import pygame,os from random import * abspath = os.getcwd() + "/" class Bullet_Supply(pygame.sprite.Sprite): def __init__(self, bg_size): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(abspath + "images/bullet_supply.png").convert_alpha() self.rect = self.image.get_rect() self.width, self.height = bg_size[0], bg_size[1] self.rect.left, self.rect.bottom = \ randint(0, self.width - self.rect.width), -100 self.speed = 5 self.active = False self.mask = pygame.mask.from_surface(self.image) def move(self): if self.rect.top < self.height: self.rect.top += self.speed else: self.active = False def reset(self): self.active = True self.rect.left, self.rect.bottom = \ randint(0, self.width - self.rect.width), -100 class Bomb_Supply(pygame.sprite.Sprite): def __init__(self, bg_size): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(abspath + "images/bomb_supply.png").convert_alpha() self.rect = self.image.get_rect() self.width, self.height = bg_size[0], bg_size[1] self.rect.left, self.rect.bottom = \ randint(0, self.width - self.rect.width), -100 self.speed = 5 self.active = False self.mask = pygame.mask.from_surface(self.image) def move(self): if self.rect.top < self.height: self.rect.top += self.speed else: self.active = False def reset(self): self.active = True self.rect.left, self.rect.bottom = \ randint(0, self.width - self.rect.width), -100