import pygame,os abspath = os.getcwd() + "/" class MyPlane(pygame.sprite.Sprite): def __init__(self, bg_size): pygame.sprite.Sprite.__init__(self) self.image1 = pygame.image.load(abspath + "images/me1.png").convert_alpha() self.image2 = pygame.image.load(abspath + "images/me2.png").convert_alpha() self.destroy_images = [] self.destroy_images.extend([\ pygame.image.load(abspath + "images/me_destroy_1.png").convert_alpha(), \ pygame.image.load(abspath + "images/me_destroy_2.png").convert_alpha(), \ pygame.image.load(abspath + "images/me_destroy_3.png").convert_alpha(), \ pygame.image.load(abspath + "images/me_destroy_4.png").convert_alpha() \ ]) self.rect = self.image1.get_rect() self.width, self.height = bg_size[0], bg_size[1] self.rect.left, self.rect.top = \ (self.width - self.rect.width) // 2, \ self.height - self.rect.height - 60 self.speed = 10 self.active = True self.invincible = False self.mask = pygame.mask.from_surface(self.image1) def moveUp(self): if self.rect.top > 0: self.rect.top -= self.speed else: self.rect.top = 0 def moveDown(self): if self.rect.bottom < self.height - 60: self.rect.top += self.speed else: self.rect.bottom = self.height - 60 def moveLeft(self): if self.rect.left > 0: self.rect.left -= self.speed else: self.rect.left = 0 def moveRight(self): if self.rect.right < self.width: self.rect.left += self.speed else: self.rect.right = self.width def reset(self): self.rect.left, self.rect.top = \ (self.width - self.rect.width) // 2, \ self.height - self.rect.height - 60 self.active = True self.invincible = True