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No commits in common. "main" and "Plane_Fighting" have entirely different histories.

143 changed files with 577 additions and 1429 deletions

13
.gitignore vendored
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@ -1,13 +0,0 @@
# Ignore "ignore" & "tmp" folder
ignore
tmp
# Package
*.deb
*.rpm
*.zst
*.exe
*.out
# Log File
*.log
# Rickroll File
*.rickroll

6
Plane_Fighting/README.md Normal file
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@ -0,0 +1,6 @@
# Plane Fighting
## 一个跨平台的简易"飞机大战"程序
## 基于 Python & PyGame 运行
## 图标库来自 IconFont
## 相应的版权归作者所有
## 本目录中其他所有的文件根据 GPL 3.0 协议开源

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@ -16,7 +16,7 @@ source.dir = .
source.include_exts = py,png,ogg,wav,ttf,dat source.include_exts = py,png,ogg,wav,ttf,dat
# (list) List of inclusions using pattern matching # (list) List of inclusions using pattern matching
source.include_patterns = font/*,sound/*,images/*,record.dat #source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything) # (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec #source.exclude_exts = spec
@ -29,7 +29,7 @@ source.include_patterns = font/*,sound/*,images/*,record.dat
#source.exclude_patterns = license,images/*/*.jpg #source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1) # (str) Application versioning (method 1)
version = 0.4.0 version = 0.1
# (str) Application versioning (method 2) # (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"] # version.regex = __version__ = ['"](.*)['"]
@ -44,7 +44,7 @@ requirements = python3,pygame
# requirements.source.kivy = ../../kivy # requirements.source.kivy = ../../kivy
# (str) Presplash of the application # (str) Presplash of the application
presplash.filename = %(source.dir)s/images/loading.png #presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application # (str) Icon of the application
icon.filename = %(source.dir)s/images/icon.png icon.filename = %(source.dir)s/images/icon.png
@ -73,7 +73,7 @@ osx.kivy_version = 1.9.1
# #
# (bool) Indicate if the application should be fullscreen or not # (bool) Indicate if the application should be fullscreen or not
fullscreen = 1 fullscreen = 0
# (string) Presplash background color (for android toolchain) # (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
@ -134,7 +134,7 @@ fullscreen = 1
# agreements. This is intended for automation only. If set to False, # agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running # the default, you will be shown the license when first running
# buildozer. # buildozer.
android.accept_sdk_license = True # android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app # (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity #android.entrypoint = org.kivy.android.PythonActivity

7
plane_fighting/bullet.py → Plane_Fighting/bullet.py Normal file → Executable file
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@ -1,11 +1,10 @@
import pygame,os import pygame
abspath = os.getcwd() + "/"
class Bullet1(pygame.sprite.Sprite): class Bullet1(pygame.sprite.Sprite):
def __init__(self, position): def __init__(self, position):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(abspath + "images/bullet1.png").convert_alpha() self.image = pygame.image.load("images/bullet1.png").convert_alpha()
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position self.rect.left, self.rect.top = position
self.speed = 11 self.speed = 11
@ -26,7 +25,7 @@ class Bullet2(pygame.sprite.Sprite):
def __init__(self, position): def __init__(self, position):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(abspath + "images/bullet2.png").convert_alpha() self.image = pygame.image.load("images/bullet2.png").convert_alpha()
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position self.rect.left, self.rect.top = position
self.speed = 14#14 self.speed = 14#14

44
plane_fighting/enemy.py → Plane_Fighting/enemy.py Normal file → Executable file
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@ -1,17 +1,17 @@
import pygame,os import pygame
from random import * from random import *
abspath = os.getcwd() + "/"
class SmallEnemy(pygame.sprite.Sprite): class SmallEnemy(pygame.sprite.Sprite):
def __init__(self, bg_size): def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(abspath + "images/enemy1.png").convert_alpha() self.image = pygame.image.load("images/enemy1.png").convert_alpha()
self.destroy_images = [] self.destroy_images = []
self.destroy_images.extend([\ self.destroy_images.extend([\
pygame.image.load(abspath + "images/enemy1_down1.png").convert_alpha(), \ pygame.image.load("images/enemy1_down1.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy1_down2.png").convert_alpha(), \ pygame.image.load("images/enemy1_down2.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy1_down3.png").convert_alpha(), \ pygame.image.load("images/enemy1_down3.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy1_down4.png").convert_alpha() \ pygame.image.load("images/enemy1_down4.png").convert_alpha() \
]) ])
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1] self.width, self.height = bg_size[0], bg_size[1]
@ -41,14 +41,14 @@ class MidEnemy(pygame.sprite.Sprite):
def __init__(self, bg_size): def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(abspath + "images/enemy2.png").convert_alpha() self.image = pygame.image.load("images/enemy2.png").convert_alpha()
self.image_hit = pygame.image.load(abspath + "images/enemy2_hit.png").convert_alpha() self.image_hit = pygame.image.load("images/enemy2_hit.png").convert_alpha()
self.destroy_images = [] self.destroy_images = []
self.destroy_images.extend([\ self.destroy_images.extend([\
pygame.image.load(abspath + "images/enemy2_down1.png").convert_alpha(), \ pygame.image.load("images/enemy2_down1.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy2_down2.png").convert_alpha(), \ pygame.image.load("images/enemy2_down2.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy2_down3.png").convert_alpha(), \ pygame.image.load("images/enemy2_down3.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy2_down4.png").convert_alpha() \ pygame.image.load("images/enemy2_down4.png").convert_alpha() \
]) ])
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1] self.width, self.height = bg_size[0], bg_size[1]
@ -81,17 +81,17 @@ class BigEnemy(pygame.sprite.Sprite):
def __init__(self, bg_size): def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load(abspath + "images/enemy3_n1.png").convert_alpha() self.image1 = pygame.image.load("images/enemy3_n1.png").convert_alpha()
self.image2 = pygame.image.load(abspath + "images/enemy3_n2.png").convert_alpha() self.image2 = pygame.image.load("images/enemy3_n2.png").convert_alpha()
self.image_hit = pygame.image.load(abspath + "images/enemy3_hit.png").convert_alpha() self.image_hit = pygame.image.load("images/enemy3_hit.png").convert_alpha()
self.destroy_images = [] self.destroy_images = []
self.destroy_images.extend([\ self.destroy_images.extend([\
pygame.image.load(abspath + "images/enemy3_down1.png").convert_alpha(), \ pygame.image.load("images/enemy3_down1.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy3_down2.png").convert_alpha(), \ pygame.image.load("images/enemy3_down2.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy3_down3.png").convert_alpha(), \ pygame.image.load("images/enemy3_down3.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy3_down4.png").convert_alpha(), \ pygame.image.load("images/enemy3_down4.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy3_down5.png").convert_alpha(), \ pygame.image.load("images/enemy3_down5.png").convert_alpha(), \
pygame.image.load(abspath + "images/enemy3_down6.png").convert_alpha() \ pygame.image.load("images/enemy3_down6.png").convert_alpha() \
]) ])
self.rect = self.image1.get_rect() self.rect = self.image1.get_rect()
self.width, self.height = bg_size[0], bg_size[1] self.width, self.height = bg_size[0], bg_size[1]

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217
plane_fighting/main.py → Plane_Fighting/main.py Normal file → Executable file
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@ -7,72 +7,53 @@ import enemy
import bullet import bullet
import supply import supply
import time import time
import os
import platform
abspath = os.getcwd() + "/"
from pygame.locals import * from pygame.locals import *
from random import * from random import *
jj = 0
pygame.init() pygame.init()
pygame.mixer.init() pygame.mixer.init()
global width, height bg_size = width, height = 480, 700
if platform.system().lower() == "windows": screen = pygame.display.set_mode(bg_size)
bg_size = width, height = 600, 900
screen = pygame.display.set_mode(bg_size)
elif platform.system().lower() == "linux":
if os.path.exists("/storage/emulated"): # Android
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
width, height = pygame.display.get_surface().get_size()
else:
bg_size = width, height = 600, 900
screen = pygame.display.set_mode(bg_size)
elif platform.system().lower() == "darwin":
# TODO: 判断 iOS 与 macOS
bg_size = width, height = 800, 900
screen = pygame.display.set_mode(bg_size)
else:
bg_size = width, height = 800, 900
screen = pygame.display.set_mode(bg_size)
bg_size = (width, height)
pygame.display.set_caption("Plane Fighting") pygame.display.set_caption("Plane Fighting")
key_pressed = pygame.key.get_pressed() key_pressed = pygame.key.get_pressed()
background = pygame.image.load(abspath + "images/loading.png") # 图片位置 background=pygame.image.load("images/loading.png") #图片位置
screen.blit(background, (width // 2 - 240,height // 2 - 350)) # 对齐的坐标 screen.blit(background,(0,0)) #对齐的坐标
pygame.display.update() # 显示内容 pygame.display.update() #显示内容
pygame.mixer.music.load(abspath + "sound/game_music.ogg") time.sleep(1)
pygame.mixer.music.set_volume(0.1) background = pygame.image.load("images/background.png").convert()
# time.sleep(7.5)
background = pygame.image.load(abspath + "images/background.png").convert()
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
WHITE = (255, 255, 255) WHITE = (255, 255, 255)
GREEN = (0, 255, 0) GREEN = (0, 255, 0)
RED = (255, 0, 0) RED = (255, 0, 0)
# 载入游戏音乐 # 载入游戏音乐
bullet_sound = pygame.mixer.Sound(abspath + "sound/bullet.wav") pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.1)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2) bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound(abspath + "sound/use_bomb.wav") bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2) bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound(abspath + "sound/supply.wav") supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2) supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound(abspath + "sound/get_bomb.wav") get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2) get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound(abspath + "sound/get_bullet.wav") get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2) get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound(abspath + "sound/upgrade.wav") upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2) upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound(abspath + "sound/enemy3_flying.wav") enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2) enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound(abspath + "sound/enemy1_down.wav") enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2) enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound(abspath + "sound/enemy2_down.wav") enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2) enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound(abspath + "sound/enemy3_down.wav") enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5) enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound(abspath + "sound/me_down.wav") me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
time.sleep(1)
def add_small_enemies(group1, group2, num): def add_small_enemies(group1, group2, num):
for i in range(num): for i in range(num):
@ -80,31 +61,29 @@ def add_small_enemies(group1, group2, num):
group1.add(e1) group1.add(e1)
group2.add(e1) group2.add(e1)
def add_mid_enemies(group1, group2, num): def add_mid_enemies(group1, group2, num):
for i in range(num): for i in range(num):
e2 = enemy.MidEnemy(bg_size) e2 = enemy.MidEnemy(bg_size)
group1.add(e2) group1.add(e2)
group2.add(e2) group2.add(e2)
def add_big_enemies(group1, group2, num): def add_big_enemies(group1, group2, num):
for i in range(num): for i in range(num):
e3 = enemy.BigEnemy(bg_size) e3 = enemy.BigEnemy(bg_size)
group1.add(e3) group1.add(e3)
group2.add(e3) group2.add(e3)
def inc_speed(target, inc): def inc_speed(target, inc):
for each in target: for each in target:
each.speed += inc each.speed += inc
def main(): def main():
pygame.mixer.music.play(-1)
# Me # Me
me = myplane.MyPlane(bg_size) me = myplane.MyPlane(bg_size)
enemies = pygame.sprite.Group() enemies = pygame.sprite.Group()
pygame.mixer.music.play(-1)
# Enemy Level 1 # Enemy Level 1
small_enemies = pygame.sprite.Group() small_enemies = pygame.sprite.Group()
@ -123,15 +102,15 @@ def main():
bullet1_index = 0 bullet1_index = 0
BULLET1_NUM = 4 BULLET1_NUM = 4
for i in range(BULLET1_NUM): for i in range(BULLET1_NUM):
bullet1.append(bullet.Bullet1((me.rect.centerx - 3, me.rect.centery))) bullet1.append(bullet.Bullet1((me.rect.centerx-3, me.rect.centery)))
# Super Bull # Super Bull
bullet2 = [] bullet2 = []
bullet2_index = 0 bullet2_index = 0
BULLET2_NUM = 8 BULLET2_NUM = 8
for i in range(BULLET2_NUM // 2): for i in range(BULLET2_NUM//2):
bullet2.append(bullet.Bullet2((me.rect.centerx - 33, me.rect.centery))) bullet2.append(bullet.Bullet2((me.rect.centerx-33, me.rect.centery)))
bullet2.append(bullet.Bullet2((me.rect.centerx + 30, me.rect.centery))) bullet2.append(bullet.Bullet2((me.rect.centerx+30, me.rect.centery)))
clock = pygame.time.Clock() clock = pygame.time.Clock()
@ -143,46 +122,25 @@ def main():
# 统计得分 # 统计得分
score = 0 score = 0
score_font = pygame.font.Font(abspath + "font/font.ttf", 36) score_font = pygame.font.Font("font/font.ttf", 36)
# 移动设备触摸支持
touch_support = True
touch_up_image = pygame.image.load(abspath + "images/touch/u.png").convert_alpha()
touch_left_image = pygame.image.load(abspath + "images/touch/l.png").convert_alpha()
touch_right_image = pygame.image.load(abspath + "images/touch/r.png").convert_alpha()
touch_down_image = pygame.image.load(abspath + "images/touch/d.png").convert_alpha()
touch_bomb_image = pygame.image.load(abspath + "images/touch/bomb.png").convert_alpha()
touch_left_rect = touch_left_image.get_rect()
touch_right_rect = touch_right_image.get_rect()
touch_down_rect = touch_down_image.get_rect()
touch_bomb_rect = touch_bomb_image.get_rect()
touch_up_rect = touch_up_image.get_rect()
touch_up_rect.left, touch_up_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height - 64
touch_left_rect.left, touch_left_rect.top = width - width // 4 + touch_up_rect.width - 64, height - height // 4 + touch_up_rect.height
touch_right_rect.left, touch_right_rect.top = width - width // 4 + touch_up_rect.width + 64, height - height // 4 + touch_up_rect.height
touch_down_rect.left, touch_down_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height + 64
touch_bomb_rect.left, touch_bomb_rect.top = width // 4 - touch_up_rect.width - 64, height - height // 4 + touch_up_rect.height
# 标志是否暂停游戏 # 标志是否暂停游戏
paused = False paused = False
pause_nor_image = pygame.image.load(abspath + "images/pause_nor.png").convert_alpha() pause_nor_image = pygame.image.load("images/pause_nor.png").convert_alpha()
pause_pressed_image = pygame.image.load(abspath + "images/pause_pressed.png").convert_alpha() pause_pressed_image = pygame.image.load("images/pause_pressed.png").convert_alpha()
resume_nor_image = pygame.image.load(abspath + "images/resume_nor.png").convert_alpha() resume_nor_image = pygame.image.load("images/resume_nor.png").convert_alpha()
resume_pressed_image = pygame.image.load(abspath + "images/resume_pressed.png").convert_alpha() resume_pressed_image = pygame.image.load("images/resume_pressed.png").convert_alpha()
paused_rect = pause_nor_image.get_rect() paused_rect = pause_nor_image.get_rect()
paused_rect.left, paused_rect.top = width - paused_rect.width - 20, 20 paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10
paused_image = pause_nor_image paused_image = pause_nor_image
# 设置难度级别 # 设置难度级别
level = 1 level = 1
# 初始化炸弹时间锁
last_bomb = time.time()
# 全屏炸弹 # 全屏炸弹
bomb_image = pygame.image.load(abspath + "images/bomb.png").convert_alpha() bomb_image = pygame.image.load("images/bomb.png").convert_alpha()
bomb_rect = bomb_image.get_rect() bomb_rect = bomb_image.get_rect()
bomb_font = pygame.font.Font(abspath + "font/font.ttf", 64) bomb_font = pygame.font.Font("font/font.ttf", 48)
bomb_num = 3 bomb_num = 3
# 每30秒发放一个补给包 # 每30秒发放一个补给包
@ -200,20 +158,22 @@ def main():
# 解除我方无敌状态定时器 # 解除我方无敌状态定时器
INVINCIBLE_TIME = USEREVENT + 3 INVINCIBLE_TIME = USEREVENT + 3
# 生命数量 # 生命数量
life_num = 3 life_num = 3
life_image = pygame.image.load(abspath + "images/life.png").convert_alpha() life_image = pygame.image.load("images/life.png").convert_alpha()
life_rect = life_image.get_rect() life_rect = life_image.get_rect()
# 用于阻止重复打开记录文件 # 用于阻止重复打开记录文件
recorded = False recorded = False
# 游戏结束画面 # 游戏结束画面
gameover_font = pygame.font.Font(abspath + "font/font.ttf", 48) gameover_font = pygame.font.Font("font/font.ttf", 48)
again_image = pygame.image.load(abspath + "images/again.png").convert_alpha() again_image = pygame.image.load("images/again.png").convert_alpha()
again_rect = again_image.get_rect() again_rect = again_image.get_rect()
gameover_image = pygame.image.load(abspath + "images/gameover.png").convert_alpha() gameover_image = pygame.image.load("images/gameover.png").convert_alpha()
gameover_rect = gameover_image.get_rect() gameover_rect = gameover_image.get_rect()
# 用于切换图片 # 用于切换图片
switch_image = True switch_image = True
@ -254,13 +214,12 @@ def main():
elif event.type == KEYDOWN: elif event.type == KEYDOWN:
if event.key == K_SPACE: if event.key == K_SPACE:
if bomb_num and last_bomb - time.time() <= -1: if bomb_num:
bomb_num -= 1 bomb_num -= 1
bomb_sound.play() bomb_sound.play()
for each in enemies: for each in enemies:
if each.rect.bottom > 0: if each.rect.bottom > 0:
each.active = False each.active = False
last_bomb = time.time()
elif event.type == SUPPLY_TIME: elif event.type == SUPPLY_TIME:
supply_sound.play() supply_sound.play()
@ -277,6 +236,7 @@ def main():
me.invincible = False me.invincible = False
pygame.time.set_timer(INVINCIBLE_TIME, 0) pygame.time.set_timer(INVINCIBLE_TIME, 0)
# 根据用户的得分增加难度 # 根据用户的得分增加难度
if level == 1 and score > 50000: if level == 1 and score > 50000:
level = 2 level = 2
@ -317,6 +277,7 @@ def main():
inc_speed(small_enemies, 1) inc_speed(small_enemies, 1)
inc_speed(mid_enemies, 1) inc_speed(mid_enemies, 1)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
if life_num and not paused: if life_num and not paused:
@ -331,24 +292,27 @@ def main():
me.moveLeft() me.moveLeft()
elif key_pressed[K_d] or key_pressed[K_RIGHT]: elif key_pressed[K_d] or key_pressed[K_RIGHT]:
me.moveRight() me.moveRight()
elif key_pressed[K_F1]: # +100核弹 elif key_pressed[K_F1]:#100核弹
bomb_num += 100 bomb_num = 100
elif key_pressed[K_F2]: # 不使用双子弹 elif key_pressed[K_F2]:#不使用双子弹
is_double_bullet = True is_double_bullet = True
elif key_pressed[K_F3]: # 使用双子弹 elif key_pressed[K_F3]:#使用双子弹
is_double_bullet = False is_double_bullet = False
elif key_pressed[K_F4]: # 生命+1 elif key_pressed[K_F4]:#生命+1
life_num += 1 life_num += 1
elif key_pressed[K_F5]: # 小+1 elif key_pressed[K_F5]:#小+1
add_small_enemies(small_enemies, enemies, 100) add_small_enemies(small_enemies, enemies, 100)
elif key_pressed[K_F6]: # 中+1 elif key_pressed[K_F6]:#中+1
add_mid_enemies(mid_enemies, enemies, 100) add_mid_enemies(mid_enemies, enemies, 100)
elif key_pressed[K_F7]: # 大+1 elif key_pressed[K_F7]:#大+1
add_big_enemies(big_enemies, enemies, 100) add_big_enemies(big_enemies, enemies, 100)
elif key_pressed[K_F8]: elif key_pressed[K_F8]:
level = 4 level = 4
score = 1000000 score = 1000000
# 绘制全屏炸弹补给并检测是否获得 # 绘制全屏炸弹补给并检测是否获得
if bomb_supply.active: if bomb_supply.active:
bomb_supply.move() bomb_supply.move()
@ -370,18 +334,19 @@ def main():
bullet_supply.active = False bullet_supply.active = False
# 发射子弹 # 发射子弹
if not (delay % 10): if not(delay % 10):
bullet_sound.play() bullet_sound.play()
if is_double_bullet: if is_double_bullet:
bullets = bullet2 bullets = bullet2
bullets[bullet2_index].reset((me.rect.centerx - 33, me.rect.centery)) bullets[bullet2_index].reset((me.rect.centerx-33, me.rect.centery))
bullets[bullet2_index + 1].reset((me.rect.centerx + 30, me.rect.centery)) bullets[bullet2_index+1].reset((me.rect.centerx+30, me.rect.centery))
bullet2_index = (bullet2_index + 2) % BULLET2_NUM bullet2_index = (bullet2_index + 2) % BULLET2_NUM
else: else:
bullets = bullet1 bullets = bullet1
bullets[bullet1_index].reset(me.rect.midtop) bullets[bullet1_index].reset(me.rect.midtop)
bullet1_index = (bullet1_index + 1) % BULLET1_NUM bullet1_index = (bullet1_index + 1) % BULLET1_NUM
# 检测子弹是否击中敌机 # 检测子弹是否击中敌机
for b in bullets: for b in bullets:
if b.active: if b.active:
@ -433,7 +398,7 @@ def main():
enemy3_fly_sound.play(-1) enemy3_fly_sound.play(-1)
else: else:
# 毁灭 # 毁灭
if not (delay % 3): if not(delay % 3):
if e3_destroy_index == 0: if e3_destroy_index == 0:
enemy3_down_sound.play() enemy3_down_sound.play()
screen.blit(each.destroy_images[e3_destroy_index], each.rect) screen.blit(each.destroy_images[e3_destroy_index], each.rect)
@ -479,7 +444,7 @@ def main():
each.rect.top - 5), 2) each.rect.top - 5), 2)
else: else:
# 毁灭 # 毁灭
if not (delay % 3): if not(delay % 3):
if e2_destroy_index == 0: if e2_destroy_index == 0:
enemy2_down_sound.play() enemy2_down_sound.play()
screen.blit(each.destroy_images[e2_destroy_index], each.rect) screen.blit(each.destroy_images[e2_destroy_index], each.rect)
@ -495,7 +460,7 @@ def main():
screen.blit(each.image, each.rect) screen.blit(each.image, each.rect)
else: else:
# 毁灭 # 毁灭
if not (delay % 3): if not(delay % 3):
if e1_destroy_index == 0: if e1_destroy_index == 0:
enemy1_down_sound.play() enemy1_down_sound.play()
score += 1000 score += 1000
@ -518,7 +483,7 @@ def main():
screen.blit(me.image2, me.rect) screen.blit(me.image2, me.rect)
else: else:
# 毁灭 # 毁灭
if not (delay % 3): if not(delay % 3):
if me_destroy_index == 0: if me_destroy_index == 0:
me_down_sound.play() me_down_sound.play()
screen.blit(me.destroy_images[me_destroy_index], me.rect) screen.blit(me.destroy_images[me_destroy_index], me.rect)
@ -529,7 +494,7 @@ def main():
pygame.time.set_timer(INVINCIBLE_TIME, 3 * 1000) pygame.time.set_timer(INVINCIBLE_TIME, 3 * 1000)
# 绘制全屏炸弹数量 # 绘制全屏炸弹数量
bomb_text = bomb_font.render("%d" % bomb_num, True, WHITE) bomb_text = bomb_font.render("× %d" % bomb_num, True, WHITE)
text_rect = bomb_text.get_rect() text_rect = bomb_text.get_rect()
screen.blit(bomb_image, (10, height - 10 - bomb_rect.height)) screen.blit(bomb_image, (10, height - 10 - bomb_rect.height))
screen.blit(bomb_text, (20 + bomb_rect.width, height - 5 - text_rect.height)) screen.blit(bomb_text, (20 + bomb_rect.width, height - 5 - text_rect.height))
@ -538,11 +503,11 @@ def main():
if life_num: if life_num:
for i in range(life_num): for i in range(life_num):
screen.blit(life_image, \ screen.blit(life_image, \
(width - 10 - (i + 1) * life_rect.width, \ (width-10-(i+1)*life_rect.width, \
height - 10 - life_rect.height)) height-10-life_rect.height))
# 绘制得分 # 绘制得分
score_text = score_font.render("Score: %s" % str(score), True, WHITE) score_text = score_font.render("Score : %s" % str(score), True, WHITE)
screen.blit(score_text, (10, 5)) screen.blit(score_text, (10, 5))
# 绘制游戏结束画面 # 绘制游戏结束画面
@ -568,7 +533,7 @@ def main():
f.write(str(score)) f.write(str(score))
# 绘制结束画面 # 绘制结束画面
record_score_text = score_font.render("Best: %d" % record_score, True, (255, 255, 255)) record_score_text = score_font.render("Best : %d" % record_score, True, (255, 255, 255))
screen.blit(record_score_text, (50, 50)) screen.blit(record_score_text, (50, 50))
gameover_text1 = gameover_font.render("Your Score", True, (255, 255, 255)) gameover_text1 = gameover_font.render("Your Score", True, (255, 255, 255))
@ -600,47 +565,31 @@ def main():
# 获取鼠标坐标 # 获取鼠标坐标
pos = pygame.mouse.get_pos() pos = pygame.mouse.get_pos()
# 如果用户点击“重新开始” # 如果用户点击“重新开始”
if again_rect.left < pos[0] < again_rect.right and again_rect.top < pos[1] < again_rect.bottom: if again_rect.left < pos[0] < again_rect.right and \
again_rect.top < pos[1] < again_rect.bottom:
# 调用main函数重新开始游戏
main() main()
# 如果用户点击“结束游戏” # 如果用户点击“结束游戏”
if gameover_rect.left < pos[0] < gameover_rect.right and gameover_rect.top < pos[1] < gameover_rect.bottom: elif gameover_rect.left < pos[0] < gameover_rect.right and \
gameover_rect.top < pos[1] < gameover_rect.bottom:
# 退出游戏
pygame.quit() pygame.quit()
sys.exit() sys.exit()
if pygame.mouse.get_pressed()[0]:
pos = pygame.mouse.get_pos() # 绘制暂停按钮
if touch_up_rect.left - 128 < pos[0] < touch_up_rect.right + 128 and touch_up_rect.top - 128 < pos[1] < touch_up_rect.bottom + 70:
me.moveUp()
if touch_left_rect.left - 128 < pos[0] < touch_left_rect.right + 70 and touch_left_rect.top - 128 < pos[1] < touch_left_rect.bottom + 128:
me.moveLeft()
if touch_right_rect.left - 70 < pos[0] < touch_right_rect.right + 128 and touch_right_rect.top - 128 < pos[1] < touch_right_rect.bottom + 128:
me.moveRight()
if touch_down_rect.left - 128 < pos[0] < touch_down_rect.right + 128 and touch_down_rect.top - 70 < pos[1] < touch_down_rect.bottom + 128:
me.moveDown()
if touch_bomb_rect.left - 128 < pos[0] < touch_bomb_rect.right + 128 and touch_bomb_rect.top - 128 < pos[1] < touch_bomb_rect.bottom + 128:
if bomb_num and last_bomb - time.time() <= -1:
bomb_num -= 1
bomb_sound.play()
for each in enemies:
if each.rect.bottom > 0:
each.active = False
last_bomb = time.time()
# 绘制按钮
screen.blit(paused_image, paused_rect) screen.blit(paused_image, paused_rect)
screen.blit(touch_up_image, touch_up_rect)
screen.blit(touch_left_image, touch_left_rect)
screen.blit(touch_right_image, touch_right_rect)
screen.blit(touch_down_image, touch_down_rect)
screen.blit(touch_bomb_image, touch_bomb_rect)
# 切换图片 # 切换图片
if not (delay % 5): if not(delay % 5):
switch_image = not switch_image switch_image = not switch_image
delay -= 1 delay -= 1
if not delay: if not delay:
delay = 100 delay = 100
pygame.display.flip() pygame.display.flip()
clock.tick(60) clock.tick(60)
if __name__ == "__main__": if __name__ == "__main__":
try: try:
main() main()

16
plane_fighting/myplane.py → Plane_Fighting/myplane.py Normal file → Executable file
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@ -1,17 +1,17 @@
import pygame,os import pygame
abspath = os.getcwd() + "/"
class MyPlane(pygame.sprite.Sprite): class MyPlane(pygame.sprite.Sprite):
def __init__(self, bg_size): def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load(abspath + "images/me1.png").convert_alpha() self.image1 = pygame.image.load("images/me1.png").convert_alpha()
self.image2 = pygame.image.load(abspath + "images/me2.png").convert_alpha() self.image2 = pygame.image.load("images/me2.png").convert_alpha()
self.destroy_images = [] self.destroy_images = []
self.destroy_images.extend([\ self.destroy_images.extend([\
pygame.image.load(abspath + "images/me_destroy_1.png").convert_alpha(), \ pygame.image.load("images/me_destroy_1.png").convert_alpha(), \
pygame.image.load(abspath + "images/me_destroy_2.png").convert_alpha(), \ pygame.image.load("images/me_destroy_2.png").convert_alpha(), \
pygame.image.load(abspath + "images/me_destroy_3.png").convert_alpha(), \ pygame.image.load("images/me_destroy_3.png").convert_alpha(), \
pygame.image.load(abspath + "images/me_destroy_4.png").convert_alpha() \ pygame.image.load("images/me_destroy_4.png").convert_alpha() \
]) ])
self.rect = self.image1.get_rect() self.rect = self.image1.get_rect()
self.width, self.height = bg_size[0], bg_size[1] self.width, self.height = bg_size[0], bg_size[1]

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@ -4,10 +4,10 @@
block_cipher = None block_cipher = None
a = Analysis(['main.py','bullet.py','enemy.py','myplane.py','supply.py'], a = Analysis(['main.py'],
pathex=[], pathex=[],
binaries=[("font", "images", "sound")] binaries=[(./images/*.png, images)]
datas=["record.dat"], datas=[],
hiddenimports=[], hiddenimports=[],
hookspath=[], hookspath=[],
hooksconfig={}, hooksconfig={},
@ -26,7 +26,7 @@ exe = EXE(pyz,
a.zipfiles, a.zipfiles,
a.datas, a.datas,
[], [],
name='Plane Fighting', name='main',
debug=False, debug=False,
bootloader_ignore_signals=False, bootloader_ignore_signals=False,
strip=False, strip=False,

1
Plane_Fighting/record.dat Executable file
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@ -0,0 +1 @@
0

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7
plane_fighting/supply.py → Plane_Fighting/supply.py Normal file → Executable file
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@ -1,12 +1,11 @@
import pygame,os import pygame
from random import * from random import *
abspath = os.getcwd() + "/"
class Bullet_Supply(pygame.sprite.Sprite): class Bullet_Supply(pygame.sprite.Sprite):
def __init__(self, bg_size): def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(abspath + "images/bullet_supply.png").convert_alpha() self.image = pygame.image.load("images/bullet_supply.png").convert_alpha()
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1] self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.bottom = \ self.rect.left, self.rect.bottom = \
@ -30,7 +29,7 @@ class Bomb_Supply(pygame.sprite.Sprite):
def __init__(self, bg_size): def __init__(self, bg_size):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(abspath + "images/bomb_supply.png").convert_alpha() self.image = pygame.image.load("images/bomb_supply.png").convert_alpha()
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1] self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.bottom = \ self.rect.left, self.rect.bottom = \

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@ -1,20 +1,2 @@
# Tiny Project # 我的一些分散的代码文件
## 说明 # 主要用于通过 GitPod 在线编译
分散的代码文件
一个文件夹代表一个小的代码集合
不同文件所使用的开源协议不同
有些工具虽然很小, 但却十分有用
## 列表
### 单目录 (root)
|名称|路径|介绍|语言|
|:---|:---|----|----|
|LAN++|./lanpp|一个跨平台的简易局域网文件传输工具|Python|
|Plane Fighting|./plane_fighting|一个跨平台的简易"飞机大战"小游戏|Python|
|Python HTTPS Server|./python_https_server|一个 HTTPS 网络服务器程序|Python|
|Juan|./juan|获取 http://www.zxx.edu.cn 的公开的用户学习数据并制作成图表, 看看人们有多卷|Python|
### 单文件 (onefile)
|文件名|介绍|语言|
|----|----|----|
|file_reader.cpp|输出文件内容至终端|C++|
|pause.cpp|按任意键继续|C++|
|fastmaillib.py|开箱即用的 Python 邮件封装|Python|

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@ -1,44 +0,0 @@
from playwright.sync_api import Playwright, sync_playwright, expect
import bs4, time, datetime
def addtofile(path, data):
with open(path, 'a', encoding='UTF-8') as f:
f.write(data)
f.close()
def access(playwright: Playwright) -> None:
browser = playwright.chromium.launch(headless=True)
context = browser.new_context()
# Open new page
while True:
print("Exploring")
page = context.new_page()
# Go to https://www.zxx.edu.cn/
page.goto("https://www.zxx.edu.cn/")
page.wait_for_load_state('networkidle')
html = page.content()
# Close page
page.close()
# ---------------------
context.close()
browser.close()
soup = bs4.BeautifulSoup(html, 'html.parser')
text = soup.text
p_f = text.index("做眼保健操今天已有")
p_e = text.index("人与你一起学习")
t_f = text.index("你们共浏览了")
t_e = text.index("次。主办")
person = text[p_f+9:p_e]
person = int(person.replace(",",""))
times = text[t_f+6:t_e]
times = int(times.replace(",",""))
print("Person: " + str(person))
print("Times: " + str(times))
total = [person, times, datetime.datetime.now().strftime('%Y-%m-%d')]
addtofile("data.txt",str(total) + "\n")
print("Data added completed")
time.sleep(300)
with sync_playwright() as playwright:
access(playwright)

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@ -1 +0,0 @@
[22821, 105404, '2022-04-20']

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@ -1,10 +0,0 @@
import numpy as np
import matplotlib.pyplot as plt
f = open("data.txt", "r")
a = 0
while a == 0:
f.readline
x = np.linspace(10., 100., 50)
y = x**10 + x**5 + x**2 + 100
plt.plot(x, y)
plt.show()

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@ -1,10 +0,0 @@
# LAN++ (lanpp)
## 简介
一个跨平台的简易局域网文件传输工具
## 支持
基于 Python 语言编写
底层依赖库: pyperclip & pyftpdlib
UI 基于 Tkinter, 准备改写成 KivyMD
将来可通过 Buildozer 打包为移动应用
## 协议
本目录中所有的源代码文件根据 GPL 3.0 协议开源

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# -*- coding: utf-8 -*-
from pyftpdlib.handlers import FTPHandler
from pyftpdlib.servers import FTPServer
from pyftpdlib.authorizers import DummyAuthorizer
import json
def jsonget(key_name):
with open("setting.json") as f:
json_data = f.read()
data = json.loads(json_data)
f.close()
return data[key_name]
def start():
authorizer = DummyAuthorizer()
authorizer.add_user(jsonget("ftpserveruser"), jsonget("ftpserverpass"), jsonget("ftpserverroot"), perm='elradfmwM')
handler = FTPHandler
handler.authorizer = authorizer
server = FTPServer(('localhost', int(jsonget("ftpserverport"))), handler)
server.serve_forever()
if __name__ == '__main__':
start()

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import pyperclip
import ftpserver
import os
import json
import sys
import socket
import webserver
import webbrowser
from tkinter import *
from tkinter import messagebox
from ttkthemes import *
from tkinter.ttk import *
from multiprocessing import Process
def getip():
try:
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect(('192.168.1.1', 0))
ip = s.getsockname()[0]
except:
ip = "localhost"
finally:
s.close()
return ip
def jsonget(key_name):
with open("setting.json") as f:
json_data = f.read()
data = json.loads(json_data)
f.close()
return data[key_name]
def webserver_ui():
if True :
#webserverui_status = 1
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
subwindow.title("WebServer | LAN++ Manager")
subwindow.geometry("850x500")
os.chdir(static_path)
task = Process(target=webserver.start)
def start():
task.start()
print("started")
def __close__():
task.terminate()
os.chdir(static_path)
print("closed")
def close():
if task.is_alive() == False:
start()
__close__()
os.chdir(static_path)
subwindow.destroy()
def copylink():
pyperclip.copy("http://" + str(getip()) + ":" + jsonget("webserverport"))
ntext = " 点击按钮以控制[浏览器文件管理服务]\n [启动] - 启动服务\n [关闭窗口并退出] - 退出窗口(退出服务)\n [复制访问链接] - 复制链接以便访问服务" + '当前配置:\n 端口:' + jsonget("ftpserverport") + "\n 目录: " + jsonget("webserverroot") + "\n 打开服务后请用浏览器打开此链接以操作文件: [http://" + str(getip()) + ":" + jsonget("webserverport") + "]\n"
lbl1 = Label(subwindow, text=ntext)
lbl1.grid(column=1, row=1)
wtext = " 已知Bug:终止服务后,端口仍会占用一段时间,建议终止服务后一分钟后重新启动服务\n 注意:在不了解此程序文档时请勿打开多个相同服务,如需要,可在Wiki的[特技]一栏中找到方法."
lbl2 = Label(subwindow, text=wtext)
lbl2.grid(column=1, row=2)
start_btn = Button(subwindow, text="启动", command=start)
start_btn.grid(column=1, row=3)
close_btn = Button(subwindow, text="关闭窗口并退出", command=close)
close_btn.grid(column=1, row=4)
copy_btn = Button(subwindow, text="复制访问链接", command=copylink)
copy_btn.grid(column=1, row=5)
subwindow.protocol("WM_DELETE_WINDOW", close)
subwindow.mainloop()
def ftpserver_ui():
if True :
#webserverui_status = 1
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
subwindow.title("FTPServer | LAN++ Manager")
subwindow.geometry("850x500")
os.chdir(static_path)
task = Process(target=ftpserver.start)
def start():
task.start()
print("started")
def __close__():
task.terminate()
os.chdir(static_path)
print("closed")
def close():
if task.is_alive() == False:
start()
__close__()
os.chdir(static_path)
subwindow.destroy()
def copylink():
pyperclip.copy("ftp://" + jsonget("ftpserveruser") + "@" + str(getip()) + ":" + jsonget("ftpserverport"))
ntext = " 点击按钮以控制[FTP文件传输服务]\n [启动] - 启动服务\n [关闭窗口并退出] - 退出窗口(退出服务)\n [复制访问链接] - 复制链接以便访问服务" + '当前配置:\n 端口:' + jsonget("ftpserverport") + "\n 目录: " + jsonget("ftpserverroot") + "\n 用户名:" + jsonget("ftpserveruser") + "\n 密码:" + jsonget("ftpserverpass") + "\n 打开服务后请通过此链接连接FTP服务器: [ftp://" + jsonget("ftpserveruser") + "@" + str(getip()) + ":" + jsonget("ftpserverport") + "]"
lbl1 = Label(subwindow, text=ntext)
lbl1.grid(column=1, row=1)
wtext = " 已知Bug:终止服务后,端口仍会占用一段时间,建议终止服务后一分钟后重新启动服务\n 注意:在不了解此程序文档时请勿打开多个相同服务,如需要,可在Wiki的[特技]一栏中找到方法."
lbl2 = Label(subwindow, text=wtext)
lbl2.grid(column=1, row=2)
start_btn = Button(subwindow, text="启动", command=start)
start_btn.grid(column=1, row=3)
close_btn = Button(subwindow, text="关闭窗口并退出", command=close)
close_btn.grid(column=1, row=4)
copy_btn = Button(subwindow, text="复制访问链接", command=copylink)
copy_btn.grid(column=1, row=5)
subwindow.protocol("WM_DELETE_WINDOW", close)
subwindow.mainloop()
def setting_ui():
pass
def runexit():
sys.exit()
def about_ui():
def visit():
webbrowser.open("http://github.com/david-ajax/LANPP", new=0)
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
subwindow.title("About | LAN++")
subwindow.geometry("470x270")
ntext = " LAN++ -- A powerful tool for local area network \n Version: 1.0 (Beta) \n Repo: http://github.com/david-ajax/LANpp \n Powered By Wang Zhiyu \n Use GPL 3.0 License"
lbl1 = Label(subwindow, text=ntext)
lbl1.grid(column=1, row=1)
visit_btn = Button(subwindow, text="Visit The Repository", command=visit)
visit_btn.grid(column=1, row=2)
exit_btn = Button(subwindow, text="Exit", command=subwindow.destroy)
exit_btn.grid(column=1, row=3)
def main():
window = ThemedTk(theme="yaru", toplevel=True, themebg=True)
window.title("LAN++ Manager")
window.geometry("800x200")
webserver = Button(window, text="浏览器文件管理服务", command=webserver_ui)
webserver.grid(column=0, row=2)
ftpserver = Button(window, text="FTP文件传输服务", command=ftpserver_ui)
ftpserver.grid(column=1, row=2)
setting = Button(window, text="设置", command=setting_ui)
setting.grid(column=2, row=2)
about = Button(window, text="关于", command=about_ui)
about.grid(column=3, row=2)
exit_btn = Button(window, text="退出", command=runexit)
exit_btn.grid(column=4, row=2)
window.mainloop()
if __name__ == '__main__':
static_path = os.getcwd()
fw=Tk()
fw.withdraw()
messagebox.showinfo(title='Welcome',message='欢迎使用LAN++ Beta Edition')
main()

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{
"webserverport": "8083",
"webserverroot": "/",
"ftpserverport": "8082",
"ftpserverroot": "/",
"ftpserveruser": "default",
"ftpserverpass": "000000",
"A Prompt For You": "Unless the program is not available,DO NOT EDIT THIS FILE"
}

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# 单文件 (onefile)
## 简介
单文件小程序
## 支持
每个文件都是一个不同的程序
请分别根据注释运行
## 协议
详见文件内部注释
如无注释, 根据 MIT 协议开源

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# fastmaillib.py
# LICENSE: MIT
# VERSION: v0.2.1
"""
说明:
更加方便地使用 Python 收邮件
部分基于 Liao Xuefeng 的代码, 并进行了封装操作
此代码为 Python 3.x 而设计, 但理论上兼容 Python 2.x(2.7)
"""
"""
日志:
v0.2.3:
修复 Get.get 函数中 num 参数不可用问题
"""
import email, smtplib
from email.mime.text import MIMEText
from email.parser import Parser
import poplib
from email.header import decode_header
from email.utils import parseaddr
class Get:
def connect(mail, user, password, pop3_host):
"""Connect to mail server"""
try:
obj = poplib.POP3_SSL(pop3_host)
obj.user(user)
obj.pass_(password)
return obj
except Exception as e:
return e
def num(obj):
"""Get the number of messages on hand"""
try:
resp, mails, octets = obj.list()
return len(mails)
except Exception as e:
return e
def get(obj, num):
"""Get mail's content"""
try:
resp, mails, octets = obj.list()
index = len(mails)
resp, lines, octets = obj.retr(num)
message_content = b'\r\n'.join(lines).decode('utf-8')
message = Parser().parsestr(message_content)
info = Get.print_info(message)
return info
except Exception as e:
return e
def quit(obj):
"""Break connection"""
try:
obj.quit()
return True
except Exception as e:
return e
def print_info(msg, indent=0):
"""Convert mail object to content"""
total = {}
if indent == 0:
for header in ['From', 'To', 'Subject']:
value = msg.get(header, '')
if value:
if header == 'Subject':
value = Get.decode_str(value)
total["subject"] = value
else:
hdr, addr = parseaddr(value)
name = Get.decode_str(hdr)
value = u'%s <%s>' % (name, addr)
if not("name" in total):
total["name"] = name
total["addr"] = addr
if msg.is_multipart():
parts = msg.get_payload()
for n, part in enumerate(parts):
total["message"] = part
# print_info(part, indent + 1)
else:
content_type = msg.get_content_type()
if content_type == 'text/plain' or content_type == 'text/html':
content = msg.get_payload(decode=True)
charset = guess_charset(msg)
if charset:
content = content.decode(charset)
return total
def decode_str(s):
"""Decode mail objects"""
value, charset = decode_header(s)[0]
if charset:
value = value.decode(charset)
return value
def guess_charset(msg):
"""Guess charset"""
charset = msg.get_charset()
if charset is None:
content_type = msg.get('Content-Type', '').lower()
pos = content_type.find('charset=')
if pos >= 0:
charset = content_type[pos + 8:].strip()
return charset

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// file_reader.cpp
// LICENSE: Nothing(do what ever you want!)
#include <iostream>
using namespace std;
int main(int argc, char *argv[]){
fstream config;
config.open(argv[1], ios::in);
if(config){
cout << "Reading Data" << endl;
vector<string> data;
string tmp;
while(getline(config,tmp)){
data.push_back(tmp);
}
cout << "Redirect to terminal:" << endl;
for(int i = 0;i < data.size();i++){
cout << data[i] << endl;
}
config.close();
}
else{
cout << "File NOT Found" << endl;
}
cout << "Press any key to Continue...";
cin.clear();
cin.sync();
cin.get();
return 0;
}

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// pause.cpp
// LICENSE: Nothing(do what ever you want!)
#include <bits/stdc++.h>
using namespace std;
int main(){
cout << "Press any key to continue...";
cin.clear();
cin.sync();
cin.get();
return 0;
}

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# Plane Fighting (plane_fighting)
## 简介
一个跨平台的简易"飞机大战"小游戏
## 支持
基于 Python & PyGame 运行
可通过 Buildozer 打包为移动应用
## 协议
图标库(./images/)来自 IconFont
音效库(./sound/)来自网络
字体库(./font)来自 Ubuntu
相应的版权归作者所有
本目录中其他所有的源代码文件根据 MIT 协议开源

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