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Wang Zhiyu 2022-05-28 01:38:23 +08:00 committed by GitHub
parent 2b3c138a5b
commit 2906abea34
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7 changed files with 29 additions and 24 deletions

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@ -29,7 +29,7 @@ source.include_patterns = font/*,sound/*,images/*,record.dat
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
version = 0.4.0
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
@ -44,7 +44,7 @@ requirements = python3,pygame
# requirements.source.kivy = ../../kivy
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
presplash.filename = %(source.dir)s/images/loading.png
# (str) Icon of the application
icon.filename = %(source.dir)s/images/icon.png
@ -73,7 +73,7 @@ osx.kivy_version = 1.9.1
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
fullscreen = 1
# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
@ -134,7 +134,7 @@ fullscreen = 0
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
android.accept_sdk_license = True
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity

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@ -17,23 +17,29 @@ from random import *
pygame.init()
pygame.mixer.init()
bg_size = width, height = 480, 680
if platform.system().lower() == "Windows":
global width, height
if platform.system().lower() == "windows":
bg_size = width, height = 600, 900
screen = pygame.display.set_mode(bg_size)
elif platform.system().lower() == "Linux":
elif platform.system().lower() == "linux":
if os.path.exists("/storage/emulated"): # Android
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
width, height = pygame.display.get_surface().get_size()
else:
screen = pygame.display.set_mode(bg_size) # Linux
elif platform.system().lower() == "Darwin":
bg_size = width, height = 600, 900
screen = pygame.display.set_mode(bg_size)
elif platform.system().lower() == "darwin":
# TODO: 判断 iOS 与 macOS
bg_size = width, height = 800, 900
screen = pygame.display.set_mode(bg_size)
else:
bg_size = width, height = 800, 900
screen = pygame.display.set_mode(bg_size)
bg_size = (width, height)
pygame.display.set_caption("Plane Fighting")
key_pressed = pygame.key.get_pressed()
background = pygame.image.load(abspath + "images/loading.png") # 图片位置
screen.blit(background, (0, 0)) # 对齐的坐标
screen.blit(background, (width // 2 - 240,height // 2 - 350)) # 对齐的坐标
pygame.display.update() # 显示内容
pygame.mixer.music.load(abspath + "sound/game_music.ogg")
pygame.mixer.music.set_volume(0.1)
@ -66,7 +72,7 @@ enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound(abspath + "sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound(abspath + "sound/me_down.wav")
time.sleep(1)
def add_small_enemies(group1, group2, num):
for i in range(num):
@ -151,11 +157,11 @@ def main():
touch_down_rect = touch_down_image.get_rect()
touch_bomb_rect = touch_bomb_image.get_rect()
touch_up_rect = touch_up_image.get_rect()
touch_up_rect.left, touch_up_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height - 17
touch_left_rect.left, touch_left_rect.top = width - width // 4 + touch_up_rect.width - 17, height - height // 4 + touch_up_rect.height
touch_right_rect.left, touch_right_rect.top = width - width // 4 + touch_up_rect.width + 17, height - height // 4 + touch_up_rect.height
touch_down_rect.left, touch_down_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height + 17
touch_bomb_rect.left, touch_bomb_rect.top = width // 4 - touch_up_rect.width - 17, height - height // 4 + touch_up_rect.height
touch_up_rect.left, touch_up_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height - 64
touch_left_rect.left, touch_left_rect.top = width - width // 4 + touch_up_rect.width - 64, height - height // 4 + touch_up_rect.height
touch_right_rect.left, touch_right_rect.top = width - width // 4 + touch_up_rect.width + 64, height - height // 4 + touch_up_rect.height
touch_down_rect.left, touch_down_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height + 64
touch_bomb_rect.left, touch_bomb_rect.top = width // 4 - touch_up_rect.width - 64, height - height // 4 + touch_up_rect.height
# 标志是否暂停游戏
paused = False
@ -164,7 +170,7 @@ def main():
resume_nor_image = pygame.image.load(abspath + "images/resume_nor.png").convert_alpha()
resume_pressed_image = pygame.image.load(abspath + "images/resume_pressed.png").convert_alpha()
paused_rect = pause_nor_image.get_rect()
paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10
paused_rect.left, paused_rect.top = width - paused_rect.width - 20, 20
paused_image = pause_nor_image
# 设置难度级别
@ -176,7 +182,7 @@ def main():
# 全屏炸弹
bomb_image = pygame.image.load(abspath + "images/bomb.png").convert_alpha()
bomb_rect = bomb_image.get_rect()
bomb_font = pygame.font.Font(abspath + "font/font.ttf", 48)
bomb_font = pygame.font.Font(abspath + "font/font.ttf", 64)
bomb_num = 3
# 每30秒发放一个补给包
@ -208,7 +214,6 @@ def main():
again_rect = again_image.get_rect()
gameover_image = pygame.image.load(abspath + "images/gameover.png").convert_alpha()
gameover_rect = gameover_image.get_rect()
# 用于切换图片
switch_image = True
@ -603,15 +608,15 @@ def main():
sys.exit()
if pygame.mouse.get_pressed()[0]:
pos = pygame.mouse.get_pos()
if touch_up_rect.left < pos[0] < touch_up_rect.right and touch_up_rect.top < pos[1] < touch_up_rect.bottom:
if touch_up_rect.left - 128 < pos[0] < touch_up_rect.right + 128 and touch_up_rect.top - 128 < pos[1] < touch_up_rect.bottom + 70:
me.moveUp()
if touch_left_rect.left < pos[0] < touch_left_rect.right and touch_left_rect.top < pos[1] < touch_left_rect.bottom:
if touch_left_rect.left - 128 < pos[0] < touch_left_rect.right + 70 and touch_left_rect.top - 128 < pos[1] < touch_left_rect.bottom + 128:
me.moveLeft()
if touch_right_rect.left < pos[0] < touch_right_rect.right and touch_right_rect.top < pos[1] < touch_right_rect.bottom:
if touch_right_rect.left - 70 < pos[0] < touch_right_rect.right + 128 and touch_right_rect.top - 128 < pos[1] < touch_right_rect.bottom + 128:
me.moveRight()
if touch_down_rect.left < pos[0] < touch_down_rect.right and touch_down_rect.top < pos[1] < touch_down_rect.bottom:
if touch_down_rect.left - 128 < pos[0] < touch_down_rect.right + 128 and touch_down_rect.top - 70 < pos[1] < touch_down_rect.bottom + 128:
me.moveDown()
if touch_bomb_rect.left < pos[0] < touch_bomb_rect.right and touch_bomb_rect.top < pos[1] < touch_bomb_rect.bottom:
if touch_bomb_rect.left - 128 < pos[0] < touch_bomb_rect.right + 128 and touch_bomb_rect.top - 128 < pos[1] < touch_bomb_rect.bottom + 128:
if bomb_num and last_bomb - time.time() <= -1:
bomb_num -= 1
bomb_sound.play()

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