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Merge pull request #4 from devfred78/ChangeDefaultIO
Change default behavior of TextIOConsoleWrapper
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@@ -81,7 +81,7 @@ Those lines initalize a full HD, fullscreen display, with a background image nam
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Initialize an I/O text, buffered stream with:
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```python
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iotextstream = pygconsole.io.TextIOConsoleWrapper(console_name="pygame_console", newline='\r\n', line_buffering=True)
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iotextstream = pygconsole.io.TextIOConsoleWrapper(console_name="pygame_console")
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```
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Retrieve the console created "under the hoods" with this I/O stream:
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@@ -106,9 +106,9 @@ while True:
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if event.key == K_ESCAPE:
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sys.exit() # Exit when hitting the ESCAPE key
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elif event.key == K_RETURN:
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print("", file=iotextstream, flush=True) # New line
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print("", file=iotextstream) # New line
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if event.type == TEXTINPUT: # When typing a key with a writable character...
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print(event.text, end='', file=iotextstream, flush=True) # Display the character
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print(event.text, end='', file=iotextstream) # Display the character
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# Background display
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screen_surface.blit(background_surface,(0,0))
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@@ -125,7 +125,7 @@ If you wish to custom the console, you can initialize it independantly, and assi
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```python
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my_console = pygconsole.console.get_console(name="custom_console",width=120,height=50)
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iotextstream = pygconsole.io.TextIOConsoleWrapper(console_name="custom_console", newline='\r\n', line_buffering=True)
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iotextstream = pygconsole.io.TextIOConsoleWrapper(console_name="custom_console")
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```
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A console is identified by its name, 2 consoles with the same name are in reality the same instance of the Console class.
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@@ -472,7 +472,7 @@ class TextIOConsoleWrapper(io.TextIOWrapper):
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#############################################################
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# Initialisation
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def __init__(self, console_name = "pygame_console", errors=None, newline=None, line_buffering=False, write_through=False):
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def __init__(self, console_name = "pygame_console", errors=None, newline='\r\n', line_buffering=True, write_through=True):
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"""
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Parameters
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----------
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@@ -481,13 +481,23 @@ class TextIOConsoleWrapper(io.TextIOWrapper):
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error: str
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optional string that specifies how encoding and decoding errors are to be handled.
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newline: str
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controls how line endings are handled. It can be None, '', '\n', '\r', and '\r\n'.
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controls how line endings are handled. It can be None, '', '\n', '\r', and '\r\n'. Default is '\r\n'.
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line_buffering: bool
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If True, flush() is implied when a call to write contains a newline character or a carriage return. Default is False.
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If True, flush() is implied when a call to write contains a newline character or a carriage return. Default is True.
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write_through: bool
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If True, calls to write() are guaranteed not to be buffered. Default is False.
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If True, calls to write() are guaranteed not to be buffered. Default is True.
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"""
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buffer = BufferedIOConsole(console_name)
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# To be compliant with RawIOConsole, encoding must be utf-8.
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encoding = 'utf-8'
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super().__init__(buffer, encoding, errors, newline, line_buffering, write_through)
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# write() needs re-implementation since the `write_through` parameter seems not to work properly (or at least not as expected)
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def write(self, s):
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"""
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Write the string s to the stream and return the number of characters written. if the `write_through` attribute is set to True, the string is readily written to the underlying stream. Otherwise, it is held in the buffer.
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"""
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nb_char = super().write(s)
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if self.write_through: self.flush()
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return nb_char
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152
tests/test105_io_NotBuffered.py
Normal file
152
tests/test105_io_NotBuffered.py
Normal file
@@ -0,0 +1,152 @@
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# -*- coding: utf-8 -*-
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"""
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'io' test set : tests regarding the pygconsole.io submodule
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Test 105 : Print characters typed on the keyboard, on a console initialized with the default parameters.
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Test the unbuffered implementation, impliying the fact that the `flush` parameter of print() is not necessary any more.
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ESCAPE Key to exit.
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"""
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# Standard modules
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#-----------------
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import sys
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import os
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from collections import namedtuple
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import logging
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# Third party modules
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#--------------------
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import pygame
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from pygame.locals import *
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from colorlog import ColoredFormatter
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# Internal modules
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#-----------------
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if __name__ == '__main__':
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sys.path.append(os.path.join(os.path.dirname(__file__),'..'))
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import pygconsole
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else:
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from .. import pygconsole
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# namedtuples
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#------------
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Coordinates = namedtuple("Coordinates", "x y")
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Colour = namedtuple("Colour", "red green blue alpha")
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# Global constants
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#-----------------
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RESOURCE_DIR = os.path.join(os.path.dirname(__file__),"resources") # directory where graphical resources are stored
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BACKGROUND_IMAGE = os.path.join(RESOURCE_DIR,"background.jpg") # Background image
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FONT = None # Font displayed outside of the console (None = default pygame font)
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DISPLAY_SIZE = Coordinates(1920,1080) # screen resolution
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CONSOLE_COORDINATES = Coordinates(1000,620) # upper left corner coordinates of the console
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FRAMERATE = 50 # Maximum number of displaying loops per second
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FONT_SIZE = 40 # size of the font displayed on the screen, but out of the console
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FONT_COLOUR = Colour(255,0,0,255) # Colour of the font displayed outside of the console
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TEXT_COORDINATES = Coordinates(50,50) # Coordinates of the first line of the text displayed outside of the console
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TEXT_LIST = [
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"Test 105: Print characters typed on the keyboard,",
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"on a console initialized with the default parameters,",
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"without using the 'flush' parameter in the 'print()' function.",
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"ESCAPE key to exit."
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]
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# Dataclasses
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#------------
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# Classes
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#--------
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# Functions
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#----------
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# Main function
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#--------------
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def main():
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""" Main program execution"""
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# Logging initialization
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formatter = ColoredFormatter(
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'%(log_color)s[%(asctime)s][%(levelname)s][%(name)s]:%(message)s',
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datefmt='%Y-%m-%d %H:%M:%S',
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reset=True,
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log_colors={
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'DEBUG': 'cyan',
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'INFO': 'green',
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'WARNING': 'yellow',
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'ERROR': 'red',
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'CRITICAL': 'red,bg_white'
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},
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secondary_log_colors={},
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style='%'
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)
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handler = logging.StreamHandler()
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handler.setLevel(logging.DEBUG)
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handler.setFormatter(formatter)
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log = logging.getLogger('display')
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log.setLevel(logging.DEBUG)
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log.addHandler(handler)
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# screen initialization
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pygame.init()
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clock = pygame.time.Clock() # timer to control framerate
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flags = FULLSCREEN|SCALED|DOUBLEBUF
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screen_surface = pygame.display.set_mode(size=DISPLAY_SIZE,flags=flags)
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background_surface = pygame.image.load(BACKGROUND_IMAGE)
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# Font initialization
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font = pygame.font.Font(FONT,FONT_SIZE)
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line_space = font.get_linesize()
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# console initialization
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console = pygconsole.console.Console.get_console(name="pygame_console",logger = log)
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# iotextstream = pygconsole.io.TextIOConsoleWrapper(console_name="pygame_console", newline='\r\n', line_buffering=True)
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iotextstream = pygconsole.io.TextIOConsoleWrapper(console_name="pygame_console")
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# Displaying loop
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while True:
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clock.tick(FRAMERATE)
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# Events
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for event in pygame.event.get():
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if event.type == QUIT: sys.exit()
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if event.type == KEYDOWN:
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if event.key == K_ESCAPE:
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sys.exit()
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elif event.key == K_RETURN:
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# print("", file=iotextstream, flush=True) # New line
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print("", file=iotextstream) # New line
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if event.type == TEXTINPUT: # When typing a key with a writable character...
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# print(event.text, end='', file=iotextstream, flush=True) # Display the character
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print(event.text, end='', file=iotextstream) # Display the character
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# Background display
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screen_surface.blit(background_surface,(0,0))
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# Text display
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text_line_coordinates = TEXT_COORDINATES
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for text_line in TEXT_LIST:
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text_surface = font.render(text_line,True,FONT_COLOUR)
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screen_surface.blit(text_surface,text_line_coordinates)
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text_line_coordinates = text_line_coordinates._replace(y=text_line_coordinates.y+line_space)
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# Console display
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screen_surface.blit(console.surface,CONSOLE_COORDINATES)
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# Screen rendering
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pygame.display.flip()
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# Main program,
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# running only if the module is NOT imported (but directly executed)
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#-------------------------------------------------------------------
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if __name__ == '__main__':
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main()
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