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No commits in common. "main" and "Plane_Fighting" have entirely different histories.
main
...
Plane_Figh
13
.gitignore
vendored
@ -1,13 +0,0 @@
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# Ignore "ignore" & "tmp" folder
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ignore
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tmp
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# Package
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*.deb
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*.rpm
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*.zst
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*.exe
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*.out
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# Log File
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*.log
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# Rickroll File
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*.rickroll
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6
Plane_Fighting/README.md
Normal file
@ -0,0 +1,6 @@
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# Plane Fighting
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## 一个跨平台的简易"飞机大战"程序
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## 基于 Python & PyGame 运行
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## 图标库来自 IconFont
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## 相应的版权归作者所有
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## 本目录中其他所有的文件根据 GPL 3.0 协议开源
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BIN
Plane_Fighting/__pycache__/bullet.cpython-310.pyc
Executable file
BIN
Plane_Fighting/__pycache__/enemy.cpython-310.pyc
Executable file
BIN
Plane_Fighting/__pycache__/myplane.cpython-310.pyc
Executable file
BIN
Plane_Fighting/__pycache__/supply.cpython-310.pyc
Executable file
10
plane_fighting/buildozer.spec → Plane_Fighting/buildozer.spec
Normal file → Executable file
@ -16,7 +16,7 @@ source.dir = .
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source.include_exts = py,png,ogg,wav,ttf,dat
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# (list) List of inclusions using pattern matching
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source.include_patterns = font/*,sound/*,images/*,record.dat
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#source.include_patterns = assets/*,images/*.png
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# (list) Source files to exclude (let empty to not exclude anything)
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#source.exclude_exts = spec
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@ -29,7 +29,7 @@ source.include_patterns = font/*,sound/*,images/*,record.dat
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#source.exclude_patterns = license,images/*/*.jpg
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# (str) Application versioning (method 1)
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version = 0.4.0
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version = 0.1
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# (str) Application versioning (method 2)
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# version.regex = __version__ = ['"](.*)['"]
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@ -44,7 +44,7 @@ requirements = python3,pygame
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# requirements.source.kivy = ../../kivy
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# (str) Presplash of the application
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presplash.filename = %(source.dir)s/images/loading.png
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#presplash.filename = %(source.dir)s/data/presplash.png
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# (str) Icon of the application
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icon.filename = %(source.dir)s/images/icon.png
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@ -73,7 +73,7 @@ osx.kivy_version = 1.9.1
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#
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = 1
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fullscreen = 0
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# (string) Presplash background color (for android toolchain)
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# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
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@ -134,7 +134,7 @@ fullscreen = 1
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# agreements. This is intended for automation only. If set to False,
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# the default, you will be shown the license when first running
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# buildozer.
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android.accept_sdk_license = True
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# android.accept_sdk_license = False
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.kivy.android.PythonActivity
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7
plane_fighting/bullet.py → Plane_Fighting/bullet.py
Normal file → Executable file
@ -1,11 +1,10 @@
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import pygame,os
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import pygame
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abspath = os.getcwd() + "/"
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class Bullet1(pygame.sprite.Sprite):
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def __init__(self, position):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load(abspath + "images/bullet1.png").convert_alpha()
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self.image = pygame.image.load("images/bullet1.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.left, self.rect.top = position
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self.speed = 11
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@ -26,7 +25,7 @@ class Bullet2(pygame.sprite.Sprite):
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def __init__(self, position):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load(abspath + "images/bullet2.png").convert_alpha()
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self.image = pygame.image.load("images/bullet2.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.left, self.rect.top = position
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self.speed = 14#14
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44
plane_fighting/enemy.py → Plane_Fighting/enemy.py
Normal file → Executable file
@ -1,17 +1,17 @@
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import pygame,os
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import pygame
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from random import *
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abspath = os.getcwd() + "/"
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class SmallEnemy(pygame.sprite.Sprite):
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def __init__(self, bg_size):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load(abspath + "images/enemy1.png").convert_alpha()
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self.image = pygame.image.load("images/enemy1.png").convert_alpha()
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self.destroy_images = []
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self.destroy_images.extend([\
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pygame.image.load(abspath + "images/enemy1_down1.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy1_down2.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy1_down3.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy1_down4.png").convert_alpha() \
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pygame.image.load("images/enemy1_down1.png").convert_alpha(), \
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pygame.image.load("images/enemy1_down2.png").convert_alpha(), \
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pygame.image.load("images/enemy1_down3.png").convert_alpha(), \
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pygame.image.load("images/enemy1_down4.png").convert_alpha() \
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])
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self.rect = self.image.get_rect()
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self.width, self.height = bg_size[0], bg_size[1]
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@ -41,14 +41,14 @@ class MidEnemy(pygame.sprite.Sprite):
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def __init__(self, bg_size):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load(abspath + "images/enemy2.png").convert_alpha()
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self.image_hit = pygame.image.load(abspath + "images/enemy2_hit.png").convert_alpha()
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self.image = pygame.image.load("images/enemy2.png").convert_alpha()
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self.image_hit = pygame.image.load("images/enemy2_hit.png").convert_alpha()
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self.destroy_images = []
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self.destroy_images.extend([\
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pygame.image.load(abspath + "images/enemy2_down1.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy2_down2.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy2_down3.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy2_down4.png").convert_alpha() \
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pygame.image.load("images/enemy2_down1.png").convert_alpha(), \
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pygame.image.load("images/enemy2_down2.png").convert_alpha(), \
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pygame.image.load("images/enemy2_down3.png").convert_alpha(), \
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pygame.image.load("images/enemy2_down4.png").convert_alpha() \
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])
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self.rect = self.image.get_rect()
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self.width, self.height = bg_size[0], bg_size[1]
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@ -81,17 +81,17 @@ class BigEnemy(pygame.sprite.Sprite):
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def __init__(self, bg_size):
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pygame.sprite.Sprite.__init__(self)
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self.image1 = pygame.image.load(abspath + "images/enemy3_n1.png").convert_alpha()
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self.image2 = pygame.image.load(abspath + "images/enemy3_n2.png").convert_alpha()
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self.image_hit = pygame.image.load(abspath + "images/enemy3_hit.png").convert_alpha()
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self.image1 = pygame.image.load("images/enemy3_n1.png").convert_alpha()
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self.image2 = pygame.image.load("images/enemy3_n2.png").convert_alpha()
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self.image_hit = pygame.image.load("images/enemy3_hit.png").convert_alpha()
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self.destroy_images = []
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self.destroy_images.extend([\
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pygame.image.load(abspath + "images/enemy3_down1.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down2.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down3.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down4.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down5.png").convert_alpha(), \
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pygame.image.load(abspath + "images/enemy3_down6.png").convert_alpha() \
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pygame.image.load("images/enemy3_down1.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down2.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down3.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down4.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down5.png").convert_alpha(), \
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pygame.image.load("images/enemy3_down6.png").convert_alpha() \
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])
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self.rect = self.image1.get_rect()
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self.width, self.height = bg_size[0], bg_size[1]
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0
plane_fighting/font/font-2.ttf → Plane_Fighting/font/font-2.ttf
Normal file → Executable file
0
plane_fighting/font/font.ttf → Plane_Fighting/font/font.ttf
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0
plane_fighting/images/again.png → Plane_Fighting/images/again.png
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
Plane_Fighting/images/background.png
Executable file
After Width: | Height: | Size: 3.0 KiB |
0
plane_fighting/images/bomb.png → Plane_Fighting/images/bomb.png
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
plane_fighting/images/bomb_supply.png → Plane_Fighting/images/bomb_supply.png
Normal file → Executable file
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
Plane_Fighting/images/bullet1.png
Executable file
After Width: | Height: | Size: 99 B |
0
plane_fighting/images/bullet2.png → Plane_Fighting/images/bullet2.png
Normal file → Executable file
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 99 B |
0
plane_fighting/images/bullet_supply.png → Plane_Fighting/images/bullet_supply.png
Normal file → Executable file
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
0
plane_fighting/images/enemy1.png → Plane_Fighting/images/enemy1.png
Normal file → Executable file
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
BIN
Plane_Fighting/images/enemy1_down.png
Executable file
After Width: | Height: | Size: 1.7 KiB |
0
plane_fighting/images/enemy1_down1.png → Plane_Fighting/images/enemy1_down1.png
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
plane_fighting/images/enemy1_down2.png → Plane_Fighting/images/enemy1_down2.png
Normal file → Executable file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
plane_fighting/images/enemy1_down3.png → Plane_Fighting/images/enemy1_down3.png
Normal file → Executable file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
plane_fighting/images/enemy1_down4.png → Plane_Fighting/images/enemy1_down4.png
Normal file → Executable file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
plane_fighting/images/enemy2.png → Plane_Fighting/images/enemy2.png
Normal file → Executable file
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
0
plane_fighting/images/enemy2_down1.png → Plane_Fighting/images/enemy2_down1.png
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
plane_fighting/images/enemy2_down2.png → Plane_Fighting/images/enemy2_down2.png
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
plane_fighting/images/enemy2_down3.png → Plane_Fighting/images/enemy2_down3.png
Normal file → Executable file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
plane_fighting/images/enemy2_down4.png → Plane_Fighting/images/enemy2_down4.png
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
plane_fighting/images/enemy2_hit.png → Plane_Fighting/images/enemy2_hit.png
Normal file → Executable file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
plane_fighting/images/enemy3_n1.png → Plane_Fighting/images/enemy3.png
Normal file → Executable file
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
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plane_fighting/images/enemy3_down1.png → Plane_Fighting/images/enemy3_down.png
Normal file → Executable file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
plane_fighting/images/enemy3_down2.png → Plane_Fighting/images/enemy3_down1.png
Normal file → Executable file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
plane_fighting/images/enemy3_down3.png → Plane_Fighting/images/enemy3_down2.png
Normal file → Executable file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
plane_fighting/images/enemy3_down4.png → Plane_Fighting/images/enemy3_down3.png
Normal file → Executable file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
plane_fighting/images/enemy3_down6.png → Plane_Fighting/images/enemy3_down4.png
Normal file → Executable file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
plane_fighting/images/enemy3_down5.png → Plane_Fighting/images/enemy3_down5.png
Normal file → Executable file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
plane_fighting/images/enemy3_hit.png → Plane_Fighting/images/enemy3_down6.png
Normal file → Executable file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
BIN
Plane_Fighting/images/enemy3_hit.png
Executable file
After Width: | Height: | Size: 9.6 KiB |
0
plane_fighting/images/enemy3_n2.png → Plane_Fighting/images/enemy3_n1.png
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
BIN
Plane_Fighting/images/enemy3_n2.png
Executable file
After Width: | Height: | Size: 4.6 KiB |
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plane_fighting/images/gameover.png → Plane_Fighting/images/gameover.png
Normal file → Executable file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
plane_fighting/images/icon.png → Plane_Fighting/images/icon.png
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
0
plane_fighting/images/life.png → Plane_Fighting/images/life.png
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Before Width: | Height: | Size: 118 B After Width: | Height: | Size: 118 B |
BIN
Plane_Fighting/images/loading.png
Executable file
After Width: | Height: | Size: 27 KiB |
0
plane_fighting/images/me1.png → Plane_Fighting/images/me1.png
Normal file → Executable file
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
0
plane_fighting/images/me2.png → Plane_Fighting/images/me2.png
Normal file → Executable file
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
0
plane_fighting/images/me_destroy_1.png → Plane_Fighting/images/me_destroy_1.png
Normal file → Executable file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
plane_fighting/images/me_destroy_2.png → Plane_Fighting/images/me_destroy_2.png
Normal file → Executable file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
plane_fighting/images/me_destroy_3.png → Plane_Fighting/images/me_destroy_3.png
Normal file → Executable file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
plane_fighting/images/me_destroy_4.png → Plane_Fighting/images/me_destroy_4.png
Normal file → Executable file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
plane_fighting/images/pause_nor.png → Plane_Fighting/images/pause_nor.png
Normal file → Executable file
Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 868 B |
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plane_fighting/images/pause_pressed.png → Plane_Fighting/images/pause_pressed.png
Normal file → Executable file
Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 868 B |
0
plane_fighting/images/resume_nor.png → Plane_Fighting/images/resume_nor.png
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Before Width: | Height: | Size: 790 B After Width: | Height: | Size: 790 B |
0
plane_fighting/images/resume_pressed.png → Plane_Fighting/images/resume_pressed.png
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Before Width: | Height: | Size: 790 B After Width: | Height: | Size: 790 B |
217
plane_fighting/main.py → Plane_Fighting/main.py
Normal file → Executable file
@ -7,72 +7,53 @@ import enemy
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import bullet
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import supply
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import time
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import os
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import platform
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abspath = os.getcwd() + "/"
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from pygame.locals import *
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from random import *
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jj = 0
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pygame.init()
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pygame.mixer.init()
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global width, height
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if platform.system().lower() == "windows":
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bg_size = width, height = 600, 900
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screen = pygame.display.set_mode(bg_size)
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elif platform.system().lower() == "linux":
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if os.path.exists("/storage/emulated"): # Android
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screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
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width, height = pygame.display.get_surface().get_size()
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else:
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bg_size = width, height = 600, 900
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screen = pygame.display.set_mode(bg_size)
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elif platform.system().lower() == "darwin":
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||||
# TODO: 判断 iOS 与 macOS
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bg_size = width, height = 800, 900
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screen = pygame.display.set_mode(bg_size)
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else:
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bg_size = width, height = 800, 900
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screen = pygame.display.set_mode(bg_size)
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bg_size = (width, height)
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bg_size = width, height = 480, 700
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screen = pygame.display.set_mode(bg_size)
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pygame.display.set_caption("Plane Fighting")
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key_pressed = pygame.key.get_pressed()
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background = pygame.image.load(abspath + "images/loading.png") # 图片位置
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||||
screen.blit(background, (width // 2 - 240,height // 2 - 350)) # 对齐的坐标
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||||
pygame.display.update() # 显示内容
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||||
pygame.mixer.music.load(abspath + "sound/game_music.ogg")
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||||
pygame.mixer.music.set_volume(0.1)
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||||
# time.sleep(7.5)
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||||
background = pygame.image.load(abspath + "images/background.png").convert()
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||||
background=pygame.image.load("images/loading.png") #图片位置
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||||
screen.blit(background,(0,0)) #对齐的坐标
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||||
pygame.display.update() #显示内容
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||||
time.sleep(1)
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||||
background = pygame.image.load("images/background.png").convert()
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||||
BLACK = (0, 0, 0)
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||||
WHITE = (255, 255, 255)
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||||
GREEN = (0, 255, 0)
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||||
RED = (255, 0, 0)
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||||
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||||
# 载入游戏音乐
|
||||
bullet_sound = pygame.mixer.Sound(abspath + "sound/bullet.wav")
|
||||
pygame.mixer.music.load("sound/game_music.ogg")
|
||||
pygame.mixer.music.set_volume(0.1)
|
||||
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
|
||||
bullet_sound.set_volume(0.2)
|
||||
bomb_sound = pygame.mixer.Sound(abspath + "sound/use_bomb.wav")
|
||||
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
|
||||
bomb_sound.set_volume(0.2)
|
||||
supply_sound = pygame.mixer.Sound(abspath + "sound/supply.wav")
|
||||
supply_sound = pygame.mixer.Sound("sound/supply.wav")
|
||||
supply_sound.set_volume(0.2)
|
||||
get_bomb_sound = pygame.mixer.Sound(abspath + "sound/get_bomb.wav")
|
||||
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
|
||||
get_bomb_sound.set_volume(0.2)
|
||||
get_bullet_sound = pygame.mixer.Sound(abspath + "sound/get_bullet.wav")
|
||||
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
|
||||
get_bullet_sound.set_volume(0.2)
|
||||
upgrade_sound = pygame.mixer.Sound(abspath + "sound/upgrade.wav")
|
||||
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
|
||||
upgrade_sound.set_volume(0.2)
|
||||
enemy3_fly_sound = pygame.mixer.Sound(abspath + "sound/enemy3_flying.wav")
|
||||
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
|
||||
enemy3_fly_sound.set_volume(0.2)
|
||||
enemy1_down_sound = pygame.mixer.Sound(abspath + "sound/enemy1_down.wav")
|
||||
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
|
||||
enemy1_down_sound.set_volume(0.2)
|
||||
enemy2_down_sound = pygame.mixer.Sound(abspath + "sound/enemy2_down.wav")
|
||||
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
|
||||
enemy2_down_sound.set_volume(0.2)
|
||||
enemy3_down_sound = pygame.mixer.Sound(abspath + "sound/enemy3_down.wav")
|
||||
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
|
||||
enemy3_down_sound.set_volume(0.5)
|
||||
me_down_sound = pygame.mixer.Sound(abspath + "sound/me_down.wav")
|
||||
time.sleep(1)
|
||||
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
|
||||
|
||||
|
||||
|
||||
def add_small_enemies(group1, group2, num):
|
||||
for i in range(num):
|
||||
@ -80,31 +61,29 @@ def add_small_enemies(group1, group2, num):
|
||||
group1.add(e1)
|
||||
group2.add(e1)
|
||||
|
||||
|
||||
def add_mid_enemies(group1, group2, num):
|
||||
for i in range(num):
|
||||
e2 = enemy.MidEnemy(bg_size)
|
||||
group1.add(e2)
|
||||
group2.add(e2)
|
||||
|
||||
|
||||
def add_big_enemies(group1, group2, num):
|
||||
for i in range(num):
|
||||
e3 = enemy.BigEnemy(bg_size)
|
||||
group1.add(e3)
|
||||
group2.add(e3)
|
||||
|
||||
|
||||
def inc_speed(target, inc):
|
||||
for each in target:
|
||||
each.speed += inc
|
||||
|
||||
|
||||
def main():
|
||||
pygame.mixer.music.play(-1)
|
||||
# Me
|
||||
me = myplane.MyPlane(bg_size)
|
||||
|
||||
enemies = pygame.sprite.Group()
|
||||
pygame.mixer.music.play(-1)
|
||||
|
||||
|
||||
# Enemy Level 1
|
||||
small_enemies = pygame.sprite.Group()
|
||||
@ -123,15 +102,15 @@ def main():
|
||||
bullet1_index = 0
|
||||
BULLET1_NUM = 4
|
||||
for i in range(BULLET1_NUM):
|
||||
bullet1.append(bullet.Bullet1((me.rect.centerx - 3, me.rect.centery)))
|
||||
bullet1.append(bullet.Bullet1((me.rect.centerx-3, me.rect.centery)))
|
||||
|
||||
# Super Bull
|
||||
bullet2 = []
|
||||
bullet2_index = 0
|
||||
BULLET2_NUM = 8
|
||||
for i in range(BULLET2_NUM // 2):
|
||||
bullet2.append(bullet.Bullet2((me.rect.centerx - 33, me.rect.centery)))
|
||||
bullet2.append(bullet.Bullet2((me.rect.centerx + 30, me.rect.centery)))
|
||||
for i in range(BULLET2_NUM//2):
|
||||
bullet2.append(bullet.Bullet2((me.rect.centerx-33, me.rect.centery)))
|
||||
bullet2.append(bullet.Bullet2((me.rect.centerx+30, me.rect.centery)))
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
@ -143,46 +122,25 @@ def main():
|
||||
|
||||
# 统计得分
|
||||
score = 0
|
||||
score_font = pygame.font.Font(abspath + "font/font.ttf", 36)
|
||||
|
||||
# 移动设备触摸支持
|
||||
touch_support = True
|
||||
touch_up_image = pygame.image.load(abspath + "images/touch/u.png").convert_alpha()
|
||||
touch_left_image = pygame.image.load(abspath + "images/touch/l.png").convert_alpha()
|
||||
touch_right_image = pygame.image.load(abspath + "images/touch/r.png").convert_alpha()
|
||||
touch_down_image = pygame.image.load(abspath + "images/touch/d.png").convert_alpha()
|
||||
touch_bomb_image = pygame.image.load(abspath + "images/touch/bomb.png").convert_alpha()
|
||||
touch_left_rect = touch_left_image.get_rect()
|
||||
touch_right_rect = touch_right_image.get_rect()
|
||||
touch_down_rect = touch_down_image.get_rect()
|
||||
touch_bomb_rect = touch_bomb_image.get_rect()
|
||||
touch_up_rect = touch_up_image.get_rect()
|
||||
touch_up_rect.left, touch_up_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height - 64
|
||||
touch_left_rect.left, touch_left_rect.top = width - width // 4 + touch_up_rect.width - 64, height - height // 4 + touch_up_rect.height
|
||||
touch_right_rect.left, touch_right_rect.top = width - width // 4 + touch_up_rect.width + 64, height - height // 4 + touch_up_rect.height
|
||||
touch_down_rect.left, touch_down_rect.top = width - width // 4 + touch_up_rect.width, height - height // 4 + touch_up_rect.height + 64
|
||||
touch_bomb_rect.left, touch_bomb_rect.top = width // 4 - touch_up_rect.width - 64, height - height // 4 + touch_up_rect.height
|
||||
score_font = pygame.font.Font("font/font.ttf", 36)
|
||||
|
||||
# 标志是否暂停游戏
|
||||
paused = False
|
||||
pause_nor_image = pygame.image.load(abspath + "images/pause_nor.png").convert_alpha()
|
||||
pause_pressed_image = pygame.image.load(abspath + "images/pause_pressed.png").convert_alpha()
|
||||
resume_nor_image = pygame.image.load(abspath + "images/resume_nor.png").convert_alpha()
|
||||
resume_pressed_image = pygame.image.load(abspath + "images/resume_pressed.png").convert_alpha()
|
||||
pause_nor_image = pygame.image.load("images/pause_nor.png").convert_alpha()
|
||||
pause_pressed_image = pygame.image.load("images/pause_pressed.png").convert_alpha()
|
||||
resume_nor_image = pygame.image.load("images/resume_nor.png").convert_alpha()
|
||||
resume_pressed_image = pygame.image.load("images/resume_pressed.png").convert_alpha()
|
||||
paused_rect = pause_nor_image.get_rect()
|
||||
paused_rect.left, paused_rect.top = width - paused_rect.width - 20, 20
|
||||
paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10
|
||||
paused_image = pause_nor_image
|
||||
|
||||
# 设置难度级别
|
||||
level = 1
|
||||
|
||||
# 初始化炸弹时间锁
|
||||
last_bomb = time.time()
|
||||
|
||||
# 全屏炸弹
|
||||
bomb_image = pygame.image.load(abspath + "images/bomb.png").convert_alpha()
|
||||
bomb_image = pygame.image.load("images/bomb.png").convert_alpha()
|
||||
bomb_rect = bomb_image.get_rect()
|
||||
bomb_font = pygame.font.Font(abspath + "font/font.ttf", 64)
|
||||
bomb_font = pygame.font.Font("font/font.ttf", 48)
|
||||
bomb_num = 3
|
||||
|
||||
# 每30秒发放一个补给包
|
||||
@ -200,20 +158,22 @@ def main():
|
||||
# 解除我方无敌状态定时器
|
||||
INVINCIBLE_TIME = USEREVENT + 3
|
||||
|
||||
|
||||
# 生命数量
|
||||
life_num = 3
|
||||
life_image = pygame.image.load(abspath + "images/life.png").convert_alpha()
|
||||
life_image = pygame.image.load("images/life.png").convert_alpha()
|
||||
life_rect = life_image.get_rect()
|
||||
|
||||
# 用于阻止重复打开记录文件
|
||||
recorded = False
|
||||
|
||||
# 游戏结束画面
|
||||
gameover_font = pygame.font.Font(abspath + "font/font.ttf", 48)
|
||||
again_image = pygame.image.load(abspath + "images/again.png").convert_alpha()
|
||||
gameover_font = pygame.font.Font("font/font.ttf", 48)
|
||||
again_image = pygame.image.load("images/again.png").convert_alpha()
|
||||
again_rect = again_image.get_rect()
|
||||
gameover_image = pygame.image.load(abspath + "images/gameover.png").convert_alpha()
|
||||
gameover_image = pygame.image.load("images/gameover.png").convert_alpha()
|
||||
gameover_rect = gameover_image.get_rect()
|
||||
|
||||
# 用于切换图片
|
||||
switch_image = True
|
||||
|
||||
@ -254,13 +214,12 @@ def main():
|
||||
|
||||
elif event.type == KEYDOWN:
|
||||
if event.key == K_SPACE:
|
||||
if bomb_num and last_bomb - time.time() <= -1:
|
||||
if bomb_num:
|
||||
bomb_num -= 1
|
||||
bomb_sound.play()
|
||||
for each in enemies:
|
||||
if each.rect.bottom > 0:
|
||||
each.active = False
|
||||
last_bomb = time.time()
|
||||
|
||||
elif event.type == SUPPLY_TIME:
|
||||
supply_sound.play()
|
||||
@ -277,6 +236,7 @@ def main():
|
||||
me.invincible = False
|
||||
pygame.time.set_timer(INVINCIBLE_TIME, 0)
|
||||
|
||||
|
||||
# 根据用户的得分增加难度
|
||||
if level == 1 and score > 50000:
|
||||
level = 2
|
||||
@ -317,6 +277,7 @@ def main():
|
||||
inc_speed(small_enemies, 1)
|
||||
inc_speed(mid_enemies, 1)
|
||||
|
||||
|
||||
screen.blit(background, (0, 0))
|
||||
|
||||
if life_num and not paused:
|
||||
@ -331,24 +292,27 @@ def main():
|
||||
me.moveLeft()
|
||||
elif key_pressed[K_d] or key_pressed[K_RIGHT]:
|
||||
me.moveRight()
|
||||
elif key_pressed[K_F1]: # +100核弹
|
||||
bomb_num += 100
|
||||
elif key_pressed[K_F2]: # 不使用双子弹
|
||||
elif key_pressed[K_F1]:#100核弹
|
||||
bomb_num = 100
|
||||
elif key_pressed[K_F2]:#不使用双子弹
|
||||
is_double_bullet = True
|
||||
elif key_pressed[K_F3]: # 使用双子弹
|
||||
elif key_pressed[K_F3]:#使用双子弹
|
||||
is_double_bullet = False
|
||||
elif key_pressed[K_F4]: # 生命+1
|
||||
elif key_pressed[K_F4]:#生命+1
|
||||
life_num += 1
|
||||
elif key_pressed[K_F5]: # 小+1
|
||||
elif key_pressed[K_F5]:#小+1
|
||||
add_small_enemies(small_enemies, enemies, 100)
|
||||
elif key_pressed[K_F6]: # 中+1
|
||||
elif key_pressed[K_F6]:#中+1
|
||||
add_mid_enemies(mid_enemies, enemies, 100)
|
||||
elif key_pressed[K_F7]: # 大+1
|
||||
elif key_pressed[K_F7]:#大+1
|
||||
add_big_enemies(big_enemies, enemies, 100)
|
||||
elif key_pressed[K_F8]:
|
||||
level = 4
|
||||
score = 1000000
|
||||
|
||||
|
||||
|
||||
|
||||
# 绘制全屏炸弹补给并检测是否获得
|
||||
if bomb_supply.active:
|
||||
bomb_supply.move()
|
||||
@ -370,18 +334,19 @@ def main():
|
||||
bullet_supply.active = False
|
||||
|
||||
# 发射子弹
|
||||
if not (delay % 10):
|
||||
if not(delay % 10):
|
||||
bullet_sound.play()
|
||||
if is_double_bullet:
|
||||
bullets = bullet2
|
||||
bullets[bullet2_index].reset((me.rect.centerx - 33, me.rect.centery))
|
||||
bullets[bullet2_index + 1].reset((me.rect.centerx + 30, me.rect.centery))
|
||||
bullets[bullet2_index].reset((me.rect.centerx-33, me.rect.centery))
|
||||
bullets[bullet2_index+1].reset((me.rect.centerx+30, me.rect.centery))
|
||||
bullet2_index = (bullet2_index + 2) % BULLET2_NUM
|
||||
else:
|
||||
bullets = bullet1
|
||||
bullets[bullet1_index].reset(me.rect.midtop)
|
||||
bullet1_index = (bullet1_index + 1) % BULLET1_NUM
|
||||
|
||||
|
||||
# 检测子弹是否击中敌机
|
||||
for b in bullets:
|
||||
if b.active:
|
||||
@ -433,7 +398,7 @@ def main():
|
||||
enemy3_fly_sound.play(-1)
|
||||
else:
|
||||
# 毁灭
|
||||
if not (delay % 3):
|
||||
if not(delay % 3):
|
||||
if e3_destroy_index == 0:
|
||||
enemy3_down_sound.play()
|
||||
screen.blit(each.destroy_images[e3_destroy_index], each.rect)
|
||||
@ -479,7 +444,7 @@ def main():
|
||||
each.rect.top - 5), 2)
|
||||
else:
|
||||
# 毁灭
|
||||
if not (delay % 3):
|
||||
if not(delay % 3):
|
||||
if e2_destroy_index == 0:
|
||||
enemy2_down_sound.play()
|
||||
screen.blit(each.destroy_images[e2_destroy_index], each.rect)
|
||||
@ -495,7 +460,7 @@ def main():
|
||||
screen.blit(each.image, each.rect)
|
||||
else:
|
||||
# 毁灭
|
||||
if not (delay % 3):
|
||||
if not(delay % 3):
|
||||
if e1_destroy_index == 0:
|
||||
enemy1_down_sound.play()
|
||||
score += 1000
|
||||
@ -518,7 +483,7 @@ def main():
|
||||
screen.blit(me.image2, me.rect)
|
||||
else:
|
||||
# 毁灭
|
||||
if not (delay % 3):
|
||||
if not(delay % 3):
|
||||
if me_destroy_index == 0:
|
||||
me_down_sound.play()
|
||||
screen.blit(me.destroy_images[me_destroy_index], me.rect)
|
||||
@ -529,7 +494,7 @@ def main():
|
||||
pygame.time.set_timer(INVINCIBLE_TIME, 3 * 1000)
|
||||
|
||||
# 绘制全屏炸弹数量
|
||||
bomb_text = bomb_font.render("%d" % bomb_num, True, WHITE)
|
||||
bomb_text = bomb_font.render("× %d" % bomb_num, True, WHITE)
|
||||
text_rect = bomb_text.get_rect()
|
||||
screen.blit(bomb_image, (10, height - 10 - bomb_rect.height))
|
||||
screen.blit(bomb_text, (20 + bomb_rect.width, height - 5 - text_rect.height))
|
||||
@ -538,11 +503,11 @@ def main():
|
||||
if life_num:
|
||||
for i in range(life_num):
|
||||
screen.blit(life_image, \
|
||||
(width - 10 - (i + 1) * life_rect.width, \
|
||||
height - 10 - life_rect.height))
|
||||
(width-10-(i+1)*life_rect.width, \
|
||||
height-10-life_rect.height))
|
||||
|
||||
# 绘制得分
|
||||
score_text = score_font.render("Score: %s" % str(score), True, WHITE)
|
||||
score_text = score_font.render("Score : %s" % str(score), True, WHITE)
|
||||
screen.blit(score_text, (10, 5))
|
||||
|
||||
# 绘制游戏结束画面
|
||||
@ -568,7 +533,7 @@ def main():
|
||||
f.write(str(score))
|
||||
|
||||
# 绘制结束画面
|
||||
record_score_text = score_font.render("Best: %d" % record_score, True, (255, 255, 255))
|
||||
record_score_text = score_font.render("Best : %d" % record_score, True, (255, 255, 255))
|
||||
screen.blit(record_score_text, (50, 50))
|
||||
|
||||
gameover_text1 = gameover_font.render("Your Score", True, (255, 255, 255))
|
||||
@ -600,47 +565,31 @@ def main():
|
||||
# 获取鼠标坐标
|
||||
pos = pygame.mouse.get_pos()
|
||||
# 如果用户点击“重新开始”
|
||||
if again_rect.left < pos[0] < again_rect.right and again_rect.top < pos[1] < again_rect.bottom:
|
||||
if again_rect.left < pos[0] < again_rect.right and \
|
||||
again_rect.top < pos[1] < again_rect.bottom:
|
||||
# 调用main函数,重新开始游戏
|
||||
main()
|
||||
# 如果用户点击“结束游戏”
|
||||
if gameover_rect.left < pos[0] < gameover_rect.right and gameover_rect.top < pos[1] < gameover_rect.bottom:
|
||||
elif gameover_rect.left < pos[0] < gameover_rect.right and \
|
||||
gameover_rect.top < pos[1] < gameover_rect.bottom:
|
||||
# 退出游戏
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
if pygame.mouse.get_pressed()[0]:
|
||||
pos = pygame.mouse.get_pos()
|
||||
if touch_up_rect.left - 128 < pos[0] < touch_up_rect.right + 128 and touch_up_rect.top - 128 < pos[1] < touch_up_rect.bottom + 70:
|
||||
me.moveUp()
|
||||
if touch_left_rect.left - 128 < pos[0] < touch_left_rect.right + 70 and touch_left_rect.top - 128 < pos[1] < touch_left_rect.bottom + 128:
|
||||
me.moveLeft()
|
||||
if touch_right_rect.left - 70 < pos[0] < touch_right_rect.right + 128 and touch_right_rect.top - 128 < pos[1] < touch_right_rect.bottom + 128:
|
||||
me.moveRight()
|
||||
if touch_down_rect.left - 128 < pos[0] < touch_down_rect.right + 128 and touch_down_rect.top - 70 < pos[1] < touch_down_rect.bottom + 128:
|
||||
me.moveDown()
|
||||
if touch_bomb_rect.left - 128 < pos[0] < touch_bomb_rect.right + 128 and touch_bomb_rect.top - 128 < pos[1] < touch_bomb_rect.bottom + 128:
|
||||
if bomb_num and last_bomb - time.time() <= -1:
|
||||
bomb_num -= 1
|
||||
bomb_sound.play()
|
||||
for each in enemies:
|
||||
if each.rect.bottom > 0:
|
||||
each.active = False
|
||||
last_bomb = time.time()
|
||||
# 绘制按钮
|
||||
|
||||
# 绘制暂停按钮
|
||||
screen.blit(paused_image, paused_rect)
|
||||
screen.blit(touch_up_image, touch_up_rect)
|
||||
screen.blit(touch_left_image, touch_left_rect)
|
||||
screen.blit(touch_right_image, touch_right_rect)
|
||||
screen.blit(touch_down_image, touch_down_rect)
|
||||
screen.blit(touch_bomb_image, touch_bomb_rect)
|
||||
|
||||
# 切换图片
|
||||
if not (delay % 5):
|
||||
if not(delay % 5):
|
||||
switch_image = not switch_image
|
||||
|
||||
delay -= 1
|
||||
if not delay:
|
||||
delay = 100
|
||||
|
||||
pygame.display.flip()
|
||||
clock.tick(60)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
try:
|
||||
main()
|
16
plane_fighting/myplane.py → Plane_Fighting/myplane.py
Normal file → Executable file
@ -1,17 +1,17 @@
|
||||
import pygame,os
|
||||
abspath = os.getcwd() + "/"
|
||||
import pygame
|
||||
|
||||
class MyPlane(pygame.sprite.Sprite):
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image1 = pygame.image.load(abspath + "images/me1.png").convert_alpha()
|
||||
self.image2 = pygame.image.load(abspath + "images/me2.png").convert_alpha()
|
||||
self.image1 = pygame.image.load("images/me1.png").convert_alpha()
|
||||
self.image2 = pygame.image.load("images/me2.png").convert_alpha()
|
||||
self.destroy_images = []
|
||||
self.destroy_images.extend([\
|
||||
pygame.image.load(abspath + "images/me_destroy_1.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/me_destroy_2.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/me_destroy_3.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/me_destroy_4.png").convert_alpha() \
|
||||
pygame.image.load("images/me_destroy_1.png").convert_alpha(), \
|
||||
pygame.image.load("images/me_destroy_2.png").convert_alpha(), \
|
||||
pygame.image.load("images/me_destroy_3.png").convert_alpha(), \
|
||||
pygame.image.load("images/me_destroy_4.png").convert_alpha() \
|
||||
])
|
||||
self.rect = self.image1.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
8
plane_fighting/pyinstaller.spec → Plane_Fighting/pyinstaller.spec
Normal file → Executable file
@ -4,10 +4,10 @@
|
||||
block_cipher = None
|
||||
|
||||
|
||||
a = Analysis(['main.py','bullet.py','enemy.py','myplane.py','supply.py'],
|
||||
a = Analysis(['main.py'],
|
||||
pathex=[],
|
||||
binaries=[("font", "images", "sound")]
|
||||
datas=["record.dat"],
|
||||
binaries=[(‘./images/*.png’, ‘images’)]
|
||||
datas=[],
|
||||
hiddenimports=[],
|
||||
hookspath=[],
|
||||
hooksconfig={},
|
||||
@ -26,7 +26,7 @@ exe = EXE(pyz,
|
||||
a.zipfiles,
|
||||
a.datas,
|
||||
[],
|
||||
name='Plane Fighting',
|
||||
name='main',
|
||||
debug=False,
|
||||
bootloader_ignore_signals=False,
|
||||
strip=False,
|
1
Plane_Fighting/record.dat
Executable file
@ -0,0 +1 @@
|
||||
0
|
0
plane_fighting/sound/bullet.wav → Plane_Fighting/sound/bullet.wav
Normal file → Executable file
0
plane_fighting/sound/button.wav → Plane_Fighting/sound/button.wav
Normal file → Executable file
0
plane_fighting/sound/enemy1_down.wav → Plane_Fighting/sound/enemy1_down.wav
Normal file → Executable file
0
plane_fighting/sound/enemy2_down.wav → Plane_Fighting/sound/enemy2_down.wav
Normal file → Executable file
0
plane_fighting/sound/enemy3_down.wav → Plane_Fighting/sound/enemy3_down.wav
Normal file → Executable file
0
plane_fighting/sound/enemy3_flying.wav → Plane_Fighting/sound/enemy3_flying.wav
Normal file → Executable file
BIN
Plane_Fighting/sound/game_music.ogg
Executable file
0
plane_fighting/sound/get_bomb.wav → Plane_Fighting/sound/get_bomb.wav
Normal file → Executable file
0
plane_fighting/sound/get_bullet.wav → Plane_Fighting/sound/get_bullet.wav
Normal file → Executable file
BIN
Plane_Fighting/sound/loading_game.ogg
Executable file
0
plane_fighting/sound/me_down.wav → Plane_Fighting/sound/me_down.wav
Normal file → Executable file
0
plane_fighting/sound/supply.wav → Plane_Fighting/sound/supply.wav
Normal file → Executable file
0
plane_fighting/sound/upgrade.wav → Plane_Fighting/sound/upgrade.wav
Normal file → Executable file
0
plane_fighting/sound/use_bomb.wav → Plane_Fighting/sound/use_bomb.wav
Normal file → Executable file
7
plane_fighting/supply.py → Plane_Fighting/supply.py
Normal file → Executable file
@ -1,12 +1,11 @@
|
||||
import pygame,os
|
||||
import pygame
|
||||
from random import *
|
||||
|
||||
abspath = os.getcwd() + "/"
|
||||
class Bullet_Supply(pygame.sprite.Sprite):
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load(abspath + "images/bullet_supply.png").convert_alpha()
|
||||
self.image = pygame.image.load("images/bullet_supply.png").convert_alpha()
|
||||
self.rect = self.image.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
||||
self.rect.left, self.rect.bottom = \
|
||||
@ -30,7 +29,7 @@ class Bomb_Supply(pygame.sprite.Sprite):
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load(abspath + "images/bomb_supply.png").convert_alpha()
|
||||
self.image = pygame.image.load("images/bomb_supply.png").convert_alpha()
|
||||
self.rect = self.image.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
||||
self.rect.left, self.rect.bottom = \
|
22
README.md
@ -1,20 +1,2 @@
|
||||
# Tiny Project
|
||||
## 说明
|
||||
分散的代码文件
|
||||
一个文件夹代表一个小的代码集合
|
||||
不同文件所使用的开源协议不同
|
||||
有些工具虽然很小, 但却十分有用
|
||||
## 列表
|
||||
### 单目录 (root)
|
||||
|名称|路径|介绍|语言|
|
||||
|:---|:---|----|----|
|
||||
|LAN++|./lanpp|一个跨平台的简易局域网文件传输工具|Python|
|
||||
|Plane Fighting|./plane_fighting|一个跨平台的简易"飞机大战"小游戏|Python|
|
||||
|Python HTTPS Server|./python_https_server|一个 HTTPS 网络服务器程序|Python|
|
||||
|Juan|./juan|获取 http://www.zxx.edu.cn 的公开的用户学习数据并制作成图表, 看看人们有多卷|Python|
|
||||
### 单文件 (onefile)
|
||||
|文件名|介绍|语言|
|
||||
|----|----|----|
|
||||
|file_reader.cpp|输出文件内容至终端|C++|
|
||||
|pause.cpp|按任意键继续|C++|
|
||||
|fastmaillib.py|开箱即用的 Python 邮件封装|Python|
|
||||
# 我的一些分散的代码文件
|
||||
# 主要用于通过 GitPod 在线编译
|
||||
|
@ -1,44 +0,0 @@
|
||||
from playwright.sync_api import Playwright, sync_playwright, expect
|
||||
import bs4, time, datetime
|
||||
|
||||
def addtofile(path, data):
|
||||
with open(path, 'a', encoding='UTF-8') as f:
|
||||
f.write(data)
|
||||
f.close()
|
||||
|
||||
def access(playwright: Playwright) -> None:
|
||||
browser = playwright.chromium.launch(headless=True)
|
||||
context = browser.new_context()
|
||||
# Open new page
|
||||
while True:
|
||||
print("Exploring")
|
||||
page = context.new_page()
|
||||
# Go to https://www.zxx.edu.cn/
|
||||
page.goto("https://www.zxx.edu.cn/")
|
||||
page.wait_for_load_state('networkidle')
|
||||
html = page.content()
|
||||
# Close page
|
||||
page.close()
|
||||
# ---------------------
|
||||
context.close()
|
||||
browser.close()
|
||||
soup = bs4.BeautifulSoup(html, 'html.parser')
|
||||
text = soup.text
|
||||
p_f = text.index("做眼保健操今天已有")
|
||||
p_e = text.index("人与你一起学习")
|
||||
t_f = text.index("你们共浏览了")
|
||||
t_e = text.index("次。主办")
|
||||
person = text[p_f+9:p_e]
|
||||
person = int(person.replace(",",""))
|
||||
times = text[t_f+6:t_e]
|
||||
times = int(times.replace(",",""))
|
||||
print("Person: " + str(person))
|
||||
print("Times: " + str(times))
|
||||
total = [person, times, datetime.datetime.now().strftime('%Y-%m-%d')]
|
||||
addtofile("data.txt",str(total) + "\n")
|
||||
print("Data added completed")
|
||||
time.sleep(300)
|
||||
|
||||
|
||||
with sync_playwright() as playwright:
|
||||
access(playwright)
|
@ -1 +0,0 @@
|
||||
[22821, 105404, '2022-04-20']
|
@ -1,10 +0,0 @@
|
||||
import numpy as np
|
||||
import matplotlib.pyplot as plt
|
||||
f = open("data.txt", "r")
|
||||
a = 0
|
||||
while a == 0:
|
||||
f.readline
|
||||
x = np.linspace(10., 100., 50)
|
||||
y = x**10 + x**5 + x**2 + 100
|
||||
plt.plot(x, y)
|
||||
plt.show()
|
@ -1,10 +0,0 @@
|
||||
# LAN++ (lanpp)
|
||||
## 简介
|
||||
一个跨平台的简易局域网文件传输工具
|
||||
## 支持
|
||||
基于 Python 语言编写
|
||||
底层依赖库: pyperclip & pyftpdlib
|
||||
UI 基于 Tkinter, 准备改写成 KivyMD
|
||||
将来可通过 Buildozer 打包为移动应用
|
||||
## 协议
|
||||
本目录中所有的源代码文件根据 GPL 3.0 协议开源
|
@ -1,21 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
from pyftpdlib.handlers import FTPHandler
|
||||
from pyftpdlib.servers import FTPServer
|
||||
from pyftpdlib.authorizers import DummyAuthorizer
|
||||
import json
|
||||
def jsonget(key_name):
|
||||
with open("setting.json") as f:
|
||||
json_data = f.read()
|
||||
data = json.loads(json_data)
|
||||
f.close()
|
||||
return data[key_name]
|
||||
def start():
|
||||
authorizer = DummyAuthorizer()
|
||||
authorizer.add_user(jsonget("ftpserveruser"), jsonget("ftpserverpass"), jsonget("ftpserverroot"), perm='elradfmwM')
|
||||
handler = FTPHandler
|
||||
handler.authorizer = authorizer
|
||||
server = FTPServer(('localhost', int(jsonget("ftpserverport"))), handler)
|
||||
server.serve_forever()
|
||||
if __name__ == '__main__':
|
||||
start()
|
@ -1,142 +0,0 @@
|
||||
import pyperclip
|
||||
import ftpserver
|
||||
import os
|
||||
import json
|
||||
import sys
|
||||
import socket
|
||||
import webserver
|
||||
import webbrowser
|
||||
from tkinter import *
|
||||
from tkinter import messagebox
|
||||
from ttkthemes import *
|
||||
from tkinter.ttk import *
|
||||
from multiprocessing import Process
|
||||
|
||||
def getip():
|
||||
try:
|
||||
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
s.connect(('192.168.1.1', 0))
|
||||
ip = s.getsockname()[0]
|
||||
except:
|
||||
ip = "localhost"
|
||||
finally:
|
||||
s.close()
|
||||
return ip
|
||||
def jsonget(key_name):
|
||||
with open("setting.json") as f:
|
||||
json_data = f.read()
|
||||
data = json.loads(json_data)
|
||||
f.close()
|
||||
return data[key_name]
|
||||
def webserver_ui():
|
||||
if True :
|
||||
#webserverui_status = 1
|
||||
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
subwindow.title("WebServer | LAN++ Manager")
|
||||
subwindow.geometry("850x500")
|
||||
os.chdir(static_path)
|
||||
task = Process(target=webserver.start)
|
||||
def start():
|
||||
task.start()
|
||||
print("started")
|
||||
def __close__():
|
||||
task.terminate()
|
||||
os.chdir(static_path)
|
||||
print("closed")
|
||||
def close():
|
||||
if task.is_alive() == False:
|
||||
start()
|
||||
__close__()
|
||||
os.chdir(static_path)
|
||||
subwindow.destroy()
|
||||
def copylink():
|
||||
pyperclip.copy("http://" + str(getip()) + ":" + jsonget("webserverport"))
|
||||
ntext = " 点击按钮以控制[浏览器文件管理服务]\n [启动] - 启动服务\n [关闭窗口并退出] - 退出窗口(退出服务)\n [复制访问链接] - 复制链接以便访问服务" + '当前配置:\n 端口:' + jsonget("ftpserverport") + "\n 目录: " + jsonget("webserverroot") + "\n 打开服务后请用浏览器打开此链接以操作文件: [http://" + str(getip()) + ":" + jsonget("webserverport") + "]\n"
|
||||
lbl1 = Label(subwindow, text=ntext)
|
||||
lbl1.grid(column=1, row=1)
|
||||
wtext = " 已知Bug:终止服务后,端口仍会占用一段时间,建议终止服务后一分钟后重新启动服务\n 注意:在不了解此程序文档时请勿打开多个相同服务,如需要,可在Wiki的[特技]一栏中找到方法."
|
||||
lbl2 = Label(subwindow, text=wtext)
|
||||
lbl2.grid(column=1, row=2)
|
||||
start_btn = Button(subwindow, text="启动", command=start)
|
||||
start_btn.grid(column=1, row=3)
|
||||
close_btn = Button(subwindow, text="关闭窗口并退出", command=close)
|
||||
close_btn.grid(column=1, row=4)
|
||||
copy_btn = Button(subwindow, text="复制访问链接", command=copylink)
|
||||
copy_btn.grid(column=1, row=5)
|
||||
subwindow.protocol("WM_DELETE_WINDOW", close)
|
||||
subwindow.mainloop()
|
||||
def ftpserver_ui():
|
||||
if True :
|
||||
#webserverui_status = 1
|
||||
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
subwindow.title("FTPServer | LAN++ Manager")
|
||||
subwindow.geometry("850x500")
|
||||
os.chdir(static_path)
|
||||
task = Process(target=ftpserver.start)
|
||||
def start():
|
||||
task.start()
|
||||
print("started")
|
||||
def __close__():
|
||||
task.terminate()
|
||||
os.chdir(static_path)
|
||||
print("closed")
|
||||
def close():
|
||||
if task.is_alive() == False:
|
||||
start()
|
||||
__close__()
|
||||
os.chdir(static_path)
|
||||
subwindow.destroy()
|
||||
def copylink():
|
||||
pyperclip.copy("ftp://" + jsonget("ftpserveruser") + "@" + str(getip()) + ":" + jsonget("ftpserverport"))
|
||||
ntext = " 点击按钮以控制[FTP文件传输服务]\n [启动] - 启动服务\n [关闭窗口并退出] - 退出窗口(退出服务)\n [复制访问链接] - 复制链接以便访问服务" + '当前配置:\n 端口:' + jsonget("ftpserverport") + "\n 目录: " + jsonget("ftpserverroot") + "\n 用户名:" + jsonget("ftpserveruser") + "\n 密码:" + jsonget("ftpserverpass") + "\n 打开服务后请通过此链接连接FTP服务器: [ftp://" + jsonget("ftpserveruser") + "@" + str(getip()) + ":" + jsonget("ftpserverport") + "]"
|
||||
lbl1 = Label(subwindow, text=ntext)
|
||||
lbl1.grid(column=1, row=1)
|
||||
wtext = " 已知Bug:终止服务后,端口仍会占用一段时间,建议终止服务后一分钟后重新启动服务\n 注意:在不了解此程序文档时请勿打开多个相同服务,如需要,可在Wiki的[特技]一栏中找到方法."
|
||||
lbl2 = Label(subwindow, text=wtext)
|
||||
lbl2.grid(column=1, row=2)
|
||||
start_btn = Button(subwindow, text="启动", command=start)
|
||||
start_btn.grid(column=1, row=3)
|
||||
close_btn = Button(subwindow, text="关闭窗口并退出", command=close)
|
||||
close_btn.grid(column=1, row=4)
|
||||
copy_btn = Button(subwindow, text="复制访问链接", command=copylink)
|
||||
copy_btn.grid(column=1, row=5)
|
||||
subwindow.protocol("WM_DELETE_WINDOW", close)
|
||||
subwindow.mainloop()
|
||||
def setting_ui():
|
||||
pass
|
||||
def runexit():
|
||||
sys.exit()
|
||||
def about_ui():
|
||||
def visit():
|
||||
webbrowser.open("http://github.com/david-ajax/LANPP", new=0)
|
||||
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
subwindow.title("About | LAN++")
|
||||
subwindow.geometry("470x270")
|
||||
ntext = " LAN++ -- A powerful tool for local area network \n Version: 1.0 (Beta) \n Repo: http://github.com/david-ajax/LANpp \n Powered By Wang Zhiyu \n Use GPL 3.0 License"
|
||||
lbl1 = Label(subwindow, text=ntext)
|
||||
lbl1.grid(column=1, row=1)
|
||||
visit_btn = Button(subwindow, text="Visit The Repository", command=visit)
|
||||
visit_btn.grid(column=1, row=2)
|
||||
exit_btn = Button(subwindow, text="Exit", command=subwindow.destroy)
|
||||
exit_btn.grid(column=1, row=3)
|
||||
def main():
|
||||
window = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
window.title("LAN++ Manager")
|
||||
window.geometry("800x200")
|
||||
webserver = Button(window, text="浏览器文件管理服务", command=webserver_ui)
|
||||
webserver.grid(column=0, row=2)
|
||||
ftpserver = Button(window, text="FTP文件传输服务", command=ftpserver_ui)
|
||||
ftpserver.grid(column=1, row=2)
|
||||
setting = Button(window, text="设置", command=setting_ui)
|
||||
setting.grid(column=2, row=2)
|
||||
about = Button(window, text="关于", command=about_ui)
|
||||
about.grid(column=3, row=2)
|
||||
exit_btn = Button(window, text="退出", command=runexit)
|
||||
exit_btn.grid(column=4, row=2)
|
||||
window.mainloop()
|
||||
if __name__ == '__main__':
|
||||
static_path = os.getcwd()
|
||||
fw=Tk()
|
||||
fw.withdraw()
|
||||
messagebox.showinfo(title='Welcome',message='欢迎使用LAN++ Beta Edition')
|
||||
main()
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"webserverport": "8083",
|
||||
"webserverroot": "/",
|
||||
"ftpserverport": "8082",
|
||||
"ftpserverroot": "/",
|
||||
"ftpserveruser": "default",
|
||||
"ftpserverpass": "000000",
|
||||
"A Prompt For You": "Unless the program is not available,DO NOT EDIT THIS FILE"
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
# 单文件 (onefile)
|
||||
## 简介
|
||||
单文件小程序
|
||||
## 支持
|
||||
每个文件都是一个不同的程序
|
||||
请分别根据注释运行
|
||||
## 协议
|
||||
详见文件内部注释
|
||||
如无注释, 根据 MIT 协议开源
|
@ -1,103 +0,0 @@
|
||||
# fastmaillib.py
|
||||
# LICENSE: MIT
|
||||
# VERSION: v0.2.1
|
||||
"""
|
||||
说明:
|
||||
更加方便地使用 Python 收邮件
|
||||
部分基于 Liao Xuefeng 的代码, 并进行了封装操作
|
||||
此代码为 Python 3.x 而设计, 但理论上兼容 Python 2.x(2.7)
|
||||
"""
|
||||
"""
|
||||
日志:
|
||||
v0.2.3:
|
||||
修复 Get.get 函数中 num 参数不可用问题
|
||||
"""
|
||||
|
||||
import email, smtplib
|
||||
from email.mime.text import MIMEText
|
||||
from email.parser import Parser
|
||||
import poplib
|
||||
from email.header import decode_header
|
||||
from email.utils import parseaddr
|
||||
|
||||
class Get:
|
||||
def connect(mail, user, password, pop3_host):
|
||||
"""Connect to mail server"""
|
||||
try:
|
||||
obj = poplib.POP3_SSL(pop3_host)
|
||||
obj.user(user)
|
||||
obj.pass_(password)
|
||||
return obj
|
||||
except Exception as e:
|
||||
return e
|
||||
def num(obj):
|
||||
"""Get the number of messages on hand"""
|
||||
try:
|
||||
resp, mails, octets = obj.list()
|
||||
return len(mails)
|
||||
except Exception as e:
|
||||
return e
|
||||
def get(obj, num):
|
||||
"""Get mail's content"""
|
||||
try:
|
||||
resp, mails, octets = obj.list()
|
||||
index = len(mails)
|
||||
resp, lines, octets = obj.retr(num)
|
||||
message_content = b'\r\n'.join(lines).decode('utf-8')
|
||||
message = Parser().parsestr(message_content)
|
||||
info = Get.print_info(message)
|
||||
return info
|
||||
except Exception as e:
|
||||
return e
|
||||
def quit(obj):
|
||||
"""Break connection"""
|
||||
try:
|
||||
obj.quit()
|
||||
return True
|
||||
except Exception as e:
|
||||
return e
|
||||
def print_info(msg, indent=0):
|
||||
"""Convert mail object to content"""
|
||||
total = {}
|
||||
if indent == 0:
|
||||
for header in ['From', 'To', 'Subject']:
|
||||
value = msg.get(header, '')
|
||||
if value:
|
||||
if header == 'Subject':
|
||||
value = Get.decode_str(value)
|
||||
total["subject"] = value
|
||||
else:
|
||||
hdr, addr = parseaddr(value)
|
||||
name = Get.decode_str(hdr)
|
||||
value = u'%s <%s>' % (name, addr)
|
||||
if not("name" in total):
|
||||
total["name"] = name
|
||||
total["addr"] = addr
|
||||
if msg.is_multipart():
|
||||
parts = msg.get_payload()
|
||||
for n, part in enumerate(parts):
|
||||
total["message"] = part
|
||||
# print_info(part, indent + 1)
|
||||
else:
|
||||
content_type = msg.get_content_type()
|
||||
if content_type == 'text/plain' or content_type == 'text/html':
|
||||
content = msg.get_payload(decode=True)
|
||||
charset = guess_charset(msg)
|
||||
if charset:
|
||||
content = content.decode(charset)
|
||||
return total
|
||||
def decode_str(s):
|
||||
"""Decode mail objects"""
|
||||
value, charset = decode_header(s)[0]
|
||||
if charset:
|
||||
value = value.decode(charset)
|
||||
return value
|
||||
def guess_charset(msg):
|
||||
"""Guess charset"""
|
||||
charset = msg.get_charset()
|
||||
if charset is None:
|
||||
content_type = msg.get('Content-Type', '').lower()
|
||||
pos = content_type.find('charset=')
|
||||
if pos >= 0:
|
||||
charset = content_type[pos + 8:].strip()
|
||||
return charset
|
@ -1,30 +0,0 @@
|
||||
// file_reader.cpp
|
||||
// LICENSE: Nothing(do what ever you want!)
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char *argv[]){
|
||||
fstream config;
|
||||
config.open(argv[1], ios::in);
|
||||
if(config){
|
||||
cout << "Reading Data" << endl;
|
||||
vector<string> data;
|
||||
string tmp;
|
||||
while(getline(config,tmp)){
|
||||
data.push_back(tmp);
|
||||
}
|
||||
cout << "Redirect to terminal:" << endl;
|
||||
for(int i = 0;i < data.size();i++){
|
||||
cout << data[i] << endl;
|
||||
}
|
||||
config.close();
|
||||
}
|
||||
else{
|
||||
cout << "File NOT Found" << endl;
|
||||
}
|
||||
cout << "Press any key to Continue...";
|
||||
cin.clear();
|
||||
cin.sync();
|
||||
cin.get();
|
||||
return 0;
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
// pause.cpp
|
||||
// LICENSE: Nothing(do what ever you want!)
|
||||
#include <bits/stdc++.h>
|
||||
using namespace std;
|
||||
|
||||
int main(){
|
||||
cout << "Press any key to continue...";
|
||||
cin.clear();
|
||||
cin.sync();
|
||||
cin.get();
|
||||
return 0;
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
# Plane Fighting (plane_fighting)
|
||||
|
||||
## 简介
|
||||
一个跨平台的简易"飞机大战"小游戏
|
||||
## 支持
|
||||
基于 Python & PyGame 运行
|
||||
可通过 Buildozer 打包为移动应用
|
||||
## 协议
|
||||
图标库(./images/)来自 IconFont
|
||||
音效库(./sound/)来自网络
|
||||
字体库(./font)来自 Ubuntu
|
||||
相应的版权归作者所有
|
||||
本目录中其他所有的源代码文件根据 MIT 协议开源
|
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