"锚定点" 功能更新
This commit is contained in:
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fd67663868
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24c1a94f36
@ -0,0 +1,24 @@
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import vgl
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name = "Marking Lines"
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def main(window):
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frame = vgl.Frame().attach(window_object=window, poscale=(0,0), clone_name="Marking Line")
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lines = list()
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for i in range(0, 24):
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lines.append(vgl.elements.Line(ends=[(0, i/24), (1, i/24)], color="green").attach(frame_object=frame))
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for i in range(0, 32):
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lines.append(vgl.elements.Line(ends=[(i/32, 0), (i/32, 1)], color="green").attach(frame_object=frame))
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# We monitor events like this.
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@window.observerize
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def observer(info):
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if info["delta"] == "key":
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print(info)
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if info["delta"] == "click":
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if info["click"]:
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print(info["cursor"]["poscale"])
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# We make changes like this.
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for i in lines:
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i.set_color('#' + str((info['cursor']['position'][0] + info['cursor']['position'][1]*100 + info['cursor']['position'][0]*10000) % 999999).zfill(6))
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observer()
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pulsar/components/__pycache__/marker.cpython-312.pyc
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pulsar/components/__pycache__/marker.cpython-312.pyc
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@ -15,6 +15,9 @@ def main(window):
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def observer(info):
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if info["delta"] == "key":
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print(info)
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if info["delta"] == "click":
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if info["click"]:
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print(info["cursor"]["poscale"])
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# We make changes like this.
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for i in lines:
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i.set_color('#' + str((info['cursor']['position'][0] + info['cursor']['position'][1]*100 + info['cursor']['position'][0]*10000) % 999999).zfill(6))
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86
pulsar/t.py
86
pulsar/t.py
@ -1,86 +0,0 @@
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import pygame
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pygame.init()
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width, screen_height))
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pygame.display.set_caption("Pygame All Events Example")
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font = pygame.font.Font(None, 30)
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event_log = []
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running = True
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while running:
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for event in pygame.event.get():
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event_log.insert(0, f"Event: {pygame.event.event_name(event.type)} - {event.__dict__}")
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if len(event_log) > 10: # Keep only the last 10 events for display
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event_log.pop()
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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print(f"KEYDOWN: Key={pygame.key.name(event.key)}, Modifiers={event.mod}, Unicode='{event.unicode}', Scancode={event.scancode}")
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elif event.type == pygame.KEYUP:
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print(f"KEYUP: Key={pygame.key.name(event.key)}, Modifiers={event.mod}")
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elif event.type == pygame.MOUSEMOTION:
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print(f"MOUSEMOTION: Pos={event.pos}, Relative={event.rel}, Buttons={event.buttons}")
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elif event.type == pygame.MOUSEBUTTONDOWN:
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print(f"MOUSEBUTTONDOWN: Pos={event.pos}, Button={event.button}")
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elif event.type == pygame.MOUSEBUTTONUP:
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print(f"MOUSEBUTTONUP: Pos={event.pos}, Button={event.button}")
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elif hasattr(pygame, 'MOUSEWHEEL') and event.type == pygame.MOUSEWHEEL:
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print(f"MOUSEWHEEL:X={event.x}, Y={event.y}, Precise X={event.precise_x}, Precise Y={event.precise_y}, Flipped={event.flipped}")
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elif event.type == pygame.ACTIVEEVENT:
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print(f"ACTIVEEVENT: Gain={event.gain}, State={event.state}")
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elif event.type == pygame.VIDEORESIZE:
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print(f"VIDEORESIZE: Size=({event.w}, {event.h})")
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screen = pygame.display.set_mode(event.size, pygame.RESIZABLE)
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elif event.type == pygame.VIDEOEXPOSE:
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print("VIDEOEXPOSE")
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elif hasattr(pygame, 'WINDOWEVENT') and event.type == pygame.WINDOWEVENT:
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print(f"WINDOWEVENT: Event={pygame.event.event_name(event.event)}, Data1={event.data1}, Data2={event.data2}")
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elif pygame.joystick.get_count() > 0:
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for i in range(pygame.joystick.get_count()):
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joystick = pygame.joystick.Joystick(i)
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joystick.init()
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if event.type == pygame.JOYAXISMOTION and event.joy == joystick.get_id():
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print(f"JOYAXISMOTION (Joystick {joystick.get_id()}): Axis={event.axis}, Value={event.value}")
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elif event.type == pygame.JOYBALLMOTION and event.joy == joystick.get_id():
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print(f"JOYBALLMOTION (Joystick {joystick.get_id()}): Ball={event.ball}, Relative={event.rel}")
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elif event.type == pygame.JOYHATMOTION and event.joy == joystick.get_id():
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print(f"JOYHATMOTION (Joystick {joystick.get_id()}): Hat={event.hat}, Value={event.value}")
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elif event.type == pygame.JOYBUTTONDOWN and event.joy == joystick.get_id():
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print(f"JOYBUTTONDOWN (Joystick {joystick.get_id()}): Button={event.button}")
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elif event.type == pygame.JOYBUTTONUP and event.joy == joystick.get_id():
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print(f"JOYBUTTONUP (Joystick {joystick.get_id()}): Button={event.button}")
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elif event.type >= pygame.USEREVENT:
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print(f"USEREVENT: Type={event.type}, Data={event.__dict__}")
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elif hasattr(pygame, 'TEXTINPUT') and event.type == pygame.TEXTINPUT:
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print(f"TEXTINPUT: Text='{event.text}'")
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elif hasattr(pygame, 'TEXTEDITING') and event.type == pygame.TEXTEDITING:
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print(f"TEXTEDITING: Text='{event.text}', Start={event.start}, Length={event.length}")
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elif hasattr(pygame, 'FINGERDOWN') and event.type == pygame.FINGERDOWN:
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print(f"FINGERDOWN: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'FINGERUP') and event.type == pygame.FINGERUP:
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print(f"FINGERUP: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'FINGERMOTION') and event.type == pygame.FINGERMOTION:
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print(f"FINGERMOTION: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'AUDIODEVICEADDED') and event.type == pygame.AUDIODEVICEADDED:
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print(f"AUDIODEVICEADDED: Which={event.which}, Is Capture={event.iscapture}")
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elif hasattr(pygame, 'AUDIODEVICEREMOVED') and event.type == pygame.AUDIODEVICEREMOVED:
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print(f"AUDIODEVICEREMOVED: Which={event.which}, Is Capture={event.iscapture}")
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elif event.type == pygame.SYSWMEVENT:
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print(f"SYSWMEVENT: Message={event.msg}, Data1={event.data1}, Data2={event.data2}")
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screen.fill((255, 255, 255)) # Fill the screen with white
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y_offset = 10
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for log_entry in event_log:
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text_surface = font.render(log_entry, True, (0, 0, 0))
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screen.blit(text_surface, (10, y_offset))
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y_offset += 20
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pygame.display.flip()
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pygame.quit()
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@ -1,22 +1,48 @@
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import vgl
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import colorama
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import os
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import importlib.util
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def run_components():
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window = vgl.Window(title="Pulsar", size=(1024, 768))
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def loader():
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components_dir = "components"
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for filename in os.listdir(components_dir):
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if filename.endswith(".py") and filename != "__init__.py":
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module_name = filename[:-3] # 去掉 .py 后缀
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module_path = os.path.join(components_dir, filename)
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for i in os.listdir(components_dir):
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if i.endswith(".py") and (not i.startswith("__")):
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module_name = i[:-3]
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module_path = os.path.join(components_dir, i)
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spec = importlib.util.spec_from_file_location(module_name, module_path)
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module = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(module)
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try:
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if hasattr(module, "main") and callable(module.main):
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print(f"正在调用 {module_name}.main()")
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module.main()
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else:
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print(f"{module_name}.py 中没有找到 main 函数或 main 不是可调用对象。")
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print(f"[ .... ] Starting {module.name} module")
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try:
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module.main(window=window)
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print(f"[{colorama.Fore.GREEN} OK {colorama.Style.RESET_ALL}] Started {module.name} module")
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except Exception as e:
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print(f"[{colorama.Fore.RED}FAILED{colorama.Style.RESET_ALL}] Failed to start {module_name} module: {e}")
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except:
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print(f"Unsupported module: {module_name}.py")
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if __name__ == "__main__":
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run_components()
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def console():
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print("You've entered Pulsar's command console, an embbedded Python interpreter for debugging & testing")
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while True:
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try:
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i = input(">>> ")
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if i == "q":
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return
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exec(i)
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except:
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print("An error occured & captured")
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if __name__ == '__main__':
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os.chdir(os.path.dirname(os.path.abspath(__file__)))
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print("Tester")
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window.start()
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loader()
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console()
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print("Quitting")
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window.kill()
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exit()
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14
vgl/main.py
14
vgl/main.py
@ -90,9 +90,14 @@ class Aux():
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class Anchor(object):
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"""
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"锚定点" 对象
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镜像
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@: 矩阵乘法
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*: 中心/任意参照点缩放
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中点/比例点
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"""
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poscale = (0, 0)
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fixed = 3
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poscale = (0, 0) # 位置
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fixed = 3 # 小数点后精度
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def __init__(self, *args):
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if isinstance(args[0], tuple) or isinstance(args[0], Anchor):
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if isinstance(args[0], Anchor):
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@ -106,6 +111,7 @@ class Anchor(object):
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def y(self):
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return self.poscale[1]
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def __add__(self, other):
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"矩阵加法"
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if isinstance(other, tuple):
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return Anchor((self.poscale[0] + other[0], self.poscale[1] + other[1]))
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elif isinstance(other, Anchor):
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@ -113,7 +119,7 @@ class Anchor(object):
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else:
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raise TypeError("不支持的加法操作数类型")
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def __mul__(self, other):
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"向屏幕中心倍增/倍缩"
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"中心倍增/倍缩"
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if isinstance(other, tuple):
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return Anchor((0.5 + other[0] * (self.poscale[0] - 0.5), 0.5 + other[1] * (self.poscale[1] - 0.5)))
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elif isinstance(other, (int, float)):
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@ -221,7 +227,7 @@ class Window(object):
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"click": [], # 被按下的按钮
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"focus": 1, # 或 0
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"key": [],
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"delta": [] # 变化的键值, 避免多次调用
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"delta": "" # 变化的键值, 避免多次调用
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}
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"""{
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"cursor": {
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