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vgl/README.md
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vgl/README.md
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# VGL - 矢量图形渲染库
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vgl/__init__.py
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vgl/__init__.py
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import os
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os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "True"
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from .main import *
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from . import basic_elements as elements
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version = '0.1.0'
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print(f"Powered by Vector Graphic Layer, version {version}")
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vgl/__pycache__/__init__.cpython-312.pyc
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vgl/__pycache__/__init__.cpython-312.pyc
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vgl/__pycache__/basic.cpython-312.pyc
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vgl/__pycache__/basic.cpython-312.pyc
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vgl/__pycache__/basic_elements.cpython-312.pyc
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vgl/__pycache__/basic_elements.cpython-312.pyc
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vgl/__pycache__/main.cpython-312.pyc
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vgl/__pycache__/main.cpython-312.pyc
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vgl/__pycache__/vgllib.cpython-312.pyc
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vgl/__pycache__/vgllib.cpython-312.pyc
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vgl/basic_elements.py
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vgl/basic_elements.py
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from vgl.main import *
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import pygame
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import time
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class Line(Element):
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def __init__(self, ends = [(0.1, 0.1), (0.2, 0.2)], color = "#ffffff"):
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self.color = color
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self.ends = ends
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def move(self, delta, duration):
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self.add_task(group = "move", start_time = Aux.gettime(), duration = duration, delta = delta)
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def update(self):
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for i in self.tasks.get("move", []):
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self.teleport(Aux.tuple_scale(tup = i['delta'], mul = Aux.getprogress(i)))
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def render(self):
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pygame.draw.aaline(self.attached_frame.surface, self.color, Aux.pixelizer(self.ends[0], self.attached_window), Aux.pixelizer(self.ends[1], self.attached_window))
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class Rect(Element):
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def __init__(self, nw_posc=(0.1, 0.1), se_posc=(0.2,0.2), color = "#114514", width = 0): # non-0 for "frame"
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self.color = color
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self.width = width
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self.rect = (nw_posc[0], nw_posc[1], se_posc[0], se_posc[1])
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def move(self, delta, duration):
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self.add_task(group = "move", start_time = Aux.gettime(), duration = duration, delta = delta)
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def update(self):
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for i in self.tasks.get("move", []):
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self.teleport(Aux.tuple_scale(tup = i['delta'], mul = Aux.getprogress(i)))
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def render(self):
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pygame.draw.rect(surface=self.attached_frame.surface, color=self.color, rect=Aux.pixelizer(self.rect, self.attached_window), width=self.width)
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class Graph:
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@staticmethod
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def rect(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
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pygame.draw.rect(frame.surface, color=color, rect=(pos[0], pos[1], size[0], size[1]), width=width)
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@staticmethod
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def line(frame, start_pos: tuple, end_pos: tuple, color: tuple = (255, 255, 255)):
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pygame.draw.aaline(frame.surface, color, start_pos, end_pos)
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@staticmethod
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def circle(frame, center: tuple, radius: int, color: tuple = (255, 255, 255), width: int = 0):
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pygame.draw.circle(frame.surface, color, center, radius, width)
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@staticmethod
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def ellipse(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
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rect=(pos[0], pos[1], size[0], size[1])
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pygame.draw.ellipse(frame.surface, color, rect, width)
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@staticmethod
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def polygon(frame, pointlist: list, color: tuple = (255, 255, 255), width: int = 0):
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pygame.draw.polygon(frame.surface, color, pointlist, width)
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@staticmethod
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def arc(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), start_angle: float = 0, stop_angle: float = 3.14, width: int = 1):
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rect=(pos[0], pos[1], size[0], size[1])
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pygame.draw.arc(frame.surface, color, rect, start_angle, stop_angle, width)
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@staticmethod
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def point(frame, pos: tuple, color: tuple = (255, 255, 255)):
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pygame.draw.point(frame.surface, color, pos)
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@staticmethod
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def lines(frame, pointlist: list, color: tuple = (255, 255, 255)):
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pygame.draw.aalines(frame.surface, color, closed=False, points=pointlist)
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@staticmethod
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def call(frame, method, **kwargs):
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if hasattr(Graph, method):
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getattr(Graph, method)(frame, **kwargs)
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else:
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print(f"方法 {method} 不存在")
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vgl/main.py
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vgl/main.py
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# Vector Graphics Library
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# vgllib.py
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import pygame
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import uuid
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import time
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import threading
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import copy
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class Aux():
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def gettime():
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return round(time.time(), 1)
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def getprogress(task):
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return (Aux.gettime() - task["start"] / task["duration"])
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def tuple_scale(tup, mul):
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return (tup[0]*mul, tup[1]*mul)
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def pixelizer(arg, base):
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if not isinstance(base, tuple):
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base = base.size
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if isinstance(arg, int):
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return arg * base
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else:
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if len(arg) == 2:
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return (round(arg[0] * base[0]), round(arg[1] * base[1]))
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if len(arg) == 4:
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return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
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class Element(object):
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is_hide = False
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is_template = True
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attached = None
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attached_frame = None
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attached_window = None
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tasks = dict()
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def __init__(self, name="Element"):
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self.name = name
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def attach(self, frame_object, clone_name=""):
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if clone_name == "":
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clone_name = str(uuid.uuid4())
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clone = copy.deepcopy(self)
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clone.is_template = False
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frame_object.elements[clone_name] = clone
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clone.attached_frame = frame_object
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clone.attached_window = frame_object.attached_window
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return clone
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def teleport(self, delta: tuple):
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if not self.is_template:
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pass
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def add_task(self, group, start_time, duration, **kwargs):
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if group not in self.tasks():
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self.tasks[group] = list()
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self.tasks[group].append({"start": start_time, "duration":duration, "para":kwargs})
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def render():
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print("未配置渲染器")
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pass
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def update():
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pass
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class Frame(object):
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surface = None
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elements = dict()
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is_hide = False
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is_template = True
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attached_window = None
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poscale: tuple = (0, 0) # 左上角, 对于每个实例的位置矢量
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def __init__(self, name="Frame"):
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self.name = name
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def attach(self, window_object, poscale, clone_name=""):
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if clone_name == "":
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clone_name = str(uuid.uuid4())
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clone = copy.deepcopy(self)
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clone.surface = pygame.Surface(window_object.size)
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clone.poscale = poscale
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clone.is_template = False
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clone.attached_window = window_object
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window_object.frames[clone_name] = clone
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return window_object.frames[clone_name]
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def render(self):
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for i in self.elements.values():
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i.render()
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self.attached_window.screen.blit(self.surface, self.poscale)
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class Window(object):
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frames = dict()
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def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
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self.title = title
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self.size = size
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self.running = 1
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pygame.init()
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self.screen = pygame.display.set_mode(size)
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pygame.display.set_caption(title)
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def set_title(self, title):
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self.title = title
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pygame.display.set_caption(title)
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def start(self):
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self.thr = threading.Thread(target=self.main_loop, name="main_loop")
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self.thr.start()
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def kill(self):
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self.running = 0
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def main_loop(self):
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while self.running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = 0
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for i in self.frames.values():
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i.render()
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pygame.display.flip()
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pygame.time.delay(10)
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pygame.quit()
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vgl/test.py
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vgl/test.py
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import pygame
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import sys
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# 初始化 Pygame
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pygame.init()
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# 设置窗口大小
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screen = pygame.display.set_mode((800, 600))
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# 设置颜色 (RGB)
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background_color = (255, 255, 255) # 白色背景
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line_color = (255, 0, 0) # 红色线条
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# 主循环
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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# 填充背景
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screen.fill(background_color)
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# 绘制抗锯齿线条
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pygame.draw.aaline(screen, line_color, (100, 100), (700, 500))
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# 更新显示
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pygame.display.flip()
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