refactor: 完成 0.4.0 版本更新
完成 0.4.0 版本更新, 为了消除此前提交消息风格不一致与错误提交超大文件的问题, 维持代码统计数据的准确性和提交消息风格的一致性, 重新初始化仓库; 旧的提交历史在 HeurAMS-legacy 仓库(https://gitea.imwangzhiyu.xyz/ajax/HeurAMS-legacy)
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152
src/heurams/interface/screens/memorizor.py
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152
src/heurams/interface/screens/memorizor.py
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#!/usr/bin/env python3
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from textual.app import ComposeResult
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from textual.widgets import Header, Footer, Label, Static, Button
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from textual.containers import Center, ScrollableContainer
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from textual.screen import Screen
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from textual.reactive import reactive
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from enum import Enum, auto
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from heurams.services.logger import get_logger
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from heurams.context import config_var
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from heurams.kernel.reactor import *
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import heurams.kernel.particles as pt
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import heurams.kernel.puzzles as pz
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from .. import shim
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class AtomState(Enum):
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FAILED = auto()
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NORMAL = auto()
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logger = get_logger(__name__)
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class MemScreen(Screen):
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BINDINGS = [
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("q", "pop_screen", "返回"),
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# ("p", "prev", "复习上一个"),
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("d", "toggle_dark", ""),
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("v", "play_voice", "朗读"),
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("0,1,2,3", "app.push_screen('about')", ""),
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]
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if config_var.get()["quick_pass"]:
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BINDINGS.append(("k", "quick_pass", "跳过"))
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rating = reactive(-1)
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def __init__(
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self,
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atoms: list,
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name: str | None = None,
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id: str | None = None,
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classes: str | None = None,
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) -> None:
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super().__init__(name, id, classes)
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self.atoms = atoms
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self.phaser = Phaser(atoms)
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# logger.debug(self.phaser.state)
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self.procession: Procession = self.phaser.current_procession() # type: ignore
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self.atom: pt.Atom = self.procession.current_atom
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# logger.debug(self.phaser.state)
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# self.procession.forward(1)
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for i in atoms:
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i.do_eval()
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def on_mount(self):
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self.load_puzzle()
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pass
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def puzzle_widget(self):
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try:
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logger.debug(self.phaser.state)
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logger.debug(self.procession.cursor)
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logger.debug(self.atom)
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self.fission = Fission(self.atom, self.phaser.state)
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puzzle_debug = next(self.fission.generate())
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# logger.debug(puzzle_debug)
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return shim.puzzle2widget[puzzle_debug["puzzle"]](
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atom=self.atom, alia=puzzle_debug["alia"]
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)
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except (KeyError, StopIteration, AttributeError) as e:
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logger.debug(f"调度展开出错: {e}")
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return Static("无法生成谜题")
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# logger.debug(shim.puzzle2widget[puzzle_debug["puzzle"]])
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def compose(self) -> ComposeResult:
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yield Header(show_clock=True)
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with ScrollableContainer():
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yield Label(self._get_progress_text(), id="progress")
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# self.mount(self.current_widget()) # type: ignore
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yield ScrollableContainer(id="puzzle-container")
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# yield Button("重新学习此单元", id="re-recognize", variant="warning")
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yield Footer()
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def _get_progress_text(self):
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return f"当前进度: {self.procession.process() + 1}/{self.procession.total_length()}"
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def update_display(self):
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progress_widget = self.query_one("#progress")
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progress_widget.update(self._get_progress_text()) # type: ignore
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def load_puzzle(self):
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self.atom: pt.Atom = self.procession.current_atom
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container = self.query_one("#puzzle-container")
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for i in container.children:
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i.remove()
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container.mount(self.puzzle_widget())
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def load_finished_widget(self):
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container = self.query_one("#puzzle-container")
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for i in container.children:
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i.remove()
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from heurams.interface.widgets.finished import Finished
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container.mount(Finished())
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def on_button_pressed(self, event):
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event.stop()
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def watch_rating(self, old_rating, new_rating) -> None:
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if self.procession == 0:
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return
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if new_rating == -1:
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return
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forwards = 1 if new_rating >= 4 else 0
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self.rating = -1
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logger.debug(f"试图前进: {"允许" if forwards else "禁止"}")
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if forwards:
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ret = self.procession.forward(1)
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if ret == 0: # 若结束了此次队列
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self.procession = self.phaser.current_procession() # type: ignore
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if self.procession == 0: # 若所有队列都结束了
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logger.debug(f"记忆进程结束")
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for i in self.atoms:
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i: pt.Atom
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i.revise()
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i.persist("electron")
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self.load_finished_widget()
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return
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else:
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logger.debug(f"建立新队列 {self.procession.phase}")
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self.load_puzzle()
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else: # 若不通过
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self.procession.append()
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self.update_display()
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def action_quick_pass(self):
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self.rating = 5
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self.atom.minimize(5)
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self.atom.registry["electron"].activate()
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self.atom.lock(1)
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def action_play_voice(self):
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"""朗读当前内容"""
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pass
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def action_toggle_dark(self):
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self.app.action_toggle_dark()
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def action_pop_screen(self):
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self.app.pop_screen()
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