict__}") if len(event_log) > 10: # Keep only the last 10 events for display event_log.pop() if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: print(f"KEYDOWN: Key={pygame.key.name(event.key)}, Modifiers={event.mod}, Unicode='{event.unicode}', Scancode={event.scancode}") elif event.type == pygame.KEYUP: print(f"KEYUP: Key={pygame.key.name(event.key)}, Modifiers={event.mod}") elif event.type == pygame.MOUSEMOTION: print(f"MOUSEMOTION: Pos={event.pos}, Relative={event.rel}, Buttons={event.buttons}") elif event.type == pygame.MOUSEBUTTONDOWN: print(f"MOUSEBUTTONDOWN: Pos={event.pos}, Button={event.button}") elif event.type == pygame.MOUSEBUTTONUP: print(f"MOUSEBUTTONUP: Pos={event.pos}, Button={event.button}") elif hasattr(pygame, 'MOUSEWHEEL') and event.type == pygame.MOUSEWHEEL: print(f"MOUSEWHEEL:X={event.x}, Y={event.y}, Precise X={event.precise_x}, Precise Y={event.precise_y}, Flipped={event.flipped}") elif event.type == pygame.ACTIVEEVENT: print(f"ACTIVEEVENT: Gain={event.gain}, State={event.state}") elif event.type == pygame.VIDEORESIZE: print(f"VIDEORESIZE: Size=({event.w}, {event.h})") screen = pygame.display.set_mode(event.size, pygame.RESIZABLE) elif event.type == pygame.VIDEOEXPOSE: print("VIDEOEXPOSE") elif hasattr(pygame, 'WINDOWEVENT') and event.type == pygame.WINDOWEVENT: print(f"WINDOWEVENT: Event={pygame.event.event_name(event.event)}, Data1={event.data1}, Data2={event.data2}") elif pygame.joystick.get_count() > 0: for i in range(pygame.joystick.get_count()): joystick = pygame.joystick.Joystick(i) joystick.init() if event.type == pygame.JOYAXISMOTION and event.joy == joystick.get_id(): print(f"JOYAXISMOTION (Joystick {joystick.get_id()}): Axis={event.axis}, Value={event.value}") elif event.type == pygame.JOYBALLMOTION and event.joy == joystick.get_id(): print(f"JOYBALLMOTION (Joystick {joystick.get_id()}): Ball={event.ball}, Relative={event.rel}") elif event.type == pygame.JOYHATMOTION and event.joy == joystick.get_id(): print(f"JOYHATMOTION (Joystick {joystick.get_id()}): Hat={event.hat}, Value={event.value}") elif event.type == pygame.JOYBUTTONDOWN and event.joy == joystick.get_id(): print(f"JOYBUTTONDOWN (Joystick {joystick.get_id()}): Button={event.button}") elif event.type == pygame.JOYBUTTONUP and event.joy == joystick.get_id(): print(f"JOYBUTTONUP (Joystick {joystick.get_id()}): Button={event.button}") elif event.type >= pygame.USEREVENT: print(f"USEREVENT: Type={event.type}, Data={event.__dict__}") elif hasattr(pygame, 'TEXTINPUT') and event.type == pygame.TEXTINPUT: print(f"TEXTINPUT: Text='{event.text}'") elif hasattr(pygame, 'TEXTEDITING') and event.type == pygame.TEXTEDITING: print(f"TEXTEDITING: Text='{event.text}', Start={event.start}, Length={event.length}") elif hasattr(pygame, 'FINGERDOWN') and event.type == pygame.FINGERDOWN: print(f"FINGERDOWN: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}") elif hasattr(pygame, 'FINGERUP') and event.type == pygame.FINGERUP: print(f"FINGERUP: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}") elif hasattr(pygame, 'FINGERMOTION') and event.type == pygame.FINGERMOTION: print(f"FINGERMOTION: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}") elif hasattr(pygame, 'AUDIODEVICEADDED') and event.type == pygame.AUDIODEVICEADDED: print(f"AUDIODEVICEADDED: Which={event.which}, Is Capture={event.iscapture}") elif hasattr(pygame, 'AUDIODEVICEREMOVED') and event.type == pygame.AUDIODEVICEREMOVED: print(f"AUDIODEVICEREMOVED: Which={event.which}, Is Capture={event.iscapture}") elif event.type == pygame.SYSWMEVENT: print(f"SYSWMEVENT: Message={event.msg}, Data1={event.data1}, Data2={event.data2}") screen.fill((255, 255, 255)) # Fill the screen with white y_offset = 10 for log_entry in event_log: text_surface = font.render(log_entry, True, (0, 0, 0)) screen.blit(text_surface, (10, y_offset)) y_offset += 20 pygame.display.flip() pygame.quit()