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114
testfield/vgl/vgllib.py
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114
testfield/vgl/vgllib.py
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# Vector Graphics Library
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# vgllib.py
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import pygame
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import uuid
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class Graph:
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@staticmethod
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def rect(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
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pygame.draw.rect(frame.surface, color=color, rect=(pos[0], pos[1], size[0], size[1]), width=width)
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@staticmethod
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def line(frame, start_pos: tuple, end_pos: tuple, color: tuple = (255, 255, 255)):
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pygame.draw.aaline(frame.surface, color, start_pos, end_pos)
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@staticmethod
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def circle(frame, center: tuple, radius: int, color: tuple = (255, 255, 255), width: int = 0):
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pygame.draw.circle(frame.surface, color, center, radius, width)
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@staticmethod
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def ellipse(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
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rect=(pos[0], pos[1], size[0], size[1])
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pygame.draw.ellipse(frame.surface, color, rect, width)
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@staticmethod
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def polygon(frame, pointlist: list, color: tuple = (255, 255, 255), width: int = 0):
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pygame.draw.polygon(frame.surface, color, pointlist, width)
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@staticmethod
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def arc(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), start_angle: float = 0, stop_angle: float = 3.14, width: int = 1):
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rect=(pos[0], pos[1], size[0], size[1])
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pygame.draw.arc(frame.surface, color, rect, start_angle, stop_angle, width)
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@staticmethod
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def point(frame, pos: tuple, color: tuple = (255, 255, 255)):
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pygame.draw.point(frame.surface, color, pos)
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@staticmethod
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def lines(frame, pointlist: list, color: tuple = (255, 255, 255)):
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pygame.draw.aalines(frame.surface, color, closed=False, points=pointlist)
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@staticmethod
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def call(frame, method, **kwargs):
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if hasattr(Graph, method):
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getattr(Graph, method)(frame, **kwargs)
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else:
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print(f"方法 {method} 不存在")
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class Frame(object):
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components = dict()
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components_stat = dict()
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def __init__(self, name: str, size: tuple):
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self.name = name
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self.size = size
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self.surface = pygame.Surface(size, flags=pygame.HWSURFACE)
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self.is_hide = False
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print("初始化子模块")
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def show(self, window, position: tuple):
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if not self.is_hide:
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window.blit(self.surface, position)
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def set_visible(self, newstat=True):
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self.is_hide = newstat
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def set_position(self, newposition):
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self.position = newposition
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def register(self, subname="", attr=None):
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if subname == "":
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subname = uuid.uuid4()
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self.components[subname] = attr
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self.components_stat[subname] = 1 # by default, not hiding
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def draw(self, attr):
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attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
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attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
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attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
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attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
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Graph.call(self, **attr)
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def set_component_visible(self, subname, newstat):
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self.components_stat[subname] = newstat
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def drawall(self, attr):
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for i in self.components.keys():
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if self.components_stat[i]:
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self.draw(self.components[i])
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def clear(self, color=(0,0,0)):
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self.surface.fill(color)
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def loads(self, ):
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# 示例
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if __name__ == "__main__":
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pygame.init()
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window = pygame.display.set_mode((800, 600))
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frame = Frame("Test", (800, 600))
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frame.draw({'method':'rect', 'pos':(50, 50), 'size':(200, 100), 'color':(255, 0, 0)}) # 绘制红色矩形
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# 主循环
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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window.fill((0, 0, 0)) # 清空窗口
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frame.show(window, (0, 0)) # 显示帧
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pygame.display.flip() # 更新显示
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pygame.quit()
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