86 lines
5.0 KiB
Python
86 lines
5.0 KiB
Python
import pygame
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pygame.init()
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width, screen_height))
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pygame.display.set_caption("Pygame All Events Example")
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font = pygame.font.Font(None, 30)
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event_log = []
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running = True
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while running:
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for event in pygame.event.get():
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event_log.insert(0, f"Event: {pygame.event.event_name(event.type)} - {event.__dict__}")
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if len(event_log) > 10: # Keep only the last 10 events for display
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event_log.pop()
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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print(f"KEYDOWN: Key={pygame.key.name(event.key)}, Modifiers={event.mod}, Unicode='{event.unicode}', Scancode={event.scancode}")
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elif event.type == pygame.KEYUP:
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print(f"KEYUP: Key={pygame.key.name(event.key)}, Modifiers={event.mod}")
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elif event.type == pygame.MOUSEMOTION:
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print(f"MOUSEMOTION: Pos={event.pos}, Relative={event.rel}, Buttons={event.buttons}")
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elif event.type == pygame.MOUSEBUTTONDOWN:
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print(f"MOUSEBUTTONDOWN: Pos={event.pos}, Button={event.button}")
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elif event.type == pygame.MOUSEBUTTONUP:
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print(f"MOUSEBUTTONUP: Pos={event.pos}, Button={event.button}")
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elif hasattr(pygame, 'MOUSEWHEEL') and event.type == pygame.MOUSEWHEEL:
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print(f"MOUSEWHEEL:X={event.x}, Y={event.y}, Precise X={event.precise_x}, Precise Y={event.precise_y}, Flipped={event.flipped}")
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elif event.type == pygame.ACTIVEEVENT:
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print(f"ACTIVEEVENT: Gain={event.gain}, State={event.state}")
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elif event.type == pygame.VIDEORESIZE:
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print(f"VIDEORESIZE: Size=({event.w}, {event.h})")
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screen = pygame.display.set_mode(event.size, pygame.RESIZABLE)
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elif event.type == pygame.VIDEOEXPOSE:
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print("VIDEOEXPOSE")
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elif hasattr(pygame, 'WINDOWEVENT') and event.type == pygame.WINDOWEVENT:
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print(f"WINDOWEVENT: Event={pygame.event.event_name(event.event)}, Data1={event.data1}, Data2={event.data2}")
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elif pygame.joystick.get_count() > 0:
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for i in range(pygame.joystick.get_count()):
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joystick = pygame.joystick.Joystick(i)
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joystick.init()
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if event.type == pygame.JOYAXISMOTION and event.joy == joystick.get_id():
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print(f"JOYAXISMOTION (Joystick {joystick.get_id()}): Axis={event.axis}, Value={event.value}")
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elif event.type == pygame.JOYBALLMOTION and event.joy == joystick.get_id():
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print(f"JOYBALLMOTION (Joystick {joystick.get_id()}): Ball={event.ball}, Relative={event.rel}")
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elif event.type == pygame.JOYHATMOTION and event.joy == joystick.get_id():
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print(f"JOYHATMOTION (Joystick {joystick.get_id()}): Hat={event.hat}, Value={event.value}")
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elif event.type == pygame.JOYBUTTONDOWN and event.joy == joystick.get_id():
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print(f"JOYBUTTONDOWN (Joystick {joystick.get_id()}): Button={event.button}")
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elif event.type == pygame.JOYBUTTONUP and event.joy == joystick.get_id():
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print(f"JOYBUTTONUP (Joystick {joystick.get_id()}): Button={event.button}")
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elif event.type >= pygame.USEREVENT:
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print(f"USEREVENT: Type={event.type}, Data={event.__dict__}")
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elif hasattr(pygame, 'TEXTINPUT') and event.type == pygame.TEXTINPUT:
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print(f"TEXTINPUT: Text='{event.text}'")
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elif hasattr(pygame, 'TEXTEDITING') and event.type == pygame.TEXTEDITING:
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print(f"TEXTEDITING: Text='{event.text}', Start={event.start}, Length={event.length}")
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elif hasattr(pygame, 'FINGERDOWN') and event.type == pygame.FINGERDOWN:
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print(f"FINGERDOWN: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'FINGERUP') and event.type == pygame.FINGERUP:
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print(f"FINGERUP: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'FINGERMOTION') and event.type == pygame.FINGERMOTION:
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print(f"FINGERMOTION: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'AUDIODEVICEADDED') and event.type == pygame.AUDIODEVICEADDED:
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print(f"AUDIODEVICEADDED: Which={event.which}, Is Capture={event.iscapture}")
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elif hasattr(pygame, 'AUDIODEVICEREMOVED') and event.type == pygame.AUDIODEVICEREMOVED:
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print(f"AUDIODEVICEREMOVED: Which={event.which}, Is Capture={event.iscapture}")
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elif event.type == pygame.SYSWMEVENT:
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print(f"SYSWMEVENT: Message={event.msg}, Data1={event.data1}, Data2={event.data2}")
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screen.fill((255, 255, 255)) # Fill the screen with white
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y_offset = 10
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for log_entry in event_log:
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text_surface = font.render(log_entry, True, (0, 0, 0))
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screen.blit(text_surface, (10, y_offset))
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y_offset += 20
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pygame.display.flip()
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pygame.quit() |