minor VGL improvements
This commit is contained in:
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bce75a1727
commit
890543e3c1
@ -9,7 +9,6 @@ horizontal_indicator:
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ends: [(0.4, 0.5), (0.6, 0.5)]
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ends: [(0.4, 0.5), (0.6, 0.5)]
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color: green
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color: green
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- type: line
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- type: line
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status: static
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args:
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args:
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ends: [(0.4, 0.5), (0.6, 0.5)]
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ends: [(0.4, 0.5), (0.6, 0.5)]
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color: green
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color: green
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@ -3,23 +3,33 @@ import time
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window = None
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window = None
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def horizontal_indicator():
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def horizontal_indicator():
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global window
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global window
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frame = vgl.Frame().attach(window, (0, 0), "Horizontal Indicator")
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frame = vgl.Frame().attach(window_object=window, poscale=(0, 0), clone_name="Horizontal Indicator")
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vgl.elements.Line(ends=[(0.4, 0.5), (0.6, 0.5)], color="green").attach(frame)
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vgl.elements.Line(ends=[(0.4, 0.5), (0.6, 0.5)], color="green").attach(frame_object=frame)
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pass
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pass
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def marking_lines():
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global window
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frame = vgl.Frame().attach(window_object=window, poscale=(0,0), clone_name="Marking Line")
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for i in range(0, 24):
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vgl.elements.Line(ends=[(0, i/24), (1, i/24)], color="green").attach(frame_object=frame)
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for i in range(0, 32):
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vgl.elements.Line(ends=[(i/32, 0), (i/32, 1)], color="green").attach(frame_object=frame)
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def console():
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def console():
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print("You've entered Pulsar's command console, an embbedded Python interpreter for debugging & testing")
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print("You've entered Pulsar's command console, an embbedded Python interpreter for debugging & testing")
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while True:
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while True:
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try:
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try:
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exec(input(">>> "))
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exec(input(prompt=">>> "))
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except:
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except:
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print("An error caused & captured")
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print("An error caused & captured")
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if __name__ == '__main__':
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if __name__ == '__main__':
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print("Welcome to AiraPulsar Client")
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print("Welcome to AiraPulsar Client")
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window = vgl.Window(title="Pulsar", size=(1600, 800))
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window = vgl.Window(title="Pulsar", size=(1024, 768))
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window.start()
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window.start()
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horizontal_indicator()
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horizontal_indicator()
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marking_lines()
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#console()
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#console()
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time.sleep(3)
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input("任意键以退出")
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window.kill()
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window.kill()
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exit()
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exit()
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86
pulsar/t.py
Normal file
86
pulsar/t.py
Normal file
@ -0,0 +1,86 @@
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import pygame
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pygame.init()
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width, screen_height))
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pygame.display.set_caption("Pygame All Events Example")
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font = pygame.font.Font(None, 30)
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event_log = []
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running = True
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while running:
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for event in pygame.event.get():
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event_log.insert(0, f"Event: {pygame.event.event_name(event.type)} - {event.__dict__}")
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if len(event_log) > 10: # Keep only the last 10 events for display
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event_log.pop()
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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print(f"KEYDOWN: Key={pygame.key.name(event.key)}, Modifiers={event.mod}, Unicode='{event.unicode}', Scancode={event.scancode}")
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elif event.type == pygame.KEYUP:
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print(f"KEYUP: Key={pygame.key.name(event.key)}, Modifiers={event.mod}")
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elif event.type == pygame.MOUSEMOTION:
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print(f"MOUSEMOTION: Pos={event.pos}, Relative={event.rel}, Buttons={event.buttons}")
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elif event.type == pygame.MOUSEBUTTONDOWN:
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print(f"MOUSEBUTTONDOWN: Pos={event.pos}, Button={event.button}")
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elif event.type == pygame.MOUSEBUTTONUP:
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print(f"MOUSEBUTTONUP: Pos={event.pos}, Button={event.button}")
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elif hasattr(pygame, 'MOUSEWHEEL') and event.type == pygame.MOUSEWHEEL:
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print(f"MOUSEWHEEL:X={event.x}, Y={event.y}, Precise X={event.precise_x}, Precise Y={event.precise_y}, Flipped={event.flipped}")
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elif event.type == pygame.ACTIVEEVENT:
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print(f"ACTIVEEVENT: Gain={event.gain}, State={event.state}")
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elif event.type == pygame.VIDEORESIZE:
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print(f"VIDEORESIZE: Size=({event.w}, {event.h})")
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screen = pygame.display.set_mode(event.size, pygame.RESIZABLE)
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elif event.type == pygame.VIDEOEXPOSE:
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print("VIDEOEXPOSE")
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elif hasattr(pygame, 'WINDOWEVENT') and event.type == pygame.WINDOWEVENT:
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print(f"WINDOWEVENT: Event={pygame.event.event_name(event.event)}, Data1={event.data1}, Data2={event.data2}")
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elif pygame.joystick.get_count() > 0:
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for i in range(pygame.joystick.get_count()):
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joystick = pygame.joystick.Joystick(i)
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joystick.init()
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if event.type == pygame.JOYAXISMOTION and event.joy == joystick.get_id():
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print(f"JOYAXISMOTION (Joystick {joystick.get_id()}): Axis={event.axis}, Value={event.value}")
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elif event.type == pygame.JOYBALLMOTION and event.joy == joystick.get_id():
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print(f"JOYBALLMOTION (Joystick {joystick.get_id()}): Ball={event.ball}, Relative={event.rel}")
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elif event.type == pygame.JOYHATMOTION and event.joy == joystick.get_id():
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print(f"JOYHATMOTION (Joystick {joystick.get_id()}): Hat={event.hat}, Value={event.value}")
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elif event.type == pygame.JOYBUTTONDOWN and event.joy == joystick.get_id():
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print(f"JOYBUTTONDOWN (Joystick {joystick.get_id()}): Button={event.button}")
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elif event.type == pygame.JOYBUTTONUP and event.joy == joystick.get_id():
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print(f"JOYBUTTONUP (Joystick {joystick.get_id()}): Button={event.button}")
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elif event.type >= pygame.USEREVENT:
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print(f"USEREVENT: Type={event.type}, Data={event.__dict__}")
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elif hasattr(pygame, 'TEXTINPUT') and event.type == pygame.TEXTINPUT:
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print(f"TEXTINPUT: Text='{event.text}'")
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elif hasattr(pygame, 'TEXTEDITING') and event.type == pygame.TEXTEDITING:
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print(f"TEXTEDITING: Text='{event.text}', Start={event.start}, Length={event.length}")
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elif hasattr(pygame, 'FINGERDOWN') and event.type == pygame.FINGERDOWN:
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print(f"FINGERDOWN: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'FINGERUP') and event.type == pygame.FINGERUP:
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print(f"FINGERUP: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'FINGERMOTION') and event.type == pygame.FINGERMOTION:
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print(f"FINGERMOTION: Finger ID={event.finger_id}, Pos={event.pos}, Delta={event.delta}, Pressure={event.pressure}")
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elif hasattr(pygame, 'AUDIODEVICEADDED') and event.type == pygame.AUDIODEVICEADDED:
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print(f"AUDIODEVICEADDED: Which={event.which}, Is Capture={event.iscapture}")
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elif hasattr(pygame, 'AUDIODEVICEREMOVED') and event.type == pygame.AUDIODEVICEREMOVED:
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print(f"AUDIODEVICEREMOVED: Which={event.which}, Is Capture={event.iscapture}")
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elif event.type == pygame.SYSWMEVENT:
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print(f"SYSWMEVENT: Message={event.msg}, Data1={event.data1}, Data2={event.data2}")
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screen.fill((255, 255, 255)) # Fill the screen with white
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y_offset = 10
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for log_entry in event_log:
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text_surface = font.render(log_entry, True, (0, 0, 0))
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screen.blit(text_surface, (10, y_offset))
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y_offset += 20
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pygame.display.flip()
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pygame.quit()
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Binary file not shown.
85
vgl/main.py
85
vgl/main.py
@ -23,7 +23,67 @@ class Aux():
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return (round(arg[0] * base[0]), round(arg[1] * base[1]))
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return (round(arg[0] * base[0]), round(arg[1] * base[1]))
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if len(arg) == 4:
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if len(arg) == 4:
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return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
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return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
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def eventproc(events_dict, event):
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"""events = {
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"cursor": {
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"position": (15,12),
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"relative": (13,11),
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"poscale": (0.1,0.5),
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"relscale": (0.05,0.1),
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},
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"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
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"click": [1, 2], # 被按下的按钮
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"focus": 1, # 或 0
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"key": ["ctrl", "k"]
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}"""
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if event.type == pygame.MOUSEMOTION:
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events_dict.setdefault("cursor", {})["position"] = event.pos
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events_dict.setdefault("cursor", {})["relative"] = event.rel
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events_dict.setdefault("cursor", {})["poscale"] = (event.pos[0] / screen_width, event.pos[1] / screen_height)
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events_dict.setdefault("cursor", {})["relscale"] = (event.rel[0] / screen_width, event.rel[1] / screen_height)
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elif event.type == pygame.MOUSEWHEEL:
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if "wheel" not in events_dict:
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events_dict["wheel"] = 0
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events_dict["wheel"] += event.y # 远离用户为正,靠近为负
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elif event.type == pygame.MOUSEBUTTONDOWN:
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events_dict.setdefault("click", []).append(event.button)
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elif event.type == pygame.MOUSEBUTTONUP:
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if "click" in events_dict and event.button in events_dict["click"]:
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events_dict["click"].remove(event.button)
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elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_GAINED') and event.event == pygame.WINDOWEVENT_FOCUS_GAINED:
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events_dict["focus"] = 1
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elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_LOST') and event.event == pygame.WINDOWEVENT_FOCUS_LOST:
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events_dict["focus"] = 0
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elif event.type == pygame.KEYDOWN:
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keys = events_dict.setdefault("key", [])
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key_name = pygame.key.name(event.key).lower()
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# 简单的修饰键处理,可以根据需要扩展
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if key_name in ["left ctrl", "right ctrl"]:
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if "ctrl" not in keys:
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keys.append("ctrl")
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elif key_name in ["left shift", "right shift"]:
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if "shift" not in keys:
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keys.append("shift")
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elif key_name in ["left alt", "right alt"]:
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if "alt" not in keys:
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keys.append("alt")
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elif len(key_name) == 1: # 处理字母和数字
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keys.append(key_name)
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elif event.type == pygame.KEYUP:
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if "key" in events_dict:
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key_name = pygame.key.name(event.key).lower()
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if key_name in ["left ctrl", "right ctrl"] and "ctrl" in events_dict["key"]:
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events_dict["key"].remove("ctrl")
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elif key_name in ["left shift", "right shift"] and "shift" in events_dict["key"]:
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events_dict["key"].remove("shift")
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elif key_name in ["left alt", "right alt"] and "alt" in events_dict["key"]:
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events_dict["key"].remove("alt")
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elif len(key_name) == 1 and key_name in events_dict["key"]:
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events_dict["key"].remove(key_name)
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else:
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print("不重要事件")
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return 0
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return 1
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class Element(object):
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class Element(object):
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is_hide = False
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is_hide = False
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is_template = True
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is_template = True
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@ -81,6 +141,18 @@ class Frame(object):
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class Window(object):
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class Window(object):
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frames = dict()
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frames = dict()
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events = {
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"cursor": {
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"position": (15,12),
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"relative": (13,11),
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"poscale": (0.1,0.5),
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"relscale": (0.05,0.1),
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},
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"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
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"click": [1, 2], # 被按下的按钮
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"focus": 1, # 或 0
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"key": ["ctrl", "k"]
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}
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def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
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def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
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self.title = title
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self.title = title
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self.size = size
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self.size = size
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@ -101,8 +173,19 @@ class Window(object):
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.running = 0
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self.running = 0
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if_matters = Aux.eventproc(self.events, event.type)
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if if_matters:
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pass # 消息式调用
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for i in self.frames.values():
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for i in self.frames.values():
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i.render()
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i.render()
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pygame.display.flip()
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pygame.display.flip()
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pygame.time.delay(10)
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pygame.time.delay(10)
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pygame.quit()
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pygame.quit()
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def observer(self):
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def decorator(func):
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def wrapper(*args, **kwargs):
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print("注册观察者")
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result = func(info=self.event, *args, **kwargs) # 调用原始函数
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return result
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return wrapper
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return decorator
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