2025-03-24 00:12:39 +08:00

189 lines
7.2 KiB
Python

# Vector Graphics Library
# vgllib.py
import pygame
import uuid
import time
import threading
import math
class Graph:
@staticmethod
def rect(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
pygame.draw.rect(frame.surface, color=color, rect=(pos[0], pos[1], size[0], size[1]), width=width)
@staticmethod
def line(frame, start_pos: tuple, end_pos: tuple, color: tuple = (255, 255, 255)):
pygame.draw.aaline(frame.surface, color, start_pos, end_pos)
@staticmethod
def circle(frame, center: tuple, radius: int, color: tuple = (255, 255, 255), width: int = 0):
pygame.draw.circle(frame.surface, color, center, radius, width)
@staticmethod
def ellipse(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), width: int = 0):
rect=(pos[0], pos[1], size[0], size[1])
pygame.draw.ellipse(frame.surface, color, rect, width)
@staticmethod
def polygon(frame, pointlist: list, color: tuple = (255, 255, 255), width: int = 0):
pygame.draw.polygon(frame.surface, color, pointlist, width)
@staticmethod
def arc(frame, pos: tuple = (0, 0), size: tuple = (1, 1), color: tuple = (255, 255, 255), start_angle: float = 0, stop_angle: float = 3.14, width: int = 1):
rect=(pos[0], pos[1], size[0], size[1])
pygame.draw.arc(frame.surface, color, rect, start_angle, stop_angle, width)
@staticmethod
def point(frame, pos: tuple, color: tuple = (255, 255, 255)):
pygame.draw.point(frame.surface, color, pos)
@staticmethod
def lines(frame, pointlist: list, color: tuple = (255, 255, 255)):
pygame.draw.aalines(frame.surface, color, closed=False, points=pointlist)
@staticmethod
def call(frame, method, **kwargs):
if hasattr(Graph, method):
getattr(Graph, method)(frame, **kwargs)
else:
print(f"方法 {method} 不存在")
class Frame(object):
components = dict()
components_stat = dict()
render_thread = None
motion_queue = list()
def __init__(self, name: str, size: tuple):
self.name = name
self.size = size
self.surface = pygame.Surface(size, flags=pygame.HWSURFACE)
self.is_hide = False
print("初始化子模块")
self.render_thread = threading.Thread(target=self.render)
print("启动图形渲染子线程")
self.render_thread.start()
def move(self, subname, direction, length, duration = 0, effect="linear"): # our powerful move!
# direction: 使用角度制, 以直角笛卡尔坐标系的x正半轴方向为0度, 逆时针为加, 接受负数
# length: 百分数
# duration: "动画"时间, 为0则即时
# effect: "动画"效果, linear为线性移动, 或许会在未来增加贝塞尔曲线
# TODO: 增加 bezier 曲线
if duration == 0:
self.components[subname]["pos"][0] += math.cos(math.radians(direction)) * length / 100 * self.size[0]
self.components[subname]["pos"][1] += math.sin(math.radians(direction)) * length / 100 * self.size[1]
return
self.motion_queue.append({"subname":subname, "direction":direction, "length":length, "start":round(time.time(), 1), "duration":duration, "effect":"linear"})
def render(self):
while 1:
rest = list()
while self.motion_queue:
i = self.motion_queue.pop(0) # 从队列的开头移除元素
self.move(subname=i['subname'], direction=i['direction'],
length=((time.time() - i['start']) / i['duration']) * i['length'],
duration=0)
if ((time.time() - i['start']) / i['duration']) > 0:
i['start'] = time.time()
i['duration'] -= (time.time() - i['start'])
rest.append(i)
self.draw_all()
self.motion_queue = rest
time.sleep(0.1)
def show(self, window, position: tuple):
if not self.is_hide:
window.blit(self.surface, position)
def set_visible(self, newstat=True):
self.is_hide = newstat
def set_position(self, newposition):
self.position = newposition
def register(self, subname="", attr=None):
if subname == "":
subname = uuid.uuid4()
# use percent of frame size instead of pixels :)
attr['pos'] = list(attr['pos'])
attr['pos'][0] = round(attr['pos'][0] / 100 * self.size[0])
attr['pos'][1] = round(attr['pos'][1] / 100 * self.size[1])
attr['size'] = list(attr['size'])
attr['size'][0] = round(attr['size'][0] / 100 * self.size[0])
attr['size'][1] = round(attr['size'][1] / 100 * self.size[1])
self.components[subname] = attr
self.components_stat[subname] = 1 # by default, not hiding
def draw(self, attr):
Graph.call(self, **attr)
def set_component_visible(self, subname, newstat):
self.components_stat[subname] = newstat
def draw_all(self):
for i in self.components.keys():
if self.components_stat[i]:
self.draw(self.components[i])
def refresh(self, color=(0,0,0)):
self.surface.fill(color)
def clear(self):
components = dict()
components_stat = dict()
def loads(self, grap_str):
# TODO: 将会重写 以替代不安全的 eval
self.register(subname="", attr=(eval(grap_str)))
def load(self, file="default.vgld", mode="a"):
# a: 增量加载 (默认)
# w: 覆盖式加载
# 文件扩展名: vgld (矢量图形层描述文件)
if mode == 'w':
self.clear()
with open(file=file, mode="r+", encoding="UTF-8") as f:
for i in f.readlines():
#print(i)
self.loads(i)
# 示例
if __name__ == "__main__":
frame = None
def grap():
global frame
pygame.init()
window = pygame.display.set_mode((1200, 900))
frame = Frame("Test", (1200, 900))
#frame.load()
frame.register(subname="test", attr={'method': 'rect', 'pos': (33, 33), 'size': (50, 50), 'color': (255, 255, 255)})
#frame.move(subname='test', direction=0, length=90, duration=1, effect="linear")
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
window.fill((0, 0, 0))
frame.show(window, (0, 0))
pygame.display.flip()
pygame.time.delay(10)
pygame.quit()
def debug():
global frame
while 1:
try:
e = input(">>>")
if e == "f":
e = "frame.move(subname='test', direction=0, length=3, duration=1, effect='linear')"
if e == "g":
e = "frame.move(subname='test', direction=180, length=3, duration=1, effect='linear')"
exec(e)
except:
print("ER")
grap_thd = threading.Thread(target=grap)
debug_thd = threading.Thread(target=debug)
grap_thd.start()
debug_thd.start()