"""队列式记忆工作界面""" from enum import Enum, auto from textual.app import ComposeResult from textual.containers import Center, ScrollableContainer from textual.reactive import reactive from textual.screen import Screen from textual.widgets import Button, Footer, Header, Label, Static import heurams.kernel.puzzles as pz import heurams.kernel.particles as pt from heurams.context import config_var from heurams.kernel.reactor import * from heurams.services.logger import get_logger from .. import shim class AtomState(Enum): FAILED = auto() NORMAL = auto() logger = get_logger(__name__) class MemScreen(Screen): BINDINGS = [ ("q", "go_back", "返回"), ("p", "prev", "查看上一个"), ("d", "toggle_dark", ""), ("v", "play_voice", "朗读"), ("0,1,2,3", "app.push_screen('about')", ""), ] if config_var.get()["quick_pass"]: BINDINGS.append(("k", "quick_pass", "正确应答")) BINDINGS.append(("f", "quick_fail", "错误应答")) rating = reactive(-1) def __init__( self, phaser: Phaser, name=None, id=None, classes=None, ) -> None: super().__init__(name, id, classes) self.phaser = phaser self.update_state() self.fission: Fission def compose(self) -> ComposeResult: yield Header(show_clock=True) with ScrollableContainer(): yield Label(self._get_progress_text(), id="progress") yield ScrollableContainer(id="puzzle-container") yield Footer() def update_state(self): """更新状态机""" self.procession: Procession = self.phaser.current_procession() # type: ignore self.atom: pt.Atom = self.procession.current_atom # type: ignore def on_mount(self): self.fission = self.procession.get_fission() self.mount_puzzle() self.update_display() def puzzle_widget(self): try: puzzle = self.fission.get_current_puzzle_inf() return shim.puzzle2widget[puzzle["puzzle"]]( # type: ignore atom=self.atom, alia=puzzle["alia"] # type: ignore ) except Exception as e: logger.debug(f"调度展开出错: {e}") return Static(f"无法生成谜题 {e}") def _get_progress_text(self): s = f"阶段: {self.procession.phase.name}\n" if config_var.get().get("debug_topline", 0): try: alia = self.fission.get_current_puzzle_inf()["alia"] # type: ignore s += f"谜题: {alia}\n" except: pass try: stat = self.phaser.__repr__("simple", "") s += f"{stat}\n" except: pass try: stat = self.procession.__repr__("simple", "") s += f"{stat}\n" except: pass try: stat = self.fission.__repr__("simple", "") s += f"{stat}\n" except Exception as e: s = str(e) # s += f"当前进度: {self.procession.process() + 1}/{self.procession.total_length()}" return s def update_display(self): """更新进度显示""" progress_widget = self.query_one("#progress") progress_widget.update(self._get_progress_text()) # type: ignore def mount_puzzle(self): """挂载当前谜题组件""" if self.procession.phase == PhaserState.FINISHED: self.mount_finished_widget() return container = self.query_one("#puzzle-container") for i in container.children: i.remove() container.mount(self.puzzle_widget()) def mount_finished_widget(self): """挂载已完成组件""" container = self.query_one("#puzzle-container") for i in container.children: i.remove() from heurams.interface.widgets.finished import Finished container.mount(Finished()) def on_button_pressed(self, event): event.stop() def action_play_voice(self): self.run_worker(self.play_voice, exclusive=True, thread=True) def play_voice(self): """朗读当前内容""" from pathlib import Path from heurams.services.audio_service import play_by_path from heurams.services.hasher import get_md5 path = Path(config_var.get()["paths"]["data"]) / "cache" / "voice" path = path / f"{get_md5(self.atom.registry['nucleon']["tts_text"])}.wav" if path.exists(): play_by_path(path) else: from heurams.services.tts_service import convertor convertor(self.atom.registry["nucleon"]["tts_text"], path) play_by_path(path) def watch_rating(self, old_rating, new_rating) -> None: if new_rating == -1: # 安全值 return self.update_state() if self.procession.phase == PhaserState.FINISHED: rating = -1 return self.fission.report(new_rating) self.forward(new_rating) self.rating = -1 def forward(self, rating): self.update_state() allow_forward = 1 if rating >= 4 else 0 if allow_forward: self.fission.forward() if self.fission.state == "retronly": self.forward_atom(self.fission.get_quality()) self.update_state() self.mount_puzzle() self.update_display() def forward_atom(self, quality): logger.debug(f"Quality: {quality}") if quality <= 3: self.procession.append() self.update_state() # 刷新状态 self.procession.forward(1) self.update_state() # 刷新状态 self.fission = self.procession.get_fission() def action_go_back(self): self.app.pop_screen() def action_quick_pass(self): self.rating = 5 def action_quick_fail(self): self.rating = 3