AiraPulsar/vgl/main.py
2025-04-04 22:19:27 +08:00

109 lines
3.5 KiB
Python

# Vector Graphics Library
# vgllib.py
import pygame
import uuid
import time
import threading
import copy
class Aux():
def gettime():
return round(time.time(), 1)
def getprogress(task):
return (Aux.gettime() - task["start"] / task["duration"])
def tuple_scale(tup, mul):
return (tup[0]*mul, tup[1]*mul)
def pixelizer(arg, base):
if not isinstance(base, tuple):
base = base.size
if isinstance(arg, int):
return arg * base
else:
if len(arg) == 2:
return (round(arg[0] * base[0]), round(arg[1] * base[1]))
if len(arg) == 4:
return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
class Element(object):
is_hide = False
is_template = True
attached = None
attached_frame = None
attached_window = None
tasks = dict()
def __init__(self, name="Element"):
self.name = name
def attach(self, frame_object, clone_name=""):
if clone_name == "":
clone_name = str(uuid.uuid4())
clone = copy.deepcopy(self)
clone.is_template = False
frame_object.elements[clone_name] = clone
clone.attached_frame = frame_object
clone.attached_window = frame_object.attached_window
return clone
def teleport(self, delta: tuple):
if not self.is_template:
pass
def add_task(self, group, start_time, duration, **kwargs):
if group not in self.tasks():
self.tasks[group] = list()
self.tasks[group].append({"start": start_time, "duration":duration, "para":kwargs})
def render():
print("未配置渲染器")
pass
def update():
pass
class Frame(object):
surface = None
elements = dict()
is_hide = False
is_template = True
attached_window = None
poscale: tuple = (0, 0) # 左上角, 对于每个实例的位置矢量
def __init__(self, name="Frame"):
self.name = name
def attach(self, window_object, poscale, clone_name=""):
if clone_name == "":
clone_name = str(uuid.uuid4())
clone = copy.deepcopy(self)
clone.surface = pygame.Surface(window_object.size)
clone.poscale = poscale
clone.is_template = False
clone.attached_window = window_object
window_object.frames[clone_name] = clone
return window_object.frames[clone_name]
def render(self):
for i in self.elements.values():
i.render()
self.attached_window.screen.blit(self.surface, self.poscale)
class Window(object):
frames = dict()
def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
self.title = title
self.size = size
self.running = 1
pygame.init()
self.screen = pygame.display.set_mode(size)
pygame.display.set_caption(title)
def set_title(self, title):
self.title = title
pygame.display.set_caption(title)
def start(self):
self.thr = threading.Thread(target=self.main_loop, name="main_loop")
self.thr.start()
def kill(self):
self.running = 0
def main_loop(self):
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = 0
for i in self.frames.values():
i.render()
pygame.display.flip()
pygame.time.delay(10)
pygame.quit()