2025-03-10 18:31:39 +08:00

115 lines
3.9 KiB
Python

# Vector Graphics Library
# vgllib.py
import pygame
import uuid
class Graph:
@staticmethod
def rect(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
pygame.draw.rect(frame.surface, color=color, rect=(pos[0], pos[1], size[0], size[1]), width=width)
@staticmethod
def line(frame, start_pos: tuple, end_pos: tuple, color: tuple = (255, 255, 255)):
pygame.draw.aaline(frame.surface, color, start_pos, end_pos)
@staticmethod
def circle(frame, center: tuple, radius: int, color: tuple = (255, 255, 255), width: int = 0):
pygame.draw.circle(frame.surface, color, center, radius, width)
@staticmethod
def ellipse(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
rect=(pos[0], pos[1], size[0], size[1])
pygame.draw.ellipse(frame.surface, color, rect, width)
@staticmethod
def polygon(frame, pointlist: list, color: tuple = (255, 255, 255), width: int = 0):
pygame.draw.polygon(frame.surface, color, pointlist, width)
@staticmethod
def arc(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), start_angle: float = 0, stop_angle: float = 3.14, width: int = 1):
rect=(pos[0], pos[1], size[0], size[1])
pygame.draw.arc(frame.surface, color, rect, start_angle, stop_angle, width)
@staticmethod
def point(frame, pos: tuple, color: tuple = (255, 255, 255)):
pygame.draw.point(frame.surface, color, pos)
@staticmethod
def lines(frame, pointlist: list, color: tuple = (255, 255, 255)):
pygame.draw.aalines(frame.surface, color, closed=False, points=pointlist)
@staticmethod
def call(frame, method, **kwargs):
if hasattr(Graph, method):
getattr(Graph, method)(frame, **kwargs)
else:
print(f"方法 {method} 不存在")
class Frame(object):
components = dict()
components_stat = dict()
def __init__(self, name: str, size: tuple):
self.name = name
self.size = size
self.surface = pygame.Surface(size, flags=pygame.HWSURFACE)
self.is_hide = False
print("初始化子模块")
def show(self, window, position: tuple):
if not self.is_hide:
window.blit(self.surface, position)
def set_visible(self, newstat=True):
self.is_hide = newstat
def set_position(self, newposition):
self.position = newposition
def register(self, subname="", attr=None):
if subname == "":
subname = uuid.uuid4()
self.components[subname] = attr
self.components_stat[subname] = 1 # by default, not hiding
def draw(self, attr):
attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[1])
Graph.call(self, **attr)
def set_component_visible(self, subname, newstat):
self.components_stat[subname] = newstat
def drawall(self, attr):
for i in self.components.keys():
if self.components_stat[i]:
self.draw(self.components[i])
def clear(self, color=(0,0,0)):
self.surface.fill(color)
def loads(self, ):
# 示例
if __name__ == "__main__":
pygame.init()
window = pygame.display.set_mode((800, 600))
frame = Frame("Test", (800, 600))
frame.draw({'method':'rect', 'pos':(50, 50), 'size':(200, 100), 'color':(255, 0, 0)}) # 绘制红色矩形
# 主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
window.fill((0, 0, 0)) # 清空窗口
frame.show(window, (0, 0)) # 显示帧
pygame.display.flip() # 更新显示
pygame.quit()