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		@@ -1,12 +1,13 @@
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# Plane Fighting (plane_fighting)
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					# Plane Fighting (plane_fighting)
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## 简介
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					## 简介
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一个跨平台的简易"飞机大战"小游戏
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					一个跨平台的简易"飞机大战"小游戏
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## 支持
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					## 支持
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基于Python & PyGame 运行  
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					基于 Python & PyGame 运行
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可通过 Buildozer 打包为移动应用
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					可通过 Buildozer 打包为移动应用
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## 协议
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					## 协议
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图标库(./images/)来自 IconFont  
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					图标库(./images/)来自 IconFont  
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音效库(./sound/)来自网络  
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					音效库(./sound/)来自网络  
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字体库(./font)来自 Ubuntu  
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					字体库(./font)来自 Ubuntu  
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相应的版权归作者所有  
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					相应的版权归作者所有  
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本目录中其他所有的源代码文件根据 GPL 3.0 协议开源
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					本目录中其他所有的源代码文件根据 MIT 协议开源
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@@ -8,25 +8,36 @@ import bullet
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import supply
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					import supply
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import time
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					import time
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import os
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					import os
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					import platform
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abspath = os.getcwd() + "/"
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					abspath = os.getcwd() + "/"
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from pygame.locals import *
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					from pygame.locals import *
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from random import *
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					from random import *
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jj = 0
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pygame.init()
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					pygame.init()
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pygame.mixer.init()
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					pygame.mixer.init()
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bg_size = width, height = 480, 700
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					bg_size = width, height = 480, 680
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screen = pygame.display.set_mode(bg_size)
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					if platform.system().lower() == "Windows":
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					    screen = pygame.display.set_mode(bg_size)
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					elif platform.system().lower() == "Linux":
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					    if os.path.exists("/storage/emulated"): # Android
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					        screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
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					    else:
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					        screen = pygame.display.set_mode(bg_size) # Linux
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					elif platform.system().lower() == "Darwin":
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					    # TODO: 判断 iOS 与 macOS
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					    screen = pygame.display.set_mode(bg_size)
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					else:
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					    screen = pygame.display.set_mode(bg_size)
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pygame.display.set_caption("Plane Fighting")
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					pygame.display.set_caption("Plane Fighting")
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key_pressed = pygame.key.get_pressed()
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					key_pressed = pygame.key.get_pressed()
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background=pygame.image.load(abspath + "images/loading.png")  #图片位置
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					background = pygame.image.load(abspath + "images/loading.png")  # 图片位置
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screen.blit(background,(0,0))  #对齐的坐标
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					screen.blit(background, (0, 0))  # 对齐的坐标
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pygame.display.update()   #显示内容
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					pygame.display.update()  # 显示内容
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pygame.mixer.music.load(abspath + "sound/game_music.ogg")
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					pygame.mixer.music.load(abspath + "sound/game_music.ogg")
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pygame.mixer.music.set_volume(0.1)
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					pygame.mixer.music.set_volume(0.1)
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pygame.mixer.music.play(-1)
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					# time.sleep(7.5)
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time.sleep(7.5)
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background = pygame.image.load(abspath + "images/background.png").convert()
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					background = pygame.image.load(abspath + "images/background.png").convert()
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BLACK = (0, 0, 0)
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					BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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					WHITE = (255, 255, 255)
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@@ -57,36 +68,38 @@ enemy3_down_sound.set_volume(0.5)
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me_down_sound = pygame.mixer.Sound(abspath + "sound/me_down.wav")
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					me_down_sound = pygame.mixer.Sound(abspath + "sound/me_down.wav")
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def add_small_enemies(group1, group2, num):
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					def add_small_enemies(group1, group2, num):
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    for i in range(num):
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					    for i in range(num):
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        e1 = enemy.SmallEnemy(bg_size)
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					        e1 = enemy.SmallEnemy(bg_size)
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        group1.add(e1)
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					        group1.add(e1)
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        group2.add(e1)
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					        group2.add(e1)
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def add_mid_enemies(group1, group2, num):
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					def add_mid_enemies(group1, group2, num):
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    for i in range(num):
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					    for i in range(num):
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        e2 = enemy.MidEnemy(bg_size)
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					        e2 = enemy.MidEnemy(bg_size)
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        group1.add(e2)
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					        group1.add(e2)
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        group2.add(e2)
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					        group2.add(e2)
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def add_big_enemies(group1, group2, num):
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					def add_big_enemies(group1, group2, num):
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    for i in range(num):
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					    for i in range(num):
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        e3 = enemy.BigEnemy(bg_size)
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					        e3 = enemy.BigEnemy(bg_size)
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        group1.add(e3)
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					        group1.add(e3)
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        group2.add(e3)
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					        group2.add(e3)
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def inc_speed(target, inc):
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					def inc_speed(target, inc):
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    for each in target:
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					    for each in target:
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        each.speed += inc
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					        each.speed += inc
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def main():
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					def main():
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					    pygame.mixer.music.play(-1)
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    # Me
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					    # Me
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    me = myplane.MyPlane(bg_size)
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					    me = myplane.MyPlane(bg_size)
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    enemies = pygame.sprite.Group()
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					    enemies = pygame.sprite.Group()
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    # Enemy Level 1
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					    # Enemy Level 1
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    small_enemies = pygame.sprite.Group()
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					    small_enemies = pygame.sprite.Group()
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    add_small_enemies(small_enemies, enemies, 15)
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					    add_small_enemies(small_enemies, enemies, 15)
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@@ -104,15 +117,15 @@ def main():
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    bullet1_index = 0
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					    bullet1_index = 0
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    BULLET1_NUM = 4
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					    BULLET1_NUM = 4
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    for i in range(BULLET1_NUM):
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					    for i in range(BULLET1_NUM):
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        bullet1.append(bullet.Bullet1((me.rect.centerx-3, me.rect.centery)))
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					        bullet1.append(bullet.Bullet1((me.rect.centerx - 3, me.rect.centery)))
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    # Super Bull
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					    # Super Bull
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    bullet2 = []
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					    bullet2 = []
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    bullet2_index = 0
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					    bullet2_index = 0
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    BULLET2_NUM = 8
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					    BULLET2_NUM = 8
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    for i in range(BULLET2_NUM//2):
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					    for i in range(BULLET2_NUM // 2):
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        bullet2.append(bullet.Bullet2((me.rect.centerx-33, me.rect.centery)))
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					        bullet2.append(bullet.Bullet2((me.rect.centerx - 33, me.rect.centery)))
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        bullet2.append(bullet.Bullet2((me.rect.centerx+30, me.rect.centery)))
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					        bullet2.append(bullet.Bullet2((me.rect.centerx + 30, me.rect.centery)))
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    clock = pygame.time.Clock()
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					    clock = pygame.time.Clock()
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@@ -126,6 +139,24 @@ def main():
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    score = 0
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					    score = 0
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    score_font = pygame.font.Font(abspath + "font/font.ttf", 36)
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					    score_font = pygame.font.Font(abspath + "font/font.ttf", 36)
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					    # 移动设备触摸支持
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					    touch_support = True
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					    touch_up_image = pygame.image.load(abspath + "images/touch/u.png").convert_alpha()
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					    touch_left_image = pygame.image.load(abspath + "images/touch/l.png").convert_alpha()
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					    touch_right_image = pygame.image.load(abspath + "images/touch/r.png").convert_alpha()
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					    touch_down_image = pygame.image.load(abspath + "images/touch/d.png").convert_alpha()
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					    touch_bomb_image = pygame.image.load(abspath + "images/touch/bomb.png").convert_alpha()
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					    touch_left_rect = touch_left_image.get_rect()
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					    touch_right_rect = touch_right_image.get_rect()
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					    touch_down_rect = touch_down_image.get_rect()
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					    touch_bomb_rect = touch_bomb_image.get_rect()
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					    touch_up_rect = touch_up_image.get_rect()
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					    touch_up_rect.left, touch_up_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height - 17
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					    touch_left_rect.left, touch_left_rect.top = width - width // 4 + touch_up_rect.width - 17, height - height // 4 + touch_up_rect.height
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					    touch_right_rect.left, touch_right_rect.top = width - width // 4 + touch_up_rect.width + 17, height - height // 4 + touch_up_rect.height
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					    touch_down_rect.left, touch_down_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height + 17
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					    touch_bomb_rect.left, touch_bomb_rect.top = width // 4 - touch_up_rect.width - 17, height - height // 4 + touch_up_rect.height
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    # 标志是否暂停游戏
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					    # 标志是否暂停游戏
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    paused = False
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					    paused = False
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    pause_nor_image = pygame.image.load(abspath + "images/pause_nor.png").convert_alpha()
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					    pause_nor_image = pygame.image.load(abspath + "images/pause_nor.png").convert_alpha()
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@@ -139,6 +170,9 @@ def main():
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    # 设置难度级别
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					    # 设置难度级别
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    level = 1
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					    level = 1
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					    # 初始化炸弹时间锁
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					    last_bomb = time.time()
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    # 全屏炸弹
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					    # 全屏炸弹
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    bomb_image = pygame.image.load(abspath + "images/bomb.png").convert_alpha()
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					    bomb_image = pygame.image.load(abspath + "images/bomb.png").convert_alpha()
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    bomb_rect = bomb_image.get_rect()
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					    bomb_rect = bomb_image.get_rect()
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@@ -160,7 +194,6 @@ def main():
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    # 解除我方无敌状态定时器
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					    # 解除我方无敌状态定时器
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    INVINCIBLE_TIME = USEREVENT + 3
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					    INVINCIBLE_TIME = USEREVENT + 3
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    # 生命数量
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					    # 生命数量
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    life_num = 3
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					    life_num = 3
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    life_image = pygame.image.load(abspath + "images/life.png").convert_alpha()
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					    life_image = pygame.image.load(abspath + "images/life.png").convert_alpha()
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@@ -216,12 +249,13 @@ def main():
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            elif event.type == KEYDOWN:
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					            elif event.type == KEYDOWN:
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                if event.key == K_SPACE:
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					                if event.key == K_SPACE:
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                    if bomb_num:
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					                    if bomb_num and last_bomb - time.time() <= -1:
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                        bomb_num -= 1
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					                        bomb_num -= 1
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                        bomb_sound.play()
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					                        bomb_sound.play()
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                        for each in enemies:
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					                        for each in enemies:
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                            if each.rect.bottom > 0:
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					                            if each.rect.bottom > 0:
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                                each.active = False
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					                                each.active = False
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					                        last_bomb = time.time()
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            elif event.type == SUPPLY_TIME:
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					            elif event.type == SUPPLY_TIME:
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                supply_sound.play()
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					                supply_sound.play()
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@@ -238,7 +272,6 @@ def main():
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                me.invincible = False
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					                me.invincible = False
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                pygame.time.set_timer(INVINCIBLE_TIME, 0)
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					                pygame.time.set_timer(INVINCIBLE_TIME, 0)
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        # 根据用户的得分增加难度
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					        # 根据用户的得分增加难度
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        if level == 1 and score > 50000:
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					        if level == 1 and score > 50000:
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            level = 2
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					            level = 2
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@@ -279,7 +312,6 @@ def main():
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            inc_speed(small_enemies, 1)
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					            inc_speed(small_enemies, 1)
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            inc_speed(mid_enemies, 1)
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					            inc_speed(mid_enemies, 1)
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        screen.blit(background, (0, 0))
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					        screen.blit(background, (0, 0))
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        if life_num and not paused:
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					        if life_num and not paused:
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@@ -294,27 +326,24 @@ def main():
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                me.moveLeft()
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					                me.moveLeft()
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            elif key_pressed[K_d] or key_pressed[K_RIGHT]:
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					            elif key_pressed[K_d] or key_pressed[K_RIGHT]:
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                me.moveRight()
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					                me.moveRight()
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            elif key_pressed[K_F1]:#100核弹
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					            elif key_pressed[K_F1]:  # +100核弹
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                bomb_num = 100
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					                bomb_num += 100
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            elif key_pressed[K_F2]:#不使用双子弹
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					            elif key_pressed[K_F2]:  # 不使用双子弹
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                is_double_bullet = True
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					                is_double_bullet = True
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            elif key_pressed[K_F3]:#使用双子弹
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					            elif key_pressed[K_F3]:  # 使用双子弹
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                is_double_bullet = False
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					                is_double_bullet = False
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			||||||
            elif key_pressed[K_F4]:#生命+1
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					            elif key_pressed[K_F4]:  # 生命+1
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			||||||
                life_num += 1
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					                life_num += 1
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			||||||
            elif key_pressed[K_F5]:#小+1
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					            elif key_pressed[K_F5]:  # 小+1
 | 
				
			||||||
                add_small_enemies(small_enemies, enemies, 100)
 | 
					                add_small_enemies(small_enemies, enemies, 100)
 | 
				
			||||||
            elif key_pressed[K_F6]:#中+1
 | 
					            elif key_pressed[K_F6]:  # 中+1
 | 
				
			||||||
                add_mid_enemies(mid_enemies, enemies, 100)
 | 
					                add_mid_enemies(mid_enemies, enemies, 100)
 | 
				
			||||||
            elif key_pressed[K_F7]:#大+1
 | 
					            elif key_pressed[K_F7]:  # 大+1
 | 
				
			||||||
                add_big_enemies(big_enemies, enemies, 100)
 | 
					                add_big_enemies(big_enemies, enemies, 100)
 | 
				
			||||||
            elif key_pressed[K_F8]:
 | 
					            elif key_pressed[K_F8]:
 | 
				
			||||||
                level = 4
 | 
					                level = 4
 | 
				
			||||||
                score = 1000000
 | 
					                score = 1000000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                
 | 
					 | 
				
			||||||
            
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            # 绘制全屏炸弹补给并检测是否获得
 | 
					            # 绘制全屏炸弹补给并检测是否获得
 | 
				
			||||||
            if bomb_supply.active:
 | 
					            if bomb_supply.active:
 | 
				
			||||||
                bomb_supply.move()
 | 
					                bomb_supply.move()
 | 
				
			||||||
@@ -336,19 +365,18 @@ def main():
 | 
				
			|||||||
                    bullet_supply.active = False
 | 
					                    bullet_supply.active = False
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            # 发射子弹
 | 
					            # 发射子弹
 | 
				
			||||||
            if not(delay % 10):
 | 
					            if not (delay % 10):
 | 
				
			||||||
                bullet_sound.play()
 | 
					                bullet_sound.play()
 | 
				
			||||||
                if is_double_bullet:
 | 
					                if is_double_bullet:
 | 
				
			||||||
                    bullets = bullet2
 | 
					                    bullets = bullet2
 | 
				
			||||||
                    bullets[bullet2_index].reset((me.rect.centerx-33, me.rect.centery))
 | 
					                    bullets[bullet2_index].reset((me.rect.centerx - 33, me.rect.centery))
 | 
				
			||||||
                    bullets[bullet2_index+1].reset((me.rect.centerx+30, me.rect.centery))
 | 
					                    bullets[bullet2_index + 1].reset((me.rect.centerx + 30, me.rect.centery))
 | 
				
			||||||
                    bullet2_index = (bullet2_index + 2) % BULLET2_NUM
 | 
					                    bullet2_index = (bullet2_index + 2) % BULLET2_NUM
 | 
				
			||||||
                else:
 | 
					                else:
 | 
				
			||||||
                    bullets = bullet1
 | 
					                    bullets = bullet1
 | 
				
			||||||
                    bullets[bullet1_index].reset(me.rect.midtop)
 | 
					                    bullets[bullet1_index].reset(me.rect.midtop)
 | 
				
			||||||
                    bullet1_index = (bullet1_index + 1) % BULLET1_NUM
 | 
					                    bullet1_index = (bullet1_index + 1) % BULLET1_NUM
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                
 | 
					 | 
				
			||||||
            # 检测子弹是否击中敌机
 | 
					            # 检测子弹是否击中敌机
 | 
				
			||||||
            for b in bullets:
 | 
					            for b in bullets:
 | 
				
			||||||
                if b.active:
 | 
					                if b.active:
 | 
				
			||||||
@@ -400,7 +428,7 @@ def main():
 | 
				
			|||||||
                        enemy3_fly_sound.play(-1)
 | 
					                        enemy3_fly_sound.play(-1)
 | 
				
			||||||
                else:
 | 
					                else:
 | 
				
			||||||
                    # 毁灭
 | 
					                    # 毁灭
 | 
				
			||||||
                    if not(delay % 3):
 | 
					                    if not (delay % 3):
 | 
				
			||||||
                        if e3_destroy_index == 0:
 | 
					                        if e3_destroy_index == 0:
 | 
				
			||||||
                            enemy3_down_sound.play()
 | 
					                            enemy3_down_sound.play()
 | 
				
			||||||
                        screen.blit(each.destroy_images[e3_destroy_index], each.rect)
 | 
					                        screen.blit(each.destroy_images[e3_destroy_index], each.rect)
 | 
				
			||||||
@@ -446,7 +474,7 @@ def main():
 | 
				
			|||||||
                                      each.rect.top - 5), 2)
 | 
					                                      each.rect.top - 5), 2)
 | 
				
			||||||
                else:
 | 
					                else:
 | 
				
			||||||
                    # 毁灭
 | 
					                    # 毁灭
 | 
				
			||||||
                    if not(delay % 3):
 | 
					                    if not (delay % 3):
 | 
				
			||||||
                        if e2_destroy_index == 0:
 | 
					                        if e2_destroy_index == 0:
 | 
				
			||||||
                            enemy2_down_sound.play()
 | 
					                            enemy2_down_sound.play()
 | 
				
			||||||
                        screen.blit(each.destroy_images[e2_destroy_index], each.rect)
 | 
					                        screen.blit(each.destroy_images[e2_destroy_index], each.rect)
 | 
				
			||||||
@@ -462,7 +490,7 @@ def main():
 | 
				
			|||||||
                    screen.blit(each.image, each.rect)
 | 
					                    screen.blit(each.image, each.rect)
 | 
				
			||||||
                else:
 | 
					                else:
 | 
				
			||||||
                    # 毁灭
 | 
					                    # 毁灭
 | 
				
			||||||
                    if not(delay % 3):
 | 
					                    if not (delay % 3):
 | 
				
			||||||
                        if e1_destroy_index == 0:
 | 
					                        if e1_destroy_index == 0:
 | 
				
			||||||
                            enemy1_down_sound.play()
 | 
					                            enemy1_down_sound.play()
 | 
				
			||||||
                            score += 1000
 | 
					                            score += 1000
 | 
				
			||||||
@@ -485,7 +513,7 @@ def main():
 | 
				
			|||||||
                    screen.blit(me.image2, me.rect)
 | 
					                    screen.blit(me.image2, me.rect)
 | 
				
			||||||
            else:
 | 
					            else:
 | 
				
			||||||
                # 毁灭
 | 
					                # 毁灭
 | 
				
			||||||
                if not(delay % 3):
 | 
					                if not (delay % 3):
 | 
				
			||||||
                    if me_destroy_index == 0:
 | 
					                    if me_destroy_index == 0:
 | 
				
			||||||
                        me_down_sound.play()
 | 
					                        me_down_sound.play()
 | 
				
			||||||
                    screen.blit(me.destroy_images[me_destroy_index], me.rect)
 | 
					                    screen.blit(me.destroy_images[me_destroy_index], me.rect)
 | 
				
			||||||
@@ -496,7 +524,7 @@ def main():
 | 
				
			|||||||
                        pygame.time.set_timer(INVINCIBLE_TIME, 3 * 1000)
 | 
					                        pygame.time.set_timer(INVINCIBLE_TIME, 3 * 1000)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            # 绘制全屏炸弹数量
 | 
					            # 绘制全屏炸弹数量
 | 
				
			||||||
            bomb_text = bomb_font.render("× %d" % bomb_num, True, WHITE)
 | 
					            bomb_text = bomb_font.render("%d" % bomb_num, True, WHITE)
 | 
				
			||||||
            text_rect = bomb_text.get_rect()
 | 
					            text_rect = bomb_text.get_rect()
 | 
				
			||||||
            screen.blit(bomb_image, (10, height - 10 - bomb_rect.height))
 | 
					            screen.blit(bomb_image, (10, height - 10 - bomb_rect.height))
 | 
				
			||||||
            screen.blit(bomb_text, (20 + bomb_rect.width, height - 5 - text_rect.height))
 | 
					            screen.blit(bomb_text, (20 + bomb_rect.width, height - 5 - text_rect.height))
 | 
				
			||||||
@@ -505,11 +533,11 @@ def main():
 | 
				
			|||||||
            if life_num:
 | 
					            if life_num:
 | 
				
			||||||
                for i in range(life_num):
 | 
					                for i in range(life_num):
 | 
				
			||||||
                    screen.blit(life_image, \
 | 
					                    screen.blit(life_image, \
 | 
				
			||||||
                                (width-10-(i+1)*life_rect.width, \
 | 
					                                (width - 10 - (i + 1) * life_rect.width, \
 | 
				
			||||||
                                 height-10-life_rect.height))
 | 
					                                 height - 10 - life_rect.height))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            # 绘制得分
 | 
					            # 绘制得分
 | 
				
			||||||
            score_text = score_font.render("Score : %s" % str(score), True, WHITE)
 | 
					            score_text = score_font.render("Score: %s" % str(score), True, WHITE)
 | 
				
			||||||
            screen.blit(score_text, (10, 5))
 | 
					            screen.blit(score_text, (10, 5))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # 绘制游戏结束画面
 | 
					        # 绘制游戏结束画面
 | 
				
			||||||
@@ -535,7 +563,7 @@ def main():
 | 
				
			|||||||
                        f.write(str(score))
 | 
					                        f.write(str(score))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            # 绘制结束画面
 | 
					            # 绘制结束画面
 | 
				
			||||||
            record_score_text = score_font.render("Best : %d" % record_score, True, (255, 255, 255))
 | 
					            record_score_text = score_font.render("Best: %d" % record_score, True, (255, 255, 255))
 | 
				
			||||||
            screen.blit(record_score_text, (50, 50))
 | 
					            screen.blit(record_score_text, (50, 50))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            gameover_text1 = gameover_font.render("Your Score", True, (255, 255, 255))
 | 
					            gameover_text1 = gameover_font.render("Your Score", True, (255, 255, 255))
 | 
				
			||||||
@@ -567,31 +595,47 @@ def main():
 | 
				
			|||||||
                # 获取鼠标坐标
 | 
					                # 获取鼠标坐标
 | 
				
			||||||
                pos = pygame.mouse.get_pos()
 | 
					                pos = pygame.mouse.get_pos()
 | 
				
			||||||
                # 如果用户点击“重新开始”
 | 
					                # 如果用户点击“重新开始”
 | 
				
			||||||
                if again_rect.left < pos[0] < again_rect.right and \
 | 
					                if again_rect.left < pos[0] < again_rect.right and again_rect.top < pos[1] < again_rect.bottom:
 | 
				
			||||||
                   again_rect.top < pos[1] < again_rect.bottom:
 | 
					 | 
				
			||||||
                    # 调用main函数,重新开始游戏
 | 
					 | 
				
			||||||
                    main()
 | 
					                    main()
 | 
				
			||||||
                # 如果用户点击“结束游戏”
 | 
					                # 如果用户点击“结束游戏”
 | 
				
			||||||
                elif gameover_rect.left < pos[0] < gameover_rect.right and \
 | 
					                if gameover_rect.left < pos[0] < gameover_rect.right and gameover_rect.top < pos[1] < gameover_rect.bottom:
 | 
				
			||||||
                     gameover_rect.top < pos[1] < gameover_rect.bottom:
 | 
					 | 
				
			||||||
                    # 退出游戏
 | 
					 | 
				
			||||||
                    pygame.quit()
 | 
					                    pygame.quit()
 | 
				
			||||||
                    sys.exit()
 | 
					                    sys.exit()
 | 
				
			||||||
 | 
					        if pygame.mouse.get_pressed()[0]:
 | 
				
			||||||
        # 绘制暂停按钮
 | 
					            pos = pygame.mouse.get_pos()
 | 
				
			||||||
 | 
					            if touch_up_rect.left < pos[0] < touch_up_rect.right and touch_up_rect.top < pos[1] < touch_up_rect.bottom:
 | 
				
			||||||
 | 
					                me.moveUp()
 | 
				
			||||||
 | 
					            if touch_left_rect.left < pos[0] < touch_left_rect.right and touch_left_rect.top < pos[1] < touch_left_rect.bottom:
 | 
				
			||||||
 | 
					                me.moveLeft()
 | 
				
			||||||
 | 
					            if touch_right_rect.left < pos[0] < touch_right_rect.right and touch_right_rect.top < pos[1] < touch_right_rect.bottom:
 | 
				
			||||||
 | 
					                me.moveRight()
 | 
				
			||||||
 | 
					            if touch_down_rect.left < pos[0] < touch_down_rect.right and touch_down_rect.top < pos[1] < touch_down_rect.bottom:
 | 
				
			||||||
 | 
					                me.moveDown()
 | 
				
			||||||
 | 
					            if touch_bomb_rect.left < pos[0] < touch_bomb_rect.right and touch_bomb_rect.top < pos[1] < touch_bomb_rect.bottom:
 | 
				
			||||||
 | 
					                if bomb_num and last_bomb - time.time() <= -1:
 | 
				
			||||||
 | 
					                    bomb_num -= 1
 | 
				
			||||||
 | 
					                    bomb_sound.play()
 | 
				
			||||||
 | 
					                    for each in enemies:
 | 
				
			||||||
 | 
					                        if each.rect.bottom > 0:
 | 
				
			||||||
 | 
					                            each.active = False
 | 
				
			||||||
 | 
					                    last_bomb = time.time()
 | 
				
			||||||
 | 
					        # 绘制按钮
 | 
				
			||||||
        screen.blit(paused_image, paused_rect)
 | 
					        screen.blit(paused_image, paused_rect)
 | 
				
			||||||
 | 
					        screen.blit(touch_up_image, touch_up_rect)
 | 
				
			||||||
 | 
					        screen.blit(touch_left_image, touch_left_rect)
 | 
				
			||||||
 | 
					        screen.blit(touch_right_image, touch_right_rect)
 | 
				
			||||||
 | 
					        screen.blit(touch_down_image, touch_down_rect)
 | 
				
			||||||
 | 
					        screen.blit(touch_bomb_image, touch_bomb_rect)
 | 
				
			||||||
        # 切换图片
 | 
					        # 切换图片
 | 
				
			||||||
        if not(delay % 5):
 | 
					        if not (delay % 5):
 | 
				
			||||||
            switch_image = not switch_image
 | 
					            switch_image = not switch_image
 | 
				
			||||||
 | 
					 | 
				
			||||||
        delay -= 1
 | 
					        delay -= 1
 | 
				
			||||||
        if not delay:
 | 
					        if not delay:
 | 
				
			||||||
            delay = 100
 | 
					            delay = 100
 | 
				
			||||||
 | 
					 | 
				
			||||||
        pygame.display.flip()
 | 
					        pygame.display.flip()
 | 
				
			||||||
        clock.tick(60)
 | 
					        clock.tick(60)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
if __name__ == "__main__":
 | 
					if __name__ == "__main__":
 | 
				
			||||||
    try:
 | 
					    try:
 | 
				
			||||||
        main()
 | 
					        main()
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1 +1 @@
 | 
				
			|||||||
0
 | 
					7000
 | 
				
			||||||
		Reference in New Issue
	
	Block a user