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3
testfield/README.md
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3
testfield/README.md
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# 实验与参考用代码
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仅作技术分析验证与历史留存, 若要修改此项目代码, 不必处理此文件夹
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若你要使用此软件, 可以克隆后直接将 testfield 文件夹删除
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2
testfield/network/README.md
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2
testfield/network/README.md
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# Sin 波形传输 [成功]
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基于 websocket 的通讯功能模型测试
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70
testfield/network/sin_comet.py
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testfield/network/sin_comet.py
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import pygame
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import sys
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import threading
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import math
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import websocket
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import json
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import time
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sin_remote = 0
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th1 = None
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th2 = None
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moon_addr = "127.0.0.1"
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def on_open(wsapp):
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print("打开新连接")
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print("准备待命")
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message = {
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"id": "comet",
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"sendto": "auth",
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"content": "none"
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}
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wsapp.send(json.dumps(message))
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def on_message(wsapp, message):
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global sin_remote
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print(f"接收到消息: {message}")
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if message == "-3":
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th1.start()
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sin_remote = float(message)
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def on_close(wsapp):
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print("on_close")
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def inet():
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global sin_remote
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wsapp = websocket.WebSocketApp(f"ws://{moon_addr}:8765",
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on_open=on_open,
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on_message=on_message,
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on_close=on_close)
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wsapp.run_forever()
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def grap():
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pygame.init()
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width, height = 628, 600
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption("TEST")
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LOCAL_COLOR = (255, 255, 255, 64)
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REMOTE_COLOR = [(0, 0, 255, 128), (255, 0, 0, 128)]
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frequency = 0.01 # 波动频率
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amplitude = 100 # 波动幅度
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x = round(time.time()*1000)
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while True:
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x = round(time.time()*1000)
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x = x % 628
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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#pygame.draw.rect(screen, (0, 0, 0), (x, 0, 5, height)) # 扫描线
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y = height // 2 + amplitude * math.sin((x * frequency))
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y_remote = height // 2 + amplitude * sin_remote
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pygame.draw.rect(screen, (round(time.time()*1000+120)%256,round(time.time()*1000)%256,round(time.time()*1000+60)%256), (x, int(y_remote), 4, 4)) # 远程波形
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pygame.draw.rect(screen, LOCAL_COLOR, (x, int(y), 2, 2)) # 本地波形
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pygame.display.flip()
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pygame.time.delay(10)
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if __name__ == "__main__":
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th1 = threading.Thread(target=grap)
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th2 = threading.Thread(target=inet)
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# 启动线程
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th2.start()
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44
testfield/network/sin_moon.py
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testfield/network/sin_moon.py
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import json
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from websocket_server import WebsocketServer
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moon_addr = "127.0.0.1"
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clients = dict() # id -> name
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clients_rev = dict() # name -> id
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clients_connection = dict() # id -> client obj
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def new_client(client, server):
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clients_connection[client["id"]] = client
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print(f"新客户端连接: {client['id']}")
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def client_left(client, server):
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print(f"客户端断开连接: {client['id']}")
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# 连接关闭时从集合中移除
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if client in clients.values():
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clients.pop(clients_rev[client['id']])
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clients_rev.pop(client['id'])
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def message_received(client, server, message):
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print(f"处理信息: {message}")
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try:
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msg = json.loads(message)
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clients[msg["id"]] = client['id']
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clients_rev[client['id']] = msg["id"]
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if msg["sendto"] == "auth":
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return
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try:
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server.send_message(clients_connection[clients[msg["sendto"]]], msg["content"])
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except KeyError:
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print("无法发送至端点")
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except json.JSONDecodeError:
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print("无法解码 JSON 消息")
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def main():
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server = WebsocketServer(host=f'{moon_addr}', port=8765)
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server.set_fn_new_client(new_client)
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server.set_fn_client_left(client_left)
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server.set_fn_message_received(message_received)
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print(f'启动"卫星"中继服务器: ws://{moon_addr}:8765')
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server.run_forever()
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if __name__ == "__main__":
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main()
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testfield/network/sin_pulsar.py
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testfield/network/sin_pulsar.py
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import websocket
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import threading
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import math
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import json
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import time
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moon_addr = "127.0.0.1"
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def on_open(wsapp):
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print("打开新的连接")
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input("回车以启动同步: ")
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message = {
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"id": "pulsar",
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"sendto": "comet",
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"content": "-3"
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}
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wsapp.send(json.dumps(message))
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x = round(time.time()*1000)
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while 1:
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x = round(time.time()*1000)
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x = x % 628
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message["content"] = str(math.sin(x*0.01))
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wsapp.send(json.dumps(message))
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time.sleep(0.01)
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def on_message(wsapp, message):
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print("on_message:", message)
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def on_close(wsapp):
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print("on_close")
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wsapp = websocket.WebSocketApp(f"ws://{moon_addr}:8765",
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on_open=on_open,
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on_message=on_message,
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on_close=on_close)
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wsapp.run_forever()
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2
testfield/visual/README.md
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2
testfield/visual/README.md
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# 总览测试
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基于 bmp 的通讯功能模型测试
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testfield/visual/main.py
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63
testfield/visual/main.py
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from PIL import Image
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import pygame
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import sys
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import time
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colorzone = dict()
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def img():
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# 打开 BMP 文件
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bmp_image = Image.open('view.bmp')
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# 获取图像的基本信息
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width, height = bmp_image.size
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mode = bmp_image.mode
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print(f"图像宽度: {width}, 高度: {height}, 模式: {mode}")
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# 读取图像数据
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pixel_data = bmp_image.load() # 获取像素数据
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# 遍历每个像素并打印其 RGB 值
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minleft = 0x3f3f3f3f
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mintop = 0x3f3f3f3f
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for y in range(height):
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for x in range(width):
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minleft = min(minleft, x)
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mintop = min(mintop, y)
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r, g, b = pixel_data[x, y] # 获取每个像素的 RGB 值
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if r == 255 and b == 255 and g == 255:
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pass
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else:
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if (r,g,b) in colorzone:
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colorzone[(r,g,b)].append(((x//8)*4,(y//8)*4))
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else:
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colorzone[(r,g,b)] = list()
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colorzone[(r,g,b)].append((x//8*4,y//8*4))
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#print(f"像素 ({x}, {y}): R={r}, G={g}, B={b}")
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colorzone[(255,255,255)] = colorzone[(0,0,0)]
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# 关闭图像
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bmp_image.close()
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def grap():
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pygame.init()
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width, height = 800, 1000
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption("TEST")
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global colorzone
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while True:
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for i in colorzone.keys():
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for j in colorzone[i]:
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if i != (255,255,255):
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pygame.draw.rect(screen, i, (j[0], j[1], 2, 2)) # 远程波形
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else:
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pygame.draw.rect(screen, i, (j[0], j[1], 1, 1)) # 远程波形
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pygame.display.flip()
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pygame.time.delay(10)
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if __name__ == "__main__":
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print("START")
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img()
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print("LOADED")
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grap()
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BIN
testfield/visual/view.bmp
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BIN
testfield/visual/view.bmp
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After Width: | Height: | Size: 1.7 MiB |
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testfield/visual/viewcfg.yaml
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17
testfield/visual/viewcfg.yaml
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# 机体: Fuselage -> fuse
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# 副翼: Aileron -> aile
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# 襟翼: Flap -> flap
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# 发动机: Engine -> eng
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# 控制器: Controller -> ctrl
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# 方向舵: Rudder -> rud
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# 俯仰舵: Elevator -> elev
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marking:
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color_config:
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fuselage: (255,255,255)
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aileron: ()
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flap:
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engine:
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controller: (255,255,255)
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rudder:
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elevator:
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