feat: 更新状态机
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@@ -1,30 +1,30 @@
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from functools import reduce
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import random
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import heurams.kernel.evaluators as puz
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import heurams.kernel.puzzles as puz
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import heurams.kernel.particles as pt
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from heurams.services.logger import get_logger
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from .states import PhaserState
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from transitions import Machine
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from .states import FissionState, PhaserState
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logger = get_logger(__name__)
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class Fission:
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class Fission(Machine):
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"""单原子调度展开器"""
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def __init__(self, atom: pt.Atom, phase_state=PhaserState.RECOGNITION):
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def __init__(self, atom: pt.Atom, phase=PhaserState.RECOGNITION):
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self.phase = phase
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self.cursor = 0
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self.logger = get_logger(__name__)
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self.atom = atom
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# NOTE: phase 为 PhaserState 枚举实例,需要获取其value
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phase_value = (
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phase_state.value if isinstance(phase_state, PhaserState) else phase_state
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)
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self.orbital_schedule = atom.registry["orbital"]["phases"][phase_value] # type: ignore
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self.orbital_puzzles = atom.registry["nucleon"]["puzzles"]
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self.current_puzzle: puz.BasePuzzle
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# phase 为 PhaserState 枚举实例, 需要获取其value
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phase_value = phase.value
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orbital_schedule = atom.registry["orbital"]["phases"][phase_value] # type: ignore
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orbital_puzzles = atom.registry["nucleon"]["puzzles"]
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self.puzzles = list()
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for item, possibility in self.orbital_schedule: # type: ignore
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self.min_ratings = []
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for item, possibility in orbital_schedule: # type: ignore
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self.logger.debug(f"开始处理: {item}")
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if not isinstance(possibility, float):
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possibility = float(possibility)
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@@ -32,7 +32,7 @@ class Fission:
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while possibility > 1:
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self.puzzles.append(
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{
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"puzzle": puz.puzzles[self.orbital_puzzles[item]["__origin__"]],
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"puzzle": puz.puzzles[orbital_puzzles[item]["__origin__"]],
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"alia": item,
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}
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)
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@@ -41,27 +41,55 @@ class Fission:
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if random.random() <= possibility:
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self.puzzles.append(
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{
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"puzzle": puz.puzzles[self.orbital_puzzles[item]["__origin__"]],
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"puzzle": puz.puzzles[orbital_puzzles[item]["__origin__"]],
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"alia": item,
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}
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)
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states = [
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{"name": FissionState.EXAMMODE.value, "on_enter": "on_exammode"},
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{"name": FissionState.RETRONLY.value, "on_enter": "on_retronly"},
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]
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self.logger.debug(f"orbital 项处理完成: {item}")
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transitions = [
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{
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"trigger": "finish",
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"source": FissionState.EXAMMODE.value,
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"dest": FissionState.RETRONLY.value,
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},
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]
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Machine.__init__(
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self,
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states=states,
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transitions=transitions,
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initial="Evaluator_0",
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)
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def get_puzzles(self):
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if self.state == 'retronly':
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return [puz.puzzles['recognition']]
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return self.puzzles
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def get_current_puzzle(self, forward=0):
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if forward:
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if len(self.puzzles) <= self.cursor + 1:
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return 0
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self.cursor += 1
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return self.puzzles[self.cursor]
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else:
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return self.puzzles[self.cursor]
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def get_current_puzzle(self):
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if self.state == 'retronly':
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return puz.puzzles['recognition']
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return self.current_puzzle
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def report(self, rating):
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self.min_ratings[self.cursor] = min(rating, self.min_ratings[self.cursor])
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def get_quality(self):
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if self.is_state("exammode", self):
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return reduce(lambda x,y: min(x, y), self.min_ratings)
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return -1
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def check_passed(self):
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for i in self.puzzles:
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if i["finished"] == 0:
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return 0
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return 1
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def forward(self, step=1):
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"""将谜题指针向前移动并依情况更新或完成"""
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logger.debug("Procession.forward: step=%d, 当前 cursor=%d", step, self.cursor)
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self.cursor += step
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if self.cursor >= len(self.puzzles):
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if self.state != 'retronly':
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self.finish()
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else:
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self.current_puzzle = self.puzzles[self.cursor]
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