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55
plane_fighting/myplane.py
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55
plane_fighting/myplane.py
Normal file
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import pygame,os
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abspath = os.getcwd() + "/"
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class MyPlane(pygame.sprite.Sprite):
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def __init__(self, bg_size):
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pygame.sprite.Sprite.__init__(self)
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self.image1 = pygame.image.load(abspath + "images/me1.png").convert_alpha()
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self.image2 = pygame.image.load(abspath + "images/me2.png").convert_alpha()
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self.destroy_images = []
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self.destroy_images.extend([\
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pygame.image.load(abspath + "images/me_destroy_1.png").convert_alpha(), \
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pygame.image.load(abspath + "images/me_destroy_2.png").convert_alpha(), \
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pygame.image.load(abspath + "images/me_destroy_3.png").convert_alpha(), \
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pygame.image.load(abspath + "images/me_destroy_4.png").convert_alpha() \
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])
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self.rect = self.image1.get_rect()
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self.width, self.height = bg_size[0], bg_size[1]
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self.rect.left, self.rect.top = \
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(self.width - self.rect.width) // 2, \
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self.height - self.rect.height - 60
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self.speed = 10
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self.active = True
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self.invincible = False
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self.mask = pygame.mask.from_surface(self.image1)
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def moveUp(self):
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if self.rect.top > 0:
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self.rect.top -= self.speed
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else:
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self.rect.top = 0
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def moveDown(self):
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if self.rect.bottom < self.height - 60:
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self.rect.top += self.speed
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else:
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self.rect.bottom = self.height - 60
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def moveLeft(self):
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if self.rect.left > 0:
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self.rect.left -= self.speed
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else:
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self.rect.left = 0
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def moveRight(self):
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if self.rect.right < self.width:
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self.rect.left += self.speed
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else:
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self.rect.right = self.width
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def reset(self):
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self.rect.left, self.rect.top = \
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(self.width - self.rect.width) // 2, \
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self.height - self.rect.height - 60
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self.active = True
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self.invincible = True
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