#!/usr/bin/env python3 from textual.app import ComposeResult from textual.widgets import Header, Footer, Label, Static, Button from textual.containers import Center, ScrollableContainer from textual.screen import Screen from textual.reactive import reactive from enum import Enum, auto from heurams.services.logger import get_logger from heurams.context import config_var from heurams.kernel.reactor import * import heurams.kernel.particles as pt import heurams.kernel.puzzles as pz from .. import shim class AtomState(Enum): FAILED = auto() NORMAL = auto() logger = get_logger(__name__) class MemScreen(Screen): BINDINGS = [ ("q", "pop_screen", "返回"), # ("p", "prev", "复习上一个"), ("d", "toggle_dark", ""), ("v", "play_voice", "朗读"), ("0,1,2,3", "app.push_screen('about')", ""), ] if config_var.get()["quick_pass"]: BINDINGS.append(("k", "quick_pass", "跳过")) rating = reactive(-1) def __init__( self, atoms: list, name: str | None = None, id: str | None = None, classes: str | None = None, ) -> None: super().__init__(name, id, classes) self.atoms = atoms self.phaser = Phaser(atoms) # logger.debug(self.phaser.state) self.procession: Procession = self.phaser.current_procession() # type: ignore self.atom: pt.Atom = self.procession.current_atom # logger.debug(self.phaser.state) # self.procession.forward(1) for i in atoms: i.do_eval() def on_mount(self): self.load_puzzle() pass def puzzle_widget(self): try: logger.debug(self.phaser.state) logger.debug(self.procession.cursor) logger.debug(self.atom) self.fission = Fission(self.atom, self.phaser.state) puzzle_debug = next(self.fission.generate()) # logger.debug(puzzle_debug) return shim.puzzle2widget[puzzle_debug["puzzle"]]( atom=self.atom, alia=puzzle_debug["alia"] ) except (KeyError, StopIteration, AttributeError) as e: logger.debug(f"调度展开出错: {e}") return Static("无法生成谜题") # logger.debug(shim.puzzle2widget[puzzle_debug["puzzle"]]) def compose(self) -> ComposeResult: yield Header(show_clock=True) with ScrollableContainer(): yield Label(self._get_progress_text(), id="progress") # self.mount(self.current_widget()) # type: ignore yield ScrollableContainer(id="puzzle-container") # yield Button("重新学习此单元", id="re-recognize", variant="warning") yield Footer() def _get_progress_text(self): return f"当前进度: {self.procession.process() + 1}/{self.procession.total_length()}" def update_display(self): progress_widget = self.query_one("#progress") progress_widget.update(self._get_progress_text()) # type: ignore def load_puzzle(self): self.atom: pt.Atom = self.procession.current_atom container = self.query_one("#puzzle-container") for i in container.children: i.remove() container.mount(self.puzzle_widget()) def load_finished_widget(self): container = self.query_one("#puzzle-container") for i in container.children: i.remove() from heurams.interface.widgets.finished import Finished container.mount(Finished()) def on_button_pressed(self, event): event.stop() def watch_rating(self, old_rating, new_rating) -> None: if self.procession == 0: return if new_rating == -1: return forwards = 1 if new_rating >= 4 else 0 self.rating = -1 logger.debug(f"试图前进: {"允许" if forwards else "禁止"}") if forwards: ret = self.procession.forward(1) if ret == 0: # 若结束了此次队列 self.procession = self.phaser.current_procession() # type: ignore if self.procession == 0: # 若所有队列都结束了 logger.debug(f"记忆进程结束") for i in self.atoms: i: pt.Atom i.revise() i.persist("electron") self.load_finished_widget() return else: logger.debug(f"建立新队列 {self.procession.phase}") self.load_puzzle() else: # 若不通过 self.procession.append() self.update_display() def action_quick_pass(self): self.rating = 5 self.atom.minimize(5) self.atom.registry["electron"].activate() self.atom.lock(1) def action_play_voice(self): """朗读当前内容""" pass def action_toggle_dark(self): self.app.action_toggle_dark() def action_pop_screen(self): self.app.pop_screen()