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@@ -1,17 +1,17 @@
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import pygame
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import pygame,os
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from random import *
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abspath = os.getcwd() + "/"
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class SmallEnemy(pygame.sprite.Sprite):
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def __init__(self, bg_size):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load("images/enemy1.png").convert_alpha()
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self.image = pygame.image.load(abspath + "images/enemy1.png").convert_alpha()
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self.destroy_images = []
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self.destroy_images.extend([\
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pygame.image.load("images/enemy1_down1.png").convert_alpha(), \
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pygame.image.load("images/enemy1_down2.png").convert_alpha(), \
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pygame.image.load("images/enemy1_down3.png").convert_alpha(), \
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pygame.image.load("images/enemy1_down4.png").convert_alpha() \
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pygame.image.load(abspath + "images/enemy1_down1.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy1_down2.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy1_down3.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy1_down4.png").convert_alpha() \
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])
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self.rect = self.image.get_rect()
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self.width, self.height = bg_size[0], bg_size[1]
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@@ -41,14 +41,14 @@ class MidEnemy(pygame.sprite.Sprite):
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def __init__(self, bg_size):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load("images/enemy2.png").convert_alpha()
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self.image_hit = pygame.image.load("images/enemy2_hit.png").convert_alpha()
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self.image = pygame.image.load(abspath + "images/enemy2.png").convert_alpha()
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self.image_hit = pygame.image.load(abspath + "images/enemy2_hit.png").convert_alpha()
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self.destroy_images = []
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self.destroy_images.extend([\
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pygame.image.load("images/enemy2_down1.png").convert_alpha(), \
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pygame.image.load("images/enemy2_down2.png").convert_alpha(), \
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pygame.image.load("images/enemy2_down3.png").convert_alpha(), \
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pygame.image.load("images/enemy2_down4.png").convert_alpha() \
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pygame.image.load(abspath + "images/enemy2_down1.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy2_down2.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy2_down3.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy2_down4.png").convert_alpha() \
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])
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self.rect = self.image.get_rect()
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self.width, self.height = bg_size[0], bg_size[1]
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@@ -81,17 +81,17 @@ class BigEnemy(pygame.sprite.Sprite):
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def __init__(self, bg_size):
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pygame.sprite.Sprite.__init__(self)
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self.image1 = pygame.image.load("images/enemy3_n1.png").convert_alpha()
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self.image2 = pygame.image.load("images/enemy3_n2.png").convert_alpha()
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self.image_hit = pygame.image.load("images/enemy3_hit.png").convert_alpha()
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self.image1 = pygame.image.load(abspath + "images/enemy3_n1.png").convert_alpha()
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self.image2 = pygame.image.load(abspath + "images/enemy3_n2.png").convert_alpha()
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self.image_hit = pygame.image.load(abspath + "images/enemy3_hit.png").convert_alpha()
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self.destroy_images = []
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self.destroy_images.extend([\
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pygame.image.load("images/enemy3_down1.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down2.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down3.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down4.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down5.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down6.png").convert_alpha() \
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pygame.image.load(abspath + "images/enemy3_down1.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down2.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down3.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down4.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down5.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down6.png").convert_alpha() \
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])
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self.rect = self.image1.get_rect()
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self.width, self.height = bg_size[0], bg_size[1]
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