2025-04-04 16:06:26 +08:00

89 lines
2.7 KiB
Python

# Vector Graphics Library
# vgllib.py
import pygame
import uuid
import time
import threading
import math
import copy
class Aux():
def gettime():
return round(time.time(), 1)
def getprogress(task):
return (Aux.gettime() - task["start"] / task["duration"])
def tuple_scale(tup, mul):
return (tup[0]*mul, tup[1]*mul)
class Element(object):
poscale: tuple = (0, 0)
is_hide = False
is_template = True
attached = None
tasks = dict()
def __init__(self, name="Element"):
self.name = name
def attach(self, clone_name, frame_object, poscale):
if clone_name == "":
clone_name = str(uuid.uuid4())
clone = copy.deepcopy(self)
clone.poscale = poscale
clone.is_template = False
frame_object.elements[clone_name] = clone
def teleport(self, delta: tuple):
if not self.is_template:
self.poscale[0] += delta[0]
self.poscale[1] += delta[1]
def add_task(self, group, start_time, duration, **kwargs):
if group not in self.tasks():
self.tasks[group] = list()
self.tasks[group].append({"start": start_time, "duration":duration, "para":kwargs})
def update():
pass
class Frame(object):
elements = dict()
is_hide = False
is_template = True
poscale: tuple = (0, 0) # 左上角, 对于每个实例的位置矢量
def __init__(self, name="Frame", scale: tuple=(1, 1)):
self.name = name
self.scale = scale
def attach(self, clone_name, window_object, poscale):
if clone_name == "":
clone_name = str(uuid.uuid4())
clone = copy.deepcopy(self)
clone.poscale = poscale
clone.is_template = False
window_object.frames[clone_name] = clone
def render():
pass
class Window(object):
frames = list()
def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
self.title = title
self.size = size
self.running = 1
pygame.init()
self.window = pygame.display.set_mode(size)
pygame.display.set_caption(title)
def set_title(self, title):
self.title = title
pygame.display.set_caption(title)
def start(self):
self.thr = threading.Thread(target=self.main_loop, name="main_loop")
self.thr.start()
def kill(self):
self.running = 0
def main_loop(self):
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = 0
self.window.fill((0, 0, 0))
pygame.display.flip()
pygame.time.delay(10)
pygame.quit()
if __name__ == "__main__":
pass