Changes
@ -1,6 +1,12 @@
|
||||
# Plane Fighting
|
||||
## 一个跨平台的简易"飞机大战"程序
|
||||
## 基于 Python & PyGame 运行
|
||||
## 图标库来自 IconFont
|
||||
## 相应的版权归作者所有
|
||||
## 本目录中其他所有的文件根据 GPL 3.0 协议开源
|
||||
# Plane Fighting (plane_fighting)
|
||||
## 简介
|
||||
一个跨平台的简易"飞机大战"小游戏
|
||||
## 支持
|
||||
基于Python & PyGame 运行
|
||||
可通过 Buildozer 打包为移动应用
|
||||
## 协议
|
||||
图标库(./images/)来自 IconFont
|
||||
音效库(./sound/)来自网络
|
||||
字体库(./font)来自 Ubuntu
|
||||
相应的版权归作者所有
|
||||
本目录中其他所有的源代码文件根据 GPL 3.0 协议开源
|
0
Plane_Fighting/buildozer.spec
Executable file → Normal file
1
Plane_Fighting/bullet.py
Executable file → Normal file
@ -1,4 +1,5 @@
|
||||
import pygame,os
|
||||
|
||||
abspath = os.getcwd() + "/"
|
||||
class Bullet1(pygame.sprite.Sprite):
|
||||
def __init__(self, position):
|
||||
|
0
Plane_Fighting/enemy.py
Executable file → Normal file
0
Plane_Fighting/font/font-2.ttf
Executable file → Normal file
0
Plane_Fighting/font/font.ttf
Executable file → Normal file
0
Plane_Fighting/images/again.png
Executable file → Normal file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
Plane_Fighting/images/background.png
Executable file → Normal file
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
0
Plane_Fighting/images/bomb.png
Executable file → Normal file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
Plane_Fighting/images/bomb_supply.png
Executable file → Normal file
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
0
Plane_Fighting/images/bullet1.png
Executable file → Normal file
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 99 B |
0
Plane_Fighting/images/bullet2.png
Executable file → Normal file
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 99 B |
0
Plane_Fighting/images/bullet_supply.png
Executable file → Normal file
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
0
Plane_Fighting/images/enemy1.png
Executable file → Normal file
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
0
Plane_Fighting/images/enemy1_down1.png
Executable file → Normal file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
Plane_Fighting/images/enemy1_down2.png
Executable file → Normal file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
Plane_Fighting/images/enemy1_down3.png
Executable file → Normal file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
Plane_Fighting/images/enemy1_down4.png
Executable file → Normal file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
Plane_Fighting/images/enemy2.png
Executable file → Normal file
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
0
Plane_Fighting/images/enemy2_down1.png
Executable file → Normal file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
Plane_Fighting/images/enemy2_down2.png
Executable file → Normal file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
Plane_Fighting/images/enemy2_down3.png
Executable file → Normal file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
Plane_Fighting/images/enemy2_down4.png
Executable file → Normal file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
Plane_Fighting/images/enemy2_hit.png
Executable file → Normal file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
Plane_Fighting/images/enemy3_down1.png
Executable file → Normal file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
Plane_Fighting/images/enemy3_down2.png
Executable file → Normal file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
Plane_Fighting/images/enemy3_down3.png
Executable file → Normal file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
Plane_Fighting/images/enemy3_down4.png
Executable file → Normal file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
Plane_Fighting/images/enemy3_down5.png
Executable file → Normal file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
Plane_Fighting/images/enemy3_down6.png
Executable file → Normal file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
Plane_Fighting/images/enemy3_hit.png
Executable file → Normal file
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
0
Plane_Fighting/images/enemy3_n1.png
Executable file → Normal file
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
0
Plane_Fighting/images/enemy3_n2.png
Executable file → Normal file
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
0
Plane_Fighting/images/gameover.png
Executable file → Normal file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
Plane_Fighting/images/icon.png
Executable file → Normal file
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
0
Plane_Fighting/images/life.png
Executable file → Normal file
Before Width: | Height: | Size: 118 B After Width: | Height: | Size: 118 B |
0
Plane_Fighting/images/loading.png
Executable file → Normal file
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
0
Plane_Fighting/images/me1.png
Executable file → Normal file
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
0
Plane_Fighting/images/me2.png
Executable file → Normal file
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
0
Plane_Fighting/images/me_destroy_1.png
Executable file → Normal file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
Plane_Fighting/images/me_destroy_2.png
Executable file → Normal file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
Plane_Fighting/images/me_destroy_3.png
Executable file → Normal file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
Plane_Fighting/images/me_destroy_4.png
Executable file → Normal file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
Plane_Fighting/images/pause_nor.png
Executable file → Normal file
Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 868 B |
0
Plane_Fighting/images/pause_pressed.png
Executable file → Normal file
Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 868 B |
0
Plane_Fighting/images/resume_nor.png
Executable file → Normal file
Before Width: | Height: | Size: 790 B After Width: | Height: | Size: 790 B |
0
Plane_Fighting/images/resume_pressed.png
Executable file → Normal file
Before Width: | Height: | Size: 790 B After Width: | Height: | Size: 790 B |
0
Plane_Fighting/main.py
Executable file → Normal file
0
Plane_Fighting/myplane.py
Executable file → Normal file
8
Plane_Fighting/pyinstaller.spec
Executable file → Normal file
@ -4,10 +4,10 @@
|
||||
block_cipher = None
|
||||
|
||||
|
||||
a = Analysis(['main.py'],
|
||||
a = Analysis(['main.py','bullet.py','enemy.py','myplane.py','supply.py'],
|
||||
pathex=[],
|
||||
binaries=[(‘./images/*.png’, ‘images’)]
|
||||
datas=[],
|
||||
binaries=[("font", "images", "sound")]
|
||||
datas=["record.dat"],
|
||||
hiddenimports=[],
|
||||
hookspath=[],
|
||||
hooksconfig={},
|
||||
@ -26,7 +26,7 @@ exe = EXE(pyz,
|
||||
a.zipfiles,
|
||||
a.datas,
|
||||
[],
|
||||
name='main',
|
||||
name='Plane Fighting',
|
||||
debug=False,
|
||||
bootloader_ignore_signals=False,
|
||||
strip=False,
|
||||
|
0
Plane_Fighting/record.dat
Executable file → Normal file
0
Plane_Fighting/sound/bullet.wav
Executable file → Normal file
0
Plane_Fighting/sound/button.wav
Executable file → Normal file
0
Plane_Fighting/sound/enemy1_down.wav
Executable file → Normal file
0
Plane_Fighting/sound/enemy2_down.wav
Executable file → Normal file
0
Plane_Fighting/sound/enemy3_down.wav
Executable file → Normal file
0
Plane_Fighting/sound/enemy3_flying.wav
Executable file → Normal file
0
Plane_Fighting/sound/game_music.ogg
Executable file → Normal file
0
Plane_Fighting/sound/get_bomb.wav
Executable file → Normal file
0
Plane_Fighting/sound/get_bullet.wav
Executable file → Normal file
0
Plane_Fighting/sound/loading_game.ogg
Executable file → Normal file
0
Plane_Fighting/sound/me_down.wav
Executable file → Normal file
0
Plane_Fighting/sound/supply.wav
Executable file → Normal file
0
Plane_Fighting/sound/upgrade.wav
Executable file → Normal file
0
Plane_Fighting/sound/use_bomb.wav
Executable file → Normal file
7
Plane_Fighting/supply.py
Executable file → Normal file
@ -1,11 +1,12 @@
|
||||
import pygame
|
||||
import pygame,os
|
||||
from random import *
|
||||
|
||||
abspath = os.getcwd() + "/"
|
||||
class Bullet_Supply(pygame.sprite.Sprite):
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load("images/bullet_supply.png").convert_alpha()
|
||||
self.image = pygame.image.load(abspath + "images/bullet_supply.png").convert_alpha()
|
||||
self.rect = self.image.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
||||
self.rect.left, self.rect.bottom = \
|
||||
@ -29,7 +30,7 @@ class Bomb_Supply(pygame.sprite.Sprite):
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load("images/bomb_supply.png").convert_alpha()
|
||||
self.image = pygame.image.load(abspath + "images/bomb_supply.png").convert_alpha()
|
||||
self.rect = self.image.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
||||
self.rect.left, self.rect.bottom = \
|
||||
|
19
README.md
@ -1,2 +1,17 @@
|
||||
# 我的一些分散的代码文件
|
||||
# 主要用于通过 GitPod 在线编译
|
||||
# Tiny Project
|
||||
## 说明
|
||||
分散的代码文件
|
||||
一个文件夹代表一个小的代码集合
|
||||
不同文件夹所使用的开源协议不同
|
||||
有些工具虽然很小, 但却十分有用
|
||||
## 列表
|
||||
### 单目录 (root)
|
||||
|名称|路径|介绍|语言|
|
||||
|:---|:---|----|----|
|
||||
|LAN++|./lanpp|一个跨平台的简易局域网文件传输工具|Python|
|
||||
|Plane Fighting|./plane_fighting|一个跨平台的简易"飞机大战"小游戏|Python|
|
||||
|Python HTTPS Server|./python_https_server|一个 HTTPS 网络服务器程序|Python|
|
||||
### 单文件 (onefile)
|
||||
|文件名|介绍|语言|
|
||||
|----|----|----|
|
||||
|file_reader.cpp|输出文件内容至终端|C++|
|
10
lanpp/README.md
Normal file
@ -0,0 +1,10 @@
|
||||
# LAN++ (lanpp)
|
||||
## 简介
|
||||
一个跨平台的简易局域网文件传输工具
|
||||
## 支持
|
||||
基于 Python 语言编写
|
||||
底层依赖库: pyperclip & pyftpdlib
|
||||
UI 基于 Tkinter, 准备改写成 KivyMD
|
||||
将来可通过 Buildozer 打包为移动应用
|
||||
## 协议
|
||||
本目录中所有的源代码文件根据 GPL 3.0 协议开源
|
21
lanpp/ftpserver.py
Normal file
@ -0,0 +1,21 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
from pyftpdlib.handlers import FTPHandler
|
||||
from pyftpdlib.servers import FTPServer
|
||||
from pyftpdlib.authorizers import DummyAuthorizer
|
||||
import json
|
||||
def jsonget(key_name):
|
||||
with open("setting.json") as f:
|
||||
json_data = f.read()
|
||||
data = json.loads(json_data)
|
||||
f.close()
|
||||
return data[key_name]
|
||||
def start():
|
||||
authorizer = DummyAuthorizer()
|
||||
authorizer.add_user(jsonget("ftpserveruser"), jsonget("ftpserverpass"), jsonget("ftpserverroot"), perm='elradfmwM')
|
||||
handler = FTPHandler
|
||||
handler.authorizer = authorizer
|
||||
server = FTPServer(('localhost', int(jsonget("ftpserverport"))), handler)
|
||||
server.serve_forever()
|
||||
if __name__ == '__main__':
|
||||
start()
|
142
lanpp/main-gui.py
Normal file
@ -0,0 +1,142 @@
|
||||
import pyperclip
|
||||
import ftpserver
|
||||
import os
|
||||
import json
|
||||
import sys
|
||||
import socket
|
||||
import webserver
|
||||
import webbrowser
|
||||
from tkinter import *
|
||||
from tkinter import messagebox
|
||||
from ttkthemes import *
|
||||
from tkinter.ttk import *
|
||||
from multiprocessing import Process
|
||||
|
||||
def getip():
|
||||
try:
|
||||
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
s.connect(('192.168.1.1', 0))
|
||||
ip = s.getsockname()[0]
|
||||
except:
|
||||
ip = "localhost"
|
||||
finally:
|
||||
s.close()
|
||||
return ip
|
||||
def jsonget(key_name):
|
||||
with open("setting.json") as f:
|
||||
json_data = f.read()
|
||||
data = json.loads(json_data)
|
||||
f.close()
|
||||
return data[key_name]
|
||||
def webserver_ui():
|
||||
if True :
|
||||
#webserverui_status = 1
|
||||
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
subwindow.title("WebServer | LAN++ Manager")
|
||||
subwindow.geometry("850x500")
|
||||
os.chdir(static_path)
|
||||
task = Process(target=webserver.start)
|
||||
def start():
|
||||
task.start()
|
||||
print("started")
|
||||
def __close__():
|
||||
task.terminate()
|
||||
os.chdir(static_path)
|
||||
print("closed")
|
||||
def close():
|
||||
if task.is_alive() == False:
|
||||
start()
|
||||
__close__()
|
||||
os.chdir(static_path)
|
||||
subwindow.destroy()
|
||||
def copylink():
|
||||
pyperclip.copy("http://" + str(getip()) + ":" + jsonget("webserverport"))
|
||||
ntext = " 点击按钮以控制[浏览器文件管理服务]\n [启动] - 启动服务\n [关闭窗口并退出] - 退出窗口(退出服务)\n [复制访问链接] - 复制链接以便访问服务" + '当前配置:\n 端口:' + jsonget("ftpserverport") + "\n 目录: " + jsonget("webserverroot") + "\n 打开服务后请用浏览器打开此链接以操作文件: [http://" + str(getip()) + ":" + jsonget("webserverport") + "]\n"
|
||||
lbl1 = Label(subwindow, text=ntext)
|
||||
lbl1.grid(column=1, row=1)
|
||||
wtext = " 已知Bug:终止服务后,端口仍会占用一段时间,建议终止服务后一分钟后重新启动服务\n 注意:在不了解此程序文档时请勿打开多个相同服务,如需要,可在Wiki的[特技]一栏中找到方法."
|
||||
lbl2 = Label(subwindow, text=wtext)
|
||||
lbl2.grid(column=1, row=2)
|
||||
start_btn = Button(subwindow, text="启动", command=start)
|
||||
start_btn.grid(column=1, row=3)
|
||||
close_btn = Button(subwindow, text="关闭窗口并退出", command=close)
|
||||
close_btn.grid(column=1, row=4)
|
||||
copy_btn = Button(subwindow, text="复制访问链接", command=copylink)
|
||||
copy_btn.grid(column=1, row=5)
|
||||
subwindow.protocol("WM_DELETE_WINDOW", close)
|
||||
subwindow.mainloop()
|
||||
def ftpserver_ui():
|
||||
if True :
|
||||
#webserverui_status = 1
|
||||
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
subwindow.title("FTPServer | LAN++ Manager")
|
||||
subwindow.geometry("850x500")
|
||||
os.chdir(static_path)
|
||||
task = Process(target=ftpserver.start)
|
||||
def start():
|
||||
task.start()
|
||||
print("started")
|
||||
def __close__():
|
||||
task.terminate()
|
||||
os.chdir(static_path)
|
||||
print("closed")
|
||||
def close():
|
||||
if task.is_alive() == False:
|
||||
start()
|
||||
__close__()
|
||||
os.chdir(static_path)
|
||||
subwindow.destroy()
|
||||
def copylink():
|
||||
pyperclip.copy("ftp://" + jsonget("ftpserveruser") + "@" + str(getip()) + ":" + jsonget("ftpserverport"))
|
||||
ntext = " 点击按钮以控制[FTP文件传输服务]\n [启动] - 启动服务\n [关闭窗口并退出] - 退出窗口(退出服务)\n [复制访问链接] - 复制链接以便访问服务" + '当前配置:\n 端口:' + jsonget("ftpserverport") + "\n 目录: " + jsonget("ftpserverroot") + "\n 用户名:" + jsonget("ftpserveruser") + "\n 密码:" + jsonget("ftpserverpass") + "\n 打开服务后请通过此链接连接FTP服务器: [ftp://" + jsonget("ftpserveruser") + "@" + str(getip()) + ":" + jsonget("ftpserverport") + "]"
|
||||
lbl1 = Label(subwindow, text=ntext)
|
||||
lbl1.grid(column=1, row=1)
|
||||
wtext = " 已知Bug:终止服务后,端口仍会占用一段时间,建议终止服务后一分钟后重新启动服务\n 注意:在不了解此程序文档时请勿打开多个相同服务,如需要,可在Wiki的[特技]一栏中找到方法."
|
||||
lbl2 = Label(subwindow, text=wtext)
|
||||
lbl2.grid(column=1, row=2)
|
||||
start_btn = Button(subwindow, text="启动", command=start)
|
||||
start_btn.grid(column=1, row=3)
|
||||
close_btn = Button(subwindow, text="关闭窗口并退出", command=close)
|
||||
close_btn.grid(column=1, row=4)
|
||||
copy_btn = Button(subwindow, text="复制访问链接", command=copylink)
|
||||
copy_btn.grid(column=1, row=5)
|
||||
subwindow.protocol("WM_DELETE_WINDOW", close)
|
||||
subwindow.mainloop()
|
||||
def setting_ui():
|
||||
pass
|
||||
def runexit():
|
||||
sys.exit()
|
||||
def about_ui():
|
||||
def visit():
|
||||
webbrowser.open("http://github.com/david-ajax/LANPP", new=0)
|
||||
subwindow = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
subwindow.title("About | LAN++")
|
||||
subwindow.geometry("470x270")
|
||||
ntext = " LAN++ -- A powerful tool for local area network \n Version: 1.0 (Beta) \n Repo: http://github.com/david-ajax/LANpp \n Powered By Wang Zhiyu \n Use GPL 3.0 License"
|
||||
lbl1 = Label(subwindow, text=ntext)
|
||||
lbl1.grid(column=1, row=1)
|
||||
visit_btn = Button(subwindow, text="Visit The Repository", command=visit)
|
||||
visit_btn.grid(column=1, row=2)
|
||||
exit_btn = Button(subwindow, text="Exit", command=subwindow.destroy)
|
||||
exit_btn.grid(column=1, row=3)
|
||||
def main():
|
||||
window = ThemedTk(theme="yaru", toplevel=True, themebg=True)
|
||||
window.title("LAN++ Manager")
|
||||
window.geometry("800x200")
|
||||
webserver = Button(window, text="浏览器文件管理服务", command=webserver_ui)
|
||||
webserver.grid(column=0, row=2)
|
||||
ftpserver = Button(window, text="FTP文件传输服务", command=ftpserver_ui)
|
||||
ftpserver.grid(column=1, row=2)
|
||||
setting = Button(window, text="设置", command=setting_ui)
|
||||
setting.grid(column=2, row=2)
|
||||
about = Button(window, text="关于", command=about_ui)
|
||||
about.grid(column=3, row=2)
|
||||
exit_btn = Button(window, text="退出", command=runexit)
|
||||
exit_btn.grid(column=4, row=2)
|
||||
window.mainloop()
|
||||
if __name__ == '__main__':
|
||||
static_path = os.getcwd()
|
||||
fw=Tk()
|
||||
fw.withdraw()
|
||||
messagebox.showinfo(title='Welcome',message='欢迎使用LAN++ Beta Edition')
|
||||
main()
|
9
lanpp/setting.json
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"webserverport": "8083",
|
||||
"webserverroot": "/",
|
||||
"ftpserverport": "8082",
|
||||
"ftpserverroot": "/",
|
||||
"ftpserveruser": "default",
|
||||
"ftpserverpass": "000000",
|
||||
"A Prompt For You": "Unless the program is not available,DO NOT EDIT THIS FILE"
|
||||
}
|
326
lanpp/webserver.py
Normal file
9
onefile/README.md
Normal file
@ -0,0 +1,9 @@
|
||||
# 单文件 (onefile)
|
||||
## 简介
|
||||
单文件小程序
|
||||
## 支持
|
||||
每个文件都是一个不同的程序
|
||||
请分别根据注释运行
|
||||
## 协议
|
||||
详见文件内部注释
|
||||
如无注释, 根据 GPL 3.0 协议开源
|
31
onefile/file_reader.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
// main.cpp
|
||||
// author: Wang Zhiyu
|
||||
// SFIS C++ Project
|
||||
#include <bits/stdc++.h>
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char *argv[]){
|
||||
fstream config;
|
||||
config.open(argv[1], ios::in);
|
||||
if(config){
|
||||
cout << "Reading Data" << endl;
|
||||
vector<string> data;
|
||||
string tmp;
|
||||
while(getline(config,tmp)){
|
||||
data.push_back(tmp);
|
||||
}
|
||||
cout << "Redirect to terminal:" << endl;
|
||||
for(int i = 0;i < data.size();i++){
|
||||
cout << data[i] << endl;
|
||||
}
|
||||
config.close();
|
||||
}
|
||||
else{
|
||||
cout << "File NOT Found" << endl;
|
||||
}
|
||||
cout << "Press any key to Continue...";
|
||||
cin.clear();
|
||||
cin.sync();
|
||||
cin.get();
|
||||
return 0;
|
||||
}
|
12
plane_fighting/README.md
Normal file
@ -0,0 +1,12 @@
|
||||
# Plane Fighting (plane_fighting)
|
||||
## 简介
|
||||
一个跨平台的简易"飞机大战"小游戏
|
||||
## 支持
|
||||
基于Python & PyGame 运行
|
||||
可通过 Buildozer 打包为移动应用
|
||||
## 协议
|
||||
图标库(./images/)来自 IconFont
|
||||
音效库(./sound/)来自网络
|
||||
字体库(./font)来自 Ubuntu
|
||||
相应的版权归作者所有
|
||||
本目录中其他所有的源代码文件根据 GPL 3.0 协议开源
|
427
plane_fighting/buildozer.spec
Normal file
@ -0,0 +1,427 @@
|
||||
[app]
|
||||
|
||||
# (str) Title of your application
|
||||
title = Plane Fighting
|
||||
|
||||
# (str) Package name
|
||||
package.name = plane_fighting
|
||||
|
||||
# (str) Package domain (needed for android/ios packaging)
|
||||
package.domain = ga.imwangzhiyu
|
||||
|
||||
# (str) Source code where the main.py live
|
||||
source.dir = .
|
||||
|
||||
# (list) Source files to include (let empty to include all the files)
|
||||
source.include_exts = py,png,ogg,wav,ttf,dat
|
||||
|
||||
# (list) List of inclusions using pattern matching
|
||||
source.include_patterns = font/*,sound/*,images/*,record.dat
|
||||
|
||||
# (list) Source files to exclude (let empty to not exclude anything)
|
||||
#source.exclude_exts = spec
|
||||
|
||||
# (list) List of directory to exclude (let empty to not exclude anything)
|
||||
#source.exclude_dirs = tests, bin, venv
|
||||
|
||||
# (list) List of exclusions using pattern matching
|
||||
# Do not prefix with './'
|
||||
#source.exclude_patterns = license,images/*/*.jpg
|
||||
|
||||
# (str) Application versioning (method 1)
|
||||
version = 0.1
|
||||
|
||||
# (str) Application versioning (method 2)
|
||||
# version.regex = __version__ = ['"](.*)['"]
|
||||
# version.filename = %(source.dir)s/main.py
|
||||
|
||||
# (list) Application requirements
|
||||
# comma separated e.g. requirements = sqlite3,kivy
|
||||
requirements = python3,pygame
|
||||
|
||||
# (str) Custom source folders for requirements
|
||||
# Sets custom source for any requirements with recipes
|
||||
# requirements.source.kivy = ../../kivy
|
||||
|
||||
# (str) Presplash of the application
|
||||
#presplash.filename = %(source.dir)s/data/presplash.png
|
||||
|
||||
# (str) Icon of the application
|
||||
icon.filename = %(source.dir)s/images/icon.png
|
||||
|
||||
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
|
||||
orientation = portrait
|
||||
|
||||
# (list) List of service to declare
|
||||
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
|
||||
|
||||
#
|
||||
# OSX Specific
|
||||
#
|
||||
|
||||
#
|
||||
# author = © Copyright Info
|
||||
|
||||
# change the major version of python used by the app
|
||||
osx.python_version = 3
|
||||
|
||||
# Kivy version to use
|
||||
osx.kivy_version = 1.9.1
|
||||
|
||||
#
|
||||
# Android specific
|
||||
#
|
||||
|
||||
# (bool) Indicate if the application should be fullscreen or not
|
||||
fullscreen = 0
|
||||
|
||||
# (string) Presplash background color (for android toolchain)
|
||||
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
|
||||
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
|
||||
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
|
||||
# olive, purple, silver, teal.
|
||||
#android.presplash_color = #FFFFFF
|
||||
|
||||
# (string) Presplash animation using Lottie format.
|
||||
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
|
||||
# for general documentation.
|
||||
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
|
||||
#android.presplash_lottie = "path/to/lottie/file.json"
|
||||
|
||||
# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
|
||||
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
|
||||
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
|
||||
|
||||
# (list) Permissions
|
||||
#android.permissions = INTERNET
|
||||
|
||||
# (list) features (adds uses-feature -tags to manifest)
|
||||
#android.features = android.hardware.usb.host
|
||||
|
||||
# (int) Target Android API, should be as high as possible.
|
||||
#android.api = 27
|
||||
|
||||
# (int) Minimum API your APK / AAB will support.
|
||||
#android.minapi = 21
|
||||
|
||||
# (int) Android SDK version to use
|
||||
#android.sdk = 20
|
||||
|
||||
# (str) Android NDK version to use
|
||||
#android.ndk = 19b
|
||||
|
||||
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
|
||||
#android.ndk_api = 21
|
||||
|
||||
# (bool) Use --private data storage (True) or --dir public storage (False)
|
||||
#android.private_storage = True
|
||||
|
||||
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
|
||||
#android.ndk_path =
|
||||
|
||||
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
|
||||
#android.sdk_path =
|
||||
|
||||
# (str) ANT directory (if empty, it will be automatically downloaded.)
|
||||
#android.ant_path =
|
||||
|
||||
# (bool) If True, then skip trying to update the Android sdk
|
||||
# This can be useful to avoid excess Internet downloads or save time
|
||||
# when an update is due and you just want to test/build your package
|
||||
# android.skip_update = False
|
||||
|
||||
# (bool) If True, then automatically accept SDK license
|
||||
# agreements. This is intended for automation only. If set to False,
|
||||
# the default, you will be shown the license when first running
|
||||
# buildozer.
|
||||
# android.accept_sdk_license = False
|
||||
|
||||
# (str) Android entry point, default is ok for Kivy-based app
|
||||
#android.entrypoint = org.kivy.android.PythonActivity
|
||||
|
||||
# (str) Full name including package path of the Java class that implements Android Activity
|
||||
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
|
||||
#android.activity_class_name = org.kivy.android.PythonActivity
|
||||
|
||||
# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
|
||||
# use that parameter to provide a filename from where to load your custom XML code
|
||||
#android.extra_manifest_xml = ./src/android/extra_manifest.xml
|
||||
|
||||
# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
|
||||
# use that parameter to provide a filename from where to load your custom XML arguments:
|
||||
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
|
||||
|
||||
# (str) Full name including package path of the Java class that implements Python Service
|
||||
# use that parameter to set custom Java class instead of PythonService
|
||||
#android.service_class_name = org.kivy.android.PythonService
|
||||
|
||||
# (str) Android app theme, default is ok for Kivy-based app
|
||||
# android.apptheme = "@android:style/Theme.NoTitleBar"
|
||||
|
||||
# (list) Pattern to whitelist for the whole project
|
||||
#android.whitelist =
|
||||
|
||||
# (str) Path to a custom whitelist file
|
||||
#android.whitelist_src =
|
||||
|
||||
# (str) Path to a custom blacklist file
|
||||
#android.blacklist_src =
|
||||
|
||||
# (list) List of Java .jar files to add to the libs so that pyjnius can access
|
||||
# their classes. Don't add jars that you do not need, since extra jars can slow
|
||||
# down the build process. Allows wildcards matching, for example:
|
||||
# OUYA-ODK/libs/*.jar
|
||||
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
|
||||
|
||||
# (list) List of Java files to add to the android project (can be java or a
|
||||
# directory containing the files)
|
||||
#android.add_src =
|
||||
|
||||
# (list) Android AAR archives to add
|
||||
#android.add_aars =
|
||||
|
||||
# (list) Put these files or directories in the apk assets directory.
|
||||
# Either form may be used, and assets need not be in 'source.include_exts'.
|
||||
# 1) android.add_assets = source_asset_relative_path
|
||||
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
|
||||
#android.add_assets =
|
||||
|
||||
# (list) Gradle dependencies to add
|
||||
#android.gradle_dependencies =
|
||||
|
||||
# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
|
||||
# contains an 'androidx' package, or any package from Kotlin source.
|
||||
# android.enable_androidx requires android.api >= 28
|
||||
#android.enable_androidx = False
|
||||
|
||||
# (list) add java compile options
|
||||
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
|
||||
# see https://developer.android.com/studio/write/java8-support for further information
|
||||
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
|
||||
|
||||
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
|
||||
# please enclose in double quotes
|
||||
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
|
||||
#android.add_gradle_repositories =
|
||||
|
||||
# (list) packaging options to add
|
||||
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
|
||||
# can be necessary to solve conflicts in gradle_dependencies
|
||||
# please enclose in double quotes
|
||||
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
|
||||
#android.add_packaging_options =
|
||||
|
||||
# (list) Java classes to add as activities to the manifest.
|
||||
#android.add_activities = com.example.ExampleActivity
|
||||
|
||||
# (str) OUYA Console category. Should be one of GAME or APP
|
||||
# If you leave this blank, OUYA support will not be enabled
|
||||
#android.ouya.category = GAME
|
||||
|
||||
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
|
||||
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
|
||||
|
||||
# (str) XML file to include as an intent filters in <activity> tag
|
||||
#android.manifest.intent_filters =
|
||||
|
||||
# (str) launchMode to set for the main activity
|
||||
#android.manifest.launch_mode = standard
|
||||
|
||||
# (list) Android additional libraries to copy into libs/armeabi
|
||||
#android.add_libs_armeabi = libs/android/*.so
|
||||
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
|
||||
#android.add_libs_arm64_v8a = libs/android-v8/*.so
|
||||
#android.add_libs_x86 = libs/android-x86/*.so
|
||||
#android.add_libs_mips = libs/android-mips/*.so
|
||||
|
||||
# (bool) Indicate whether the screen should stay on
|
||||
# Don't forget to add the WAKE_LOCK permission if you set this to True
|
||||
#android.wakelock = False
|
||||
|
||||
# (list) Android application meta-data to set (key=value format)
|
||||
#android.meta_data =
|
||||
|
||||
# (list) Android library project to add (will be added in the
|
||||
# project.properties automatically.)
|
||||
#android.library_references =
|
||||
|
||||
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
|
||||
#android.uses_library =
|
||||
|
||||
# (str) Android logcat filters to use
|
||||
#android.logcat_filters = *:S python:D
|
||||
|
||||
# (bool) Android logcat only display log for activity's pid
|
||||
#android.logcat_pid_only = False
|
||||
|
||||
# (str) Android additional adb arguments
|
||||
#android.adb_args = -H host.docker.internal
|
||||
|
||||
# (bool) Copy library instead of making a libpymodules.so
|
||||
#android.copy_libs = 1
|
||||
|
||||
# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
|
||||
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
|
||||
android.archs = arm64-v8a, armeabi-v7a
|
||||
|
||||
# (int) overrides automatic versionCode computation (used in build.gradle)
|
||||
# this is not the same as app version and should only be edited if you know what you're doing
|
||||
# android.numeric_version = 1
|
||||
|
||||
# (bool) enables Android auto backup feature (Android API >=23)
|
||||
android.allow_backup = True
|
||||
|
||||
# (str) XML file for custom backup rules (see official auto backup documentation)
|
||||
# android.backup_rules =
|
||||
|
||||
# (str) If you need to insert variables into your AndroidManifest.xml file,
|
||||
# you can do so with the manifestPlaceholders property.
|
||||
# This property takes a map of key-value pairs. (via a string)
|
||||
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
|
||||
# android.manifest_placeholders = [:]
|
||||
|
||||
# (bool) disables the compilation of py to pyc/pyo files when packaging
|
||||
# android.no-compile-pyo = True
|
||||
|
||||
# (str) The format used to package the app for release mode (aab or apk).
|
||||
# android.release_artifact = aab
|
||||
|
||||
#
|
||||
# Python for android (p4a) specific
|
||||
#
|
||||
|
||||
# (str) python-for-android URL to use for checkout
|
||||
#p4a.url =
|
||||
|
||||
# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
|
||||
#p4a.fork = kivy
|
||||
|
||||
# (str) python-for-android branch to use, defaults to master
|
||||
#p4a.branch = master
|
||||
|
||||
# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
|
||||
#p4a.commit = HEAD
|
||||
|
||||
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
|
||||
#p4a.source_dir =
|
||||
|
||||
# (str) The directory in which python-for-android should look for your own build recipes (if any)
|
||||
#p4a.local_recipes =
|
||||
|
||||
# (str) Filename to the hook for p4a
|
||||
#p4a.hook =
|
||||
|
||||
# (str) Bootstrap to use for android builds
|
||||
# p4a.bootstrap = sdl2
|
||||
|
||||
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
|
||||
#p4a.port =
|
||||
|
||||
# Control passing the --use-setup-py vs --ignore-setup-py to p4a
|
||||
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
|
||||
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
|
||||
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
|
||||
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
|
||||
#p4a.setup_py = false
|
||||
|
||||
# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
|
||||
#p4a.extra_args =
|
||||
|
||||
|
||||
#
|
||||
# iOS specific
|
||||
#
|
||||
|
||||
# (str) Path to a custom kivy-ios folder
|
||||
#ios.kivy_ios_dir = ../kivy-ios
|
||||
# Alternately, specify the URL and branch of a git checkout:
|
||||
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
|
||||
ios.kivy_ios_branch = master
|
||||
|
||||
# Another platform dependency: ios-deploy
|
||||
# Uncomment to use a custom checkout
|
||||
#ios.ios_deploy_dir = ../ios_deploy
|
||||
# Or specify URL and branch
|
||||
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
|
||||
ios.ios_deploy_branch = 1.10.0
|
||||
|
||||
# (bool) Whether or not to sign the code
|
||||
ios.codesign.allowed = false
|
||||
|
||||
# (str) Name of the certificate to use for signing the debug version
|
||||
# Get a list of available identities: buildozer ios list_identities
|
||||
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
|
||||
|
||||
# (str) The development team to use for signing the debug version
|
||||
#ios.codesign.development_team.debug = <hexstring>
|
||||
|
||||
# (str) Name of the certificate to use for signing the release version
|
||||
#ios.codesign.release = %(ios.codesign.debug)s
|
||||
|
||||
# (str) The development team to use for signing the release version
|
||||
#ios.codesign.development_team.release = <hexstring>
|
||||
|
||||
# (str) URL pointing to .ipa file to be installed
|
||||
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
|
||||
#ios.manifest.app_url =
|
||||
|
||||
# (str) URL pointing to an icon (57x57px) to be displayed during download
|
||||
# This option should be defined along with `app_url` and `full_size_image_url` options.
|
||||
#ios.manifest.display_image_url =
|
||||
|
||||
# (str) URL pointing to a large icon (512x512px) to be used by iTunes
|
||||
# This option should be defined along with `app_url` and `display_image_url` options.
|
||||
#ios.manifest.full_size_image_url =
|
||||
|
||||
|
||||
[buildozer]
|
||||
|
||||
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
|
||||
log_level = 2
|
||||
|
||||
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
|
||||
warn_on_root = 1
|
||||
|
||||
# (str) Path to build artifact storage, absolute or relative to spec file
|
||||
# build_dir = ./.buildozer
|
||||
|
||||
# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
|
||||
# bin_dir = ./bin
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# List as sections
|
||||
#
|
||||
# You can define all the "list" as [section:key].
|
||||
# Each line will be considered as a option to the list.
|
||||
# Let's take [app] / source.exclude_patterns.
|
||||
# Instead of doing:
|
||||
#
|
||||
#[app]
|
||||
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
|
||||
#
|
||||
# This can be translated into:
|
||||
#
|
||||
#[app:source.exclude_patterns]
|
||||
#license
|
||||
#data/audio/*.wav
|
||||
#data/images/original/*
|
||||
#
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Profiles
|
||||
#
|
||||
# You can extend section / key with a profile
|
||||
# For example, you want to deploy a demo version of your application without
|
||||
# HD content. You could first change the title to add "(demo)" in the name
|
||||
# and extend the excluded directories to remove the HD content.
|
||||
#
|
||||
#[app@demo]
|
||||
#title = My Application (demo)
|
||||
#
|
||||
#[app:source.exclude_patterns@demo]
|
||||
#images/hd/*
|
||||
#
|
||||
# Then, invoke the command line with the "demo" profile:
|
||||
#
|
||||
#buildozer --profile demo android debug
|
45
plane_fighting/bullet.py
Normal file
@ -0,0 +1,45 @@
|
||||
import pygame,os
|
||||
|
||||
abspath = os.getcwd() + "/"
|
||||
class Bullet1(pygame.sprite.Sprite):
|
||||
def __init__(self, position):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load(abspath + "images/bullet1.png").convert_alpha()
|
||||
self.rect = self.image.get_rect()
|
||||
self.rect.left, self.rect.top = position
|
||||
self.speed = 11
|
||||
self.active = False
|
||||
self.mask = pygame.mask.from_surface(self.image)
|
||||
|
||||
def move(self):
|
||||
self.rect.top -= self.speed
|
||||
|
||||
if self.rect.top < 0:
|
||||
self.active = False
|
||||
|
||||
def reset(self, position):
|
||||
self.rect.left, self.rect.top = position
|
||||
self.active = True
|
||||
|
||||
class Bullet2(pygame.sprite.Sprite):
|
||||
def __init__(self, position):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load(abspath + "images/bullet2.png").convert_alpha()
|
||||
self.rect = self.image.get_rect()
|
||||
self.rect.left, self.rect.top = position
|
||||
self.speed = 14#14
|
||||
self.active = False
|
||||
self.mask = pygame.mask.from_surface(self.image)
|
||||
|
||||
def move(self):
|
||||
self.rect.top -= self.speed
|
||||
|
||||
if self.rect.top < 0:
|
||||
self.active = False
|
||||
|
||||
def reset(self, position):
|
||||
self.rect.left, self.rect.top = position
|
||||
self.active = True
|
||||
|
118
plane_fighting/enemy.py
Normal file
@ -0,0 +1,118 @@
|
||||
import pygame,os
|
||||
from random import *
|
||||
abspath = os.getcwd() + "/"
|
||||
class SmallEnemy(pygame.sprite.Sprite):
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load(abspath + "images/enemy1.png").convert_alpha()
|
||||
self.destroy_images = []
|
||||
self.destroy_images.extend([\
|
||||
pygame.image.load(abspath + "images/enemy1_down1.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy1_down2.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy1_down3.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy1_down4.png").convert_alpha() \
|
||||
])
|
||||
self.rect = self.image.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
||||
self.speed = 2
|
||||
self.active = True
|
||||
self.rect.left, self.rect.top = \
|
||||
randint(0, self.width - self.rect.width), \
|
||||
randint(-5 * self.height, 0)
|
||||
self.mask = pygame.mask.from_surface(self.image)
|
||||
|
||||
def move(self):
|
||||
if self.rect.top < self.height:
|
||||
self.rect.top += self.speed
|
||||
else:
|
||||
self.reset()
|
||||
|
||||
def reset(self):
|
||||
self.active = True
|
||||
self.rect.left, self.rect.top = \
|
||||
randint(0, self.width - self.rect.width), \
|
||||
randint(-5 * self.height, 0)
|
||||
|
||||
|
||||
class MidEnemy(pygame.sprite.Sprite):
|
||||
energy = 8
|
||||
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image = pygame.image.load(abspath + "images/enemy2.png").convert_alpha()
|
||||
self.image_hit = pygame.image.load(abspath + "images/enemy2_hit.png").convert_alpha()
|
||||
self.destroy_images = []
|
||||
self.destroy_images.extend([\
|
||||
pygame.image.load(abspath + "images/enemy2_down1.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy2_down2.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy2_down3.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy2_down4.png").convert_alpha() \
|
||||
])
|
||||
self.rect = self.image.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
||||
self.speed = 1
|
||||
self.active = True
|
||||
self.rect.left, self.rect.top = \
|
||||
randint(0, self.width - self.rect.width), \
|
||||
randint(-10 * self.height, -self.height)
|
||||
self.mask = pygame.mask.from_surface(self.image)
|
||||
self.energy = MidEnemy.energy
|
||||
self.hit = False
|
||||
|
||||
def move(self):
|
||||
if self.rect.top < self.height:
|
||||
self.rect.top += self.speed
|
||||
else:
|
||||
self.reset()
|
||||
|
||||
def reset(self):
|
||||
self.active = True
|
||||
self.energy = MidEnemy.energy
|
||||
self.rect.left, self.rect.top = \
|
||||
randint(0, self.width - self.rect.width), \
|
||||
randint(-10 * self.height, -self.height)
|
||||
|
||||
|
||||
class BigEnemy(pygame.sprite.Sprite):
|
||||
energy = 20
|
||||
|
||||
def __init__(self, bg_size):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
self.image1 = pygame.image.load(abspath + "images/enemy3_n1.png").convert_alpha()
|
||||
self.image2 = pygame.image.load(abspath + "images/enemy3_n2.png").convert_alpha()
|
||||
self.image_hit = pygame.image.load(abspath + "images/enemy3_hit.png").convert_alpha()
|
||||
self.destroy_images = []
|
||||
self.destroy_images.extend([\
|
||||
pygame.image.load(abspath + "images/enemy3_down1.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy3_down2.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy3_down3.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy3_down4.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy3_down5.png").convert_alpha(), \
|
||||
pygame.image.load(abspath + "images/enemy3_down6.png").convert_alpha() \
|
||||
])
|
||||
self.rect = self.image1.get_rect()
|
||||
self.width, self.height = bg_size[0], bg_size[1]
|
||||
self.speed = 1
|
||||
self.active = True
|
||||
self.rect.left, self.rect.top = \
|
||||
randint(0, self.width - self.rect.width), \
|
||||
randint(-15 * self.height, -5 * self.height)
|
||||
self.mask = pygame.mask.from_surface(self.image1)
|
||||
self.energy = BigEnemy.energy
|
||||
self.hit = False
|
||||
|
||||
def move(self):
|
||||
if self.rect.top < self.height:
|
||||
self.rect.top += self.speed
|
||||
else:
|
||||
self.reset()
|
||||
|
||||
def reset(self):
|
||||
self.active = True
|
||||
self.energy = BigEnemy.energy
|
||||
self.rect.left, self.rect.top = \
|
||||
randint(0, self.width - self.rect.width), \
|
||||
randint(-15 * self.height, -5 * self.height)
|
BIN
plane_fighting/font/font-2.ttf
Normal file
BIN
plane_fighting/font/font.ttf
Normal file
BIN
plane_fighting/images/again.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
plane_fighting/images/background.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
plane_fighting/images/bomb.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
plane_fighting/images/bomb_supply.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
plane_fighting/images/bullet1.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
plane_fighting/images/bullet2.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
plane_fighting/images/bullet_supply.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
plane_fighting/images/enemy1.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
Plane_Fighting/images/enemy1_down.png → plane_fighting/images/enemy1_down1.png
Executable file → Normal file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
BIN
plane_fighting/images/enemy1_down2.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
plane_fighting/images/enemy1_down3.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
plane_fighting/images/enemy1_down4.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
plane_fighting/images/enemy2.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
plane_fighting/images/enemy2_down1.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
plane_fighting/images/enemy2_down2.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
plane_fighting/images/enemy2_down3.png
Normal file
After Width: | Height: | Size: 2.3 KiB |