This commit is contained in:
Wang Zhiyu 2025-03-24 00:12:39 +08:00
parent da3da80b17
commit 28986de6ea

View File

@ -4,6 +4,7 @@ import pygame
import uuid
import time
import threading
import math
class Graph:
@staticmethod
@ -50,26 +51,46 @@ class Graph:
class Frame(object):
components = dict()
components_stat = dict()
thread = None
motion_queue = None
render_thread = None
motion_queue = list()
def __init__(self, name: str, size: tuple):
self.name = name
self.size = size
self.surface = pygame.Surface(size, flags=pygame.HWSURFACE)
self.is_hide = False
print("初始化子模块")
self.thread = threading.Thread(target=self.render)
self.render_thread = threading.Thread(target=self.render)
print("启动图形渲染子线程")
self.render_thread.start()
def move(self, subname, direction, duration, effect="linear"): # our powerful move!
def move(self, subname, direction, length, duration = 0, effect="linear"): # our powerful move!
# direction: 使用角度制, 以直角笛卡尔坐标系的x正半轴方向为0度, 逆时针为加, 接受负数
# length: 百分数
# duration: "动画"时间, 为0则即时
# effect: "动画"效果, linear为线性移动, 或许会在未来增加贝塞尔曲线
# TODO: 增加 bezier 曲线
pass
if duration == 0:
self.components[subname]["pos"][0] += math.cos(math.radians(direction)) * length / 100 * self.size[0]
self.components[subname]["pos"][1] += math.sin(math.radians(direction)) * length / 100 * self.size[1]
return
self.motion_queue.append({"subname":subname, "direction":direction, "length":length, "start":round(time.time(), 1), "duration":duration, "effect":"linear"})
def render(self):
while 1:
rest = list()
while self.motion_queue:
i = self.motion_queue.pop(0) # 从队列的开头移除元素
self.move(subname=i['subname'], direction=i['direction'],
length=((time.time() - i['start']) / i['duration']) * i['length'],
duration=0)
if ((time.time() - i['start']) / i['duration']) > 0:
i['start'] = time.time()
i['duration'] -= (time.time() - i['start'])
rest.append(i)
self.draw_all()
self.motion_queue = rest
time.sleep(0.1)
def show(self, window, position: tuple):
if not self.is_hide:
@ -130,20 +151,39 @@ class Frame(object):
# 示例
if __name__ == "__main__":
pygame.init()
window = pygame.display.set_mode((800, 600))
frame = Frame("Test", (800, 600))
input()
frame.load()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
frame = None
def grap():
global frame
pygame.init()
window = pygame.display.set_mode((1200, 900))
frame = Frame("Test", (1200, 900))
#frame.load()
frame.register(subname="test", attr={'method': 'rect', 'pos': (33, 33), 'size': (50, 50), 'color': (255, 255, 255)})
#frame.move(subname='test', direction=0, length=90, duration=1, effect="linear")
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
window.fill((0, 0, 0))
frame.draw_all()
frame.show(window, (0, 0))
pygame.display.flip()
pygame.time.delay(10)
pygame.quit()
window.fill((0, 0, 0))
frame.show(window, (0, 0))
pygame.display.flip()
pygame.time.delay(10)
pygame.quit()
def debug():
global frame
while 1:
try:
e = input(">>>")
if e == "f":
e = "frame.move(subname='test', direction=0, length=3, duration=1, effect='linear')"
if e == "g":
e = "frame.move(subname='test', direction=180, length=3, duration=1, effect='linear')"
exec(e)
except:
print("ER")
grap_thd = threading.Thread(target=grap)
debug_thd = threading.Thread(target=debug)
grap_thd.start()
debug_thd.start()