AiraPulsar/testfield/legacy/client/legacy/client_gui_legacy.py
2025-03-10 18:37:53 +08:00

364 lines
18 KiB
Python

from os import environ
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import pygame
from pygame.locals import *
import cv2
import client_lib as lib
import math
import time
import threading
import logging
camera_enabled = 0
def camera_refresh():
global frame_surface
if camera_enabled:
frame = camera.read()[1]
frame_rgb = cv2.resize(cv2.flip(cv2.rotate(cv2.cvtColor(frame, cv2.COLOR_BGR2RGB), cv2.ROTATE_90_CLOCKWISE), 1), (height, width))
frame_surface = pygame.surfarray.make_surface(frame_rgb)
else:
frame_surface = pygame.Surface((width, height), pygame.SRCALPHA)
frame_surface.fill((0, 0, 0, 250)) # 将表面填充为完全透明
def welcome():
for i in range(0, 120):
screen.fill("black")
text = fonts['huge'].render("Initialize Azure Network BVLOS Flighting Controlling System", True, colors['main'], None)
screen.blit(text, (width / 2 - text.get_width() / 2, height / 2 - 150))
text = fonts['big'].render(f"Remote connection: {remote.name}", True, colors['main'], None)
screen.blit(text, (width / 2 - text.get_width() / 2, height / 2))
pygame.display.flip()
clock.tick(60)
def cmdgen():
global devices
cmd = ""
for i in devices.keys():
word = ""
if remote.jdata["devices"][i]['type'] == "Flank":
word = "angle"
if remote.jdata["devices"][i]['type'] == "Engine":
word = "speed"
cmd += f"hw['{i}'].set_{word}({devices[i]})\n"
# loggin.info(cmd)
return cmd
def transmit(type, cmd):
msg = dict()
msg['type'] = type
msg['cmd'] = cmd
msg['time'] = time.asctime()
remote.jsend(msg)
def update():
global remote_devices, sensors
remote.refresh()
types = {'Flank':'angle', 'Engine':'speed'}
for i in devices.keys():
remote_devices[i] = remote.jdata['devices'][i][types[remote.jdata['devices'][i]['type']]]
for i in sensors.keys():
sensors[i] = remote.jdata['sensors'][i]
def calc_pair2angle(dyna):
tan = (dyna[0][1] - dyna[1][1]) / (dyna[0][0] - dyna[1][0])
return round(math.degrees(math.atan(tan)), 1)
def calc_langle(posx):
if (width / 2 - 30 < mousepos[0] < width / 2 + 30) and (height / 2 - 30 < mousepos[1] < height / 2 + 30):
global f_shootmode
f_shootmode = 1
return 0
f_shootmode = 0
a = abs(posx - width / 2) / (width * 0.76) * lwidth # 底边
b = vdist
angle_a = math.atan(a / b)
angle_a = math.degrees(angle_a)
if posx < width / 2:
angle_a = -angle_a
return angle_a
def calc_vangle(posy):
if (width / 2 - 30 < mousepos[0] < width / 2 + 30) and (height / 2 - 30 < mousepos[1] < height / 2 + 30):
global f_shootmode
f_shootmode = 1
return 0
f_shootmode = 0
a = abs(posy - height / 2) / (height * 0.5) * vwidth # 底边
b = vdist
angle_a = math.atan(a / b)
angle_a = math.degrees(angle_a)
if posy < height / 2:
angle_a = -angle_a
return angle_a
def calc_langle2(posx):
a = abs(posx - width / 2) / (width * 0.76) * lwidth # 底边
b = vdist
angle_a = math.atan(a / b)
angle_a = math.degrees(angle_a)
if posx < width / 2:
angle_a = -angle_a
return angle_a
def calc_vangle2(posy):
a = abs(posy - height / 2) / (height * 0.5) * vwidth # 底边
b = vdist
angle_a = math.atan(a / b)
angle_a = math.degrees(angle_a)
if posy < height / 2:
angle_a = -angle_a
return angle_a
def showtext(text, pos, color = 'main', fontid = "medium"):
db_text = fonts[fontid].render(text, 0 if fontid == "tiny" else 1, colors[color], None)
screen.blit(db_text, pos)
def showline(pos1, pos2, width = 2, color = 'main'):
pygame.draw.line(screen, colors[color], pos1, pos2, width)
def debug_ui():
global sensors
showtext(f"远程方位角(Z): {sensors['zangle']}", (32, 844), fontid = "tiny")
showtext(f"远程滚动角(Y): {sensors['yangle']}", (32, 858), fontid = "tiny")
showtext(f"远程倾斜角(X): {sensors['xangle']}", (32, 872), fontid = "tiny")
showtext(f"本地滚动角(Y): {langle}", (32, 886), fontid = "tiny")
showtext(f"本地倾斜角(X): {vangle}", (32, 900), fontid = "tiny")
showtext(f"远程主机时间戳: {remote.jdata['time']}", (32, 914), fontid = "tiny")
showtext(f"航行灯状态: {'打开' if sensors['torch'] else '关闭'}", (32, 928), fontid = "tiny")
showtext(f"瞬时加速度: {sensors['acc']}", (32, 942), fontid = "tiny")
showtext(f"远程信号强度: {sensors['sign']}", (32, 956), fontid = "tiny")
showtext(f"远程 CPU 负载: {sensors['cpuload'] * 100} %", (32, 970), fontid = "tiny")
showtext(f"远程内存占用: {sensors['memload'] * 100} %", (32, 984), fontid = "tiny")
showtext(f"武装: 无", (32, 998), fontid = "tiny")
showtext(f"挂载: 无", (32, 1012), fontid = "tiny")
def warn_layer(text):
if 3 < flamenum % 15 < 12:
showtext(text, (width / 2 - fonts['huge'].render(text, True, colors['warn'], None).get_width() / 2, height / 2 - 150), color=colors['warn'], fontid="huge")
def text_layer():
global sensors, remote_devices
showtext(f"远程主机: {remote.name}", (0, 0))
showtext(f"虚拟视距: {vdist}cm", (0, 24))
showtext(f"水平指示器宽度: {lwidth}cm", (0, 48))
showtext(f"竖直指示器宽度: {round(vwidth)}cm", (0, 72))
oriword = {0: "[N]", 90: "[E]", 180: "[S]", 270: "[W]"}
for i in range(0, 13):
showtext(f'{str(oriword[n] if (n := round(abs(calc_langle2(width * 0.12 + width * 0.76 * i / 12) + sensors["zangle"]))) in oriword.keys() else n).zfill(2)}',
(width * 0.12 + width * 0.76 * i / 12 - 12, height * 0.1 + width * 0.01))
for i in range(0, 9):
showtext(f'{str(round(abs(calc_vangle2(height * 0.25 + height * 0.5 * i / 8) - sensors["yangle"]))).zfill(2)}',
(width * 0.926, height * 0.25 + height * 0.49 * i / 8 - 3), fontid="small")
showtext(f'{str(round(abs(calc_vangle2(height * 0.25 + height * 0.5 * i / 8) - sensors["yangle"]))).zfill(2)}',
(width * 0.064, height * 0.25 + height * 0.49 * i / 8 - 3), fontid="small")
showtext("右副翼 >", (width * 0.95, height * 0.81), fontid="tiny")
showtext(f"{devices['aile_right']}/{round(remote_devices['aile_right'], 1)}", (width * 0.955, height * 0.825), fontid="tiny")
showtext("右尾翼 >", (width * 0.95, height * 0.93), fontid="tiny")
showtext(f"{devices['tail_right']}/{round(remote_devices['tail_right'], 1)}", (width * 0.955, height * 0.915), fontid="tiny")
showtext("左副翼 >", (width * 0.92, height * 0.81), fontid="tiny")
showtext(f"{devices['aile_left']}/{round(remote_devices['aile_left'], 1)}", (width * 0.925, height * 0.825), fontid="tiny")
showtext("左尾翼 >", (width * 0.92, height * 0.93), fontid="tiny")
showtext(f"{devices['tail_left']}/{round(remote_devices['tail_left'], 1)}", (width * 0.925, height * 0.915), fontid="tiny")
showtext("转速", (width * 0.874, height * 0.923), fontid="tiny")
showtext(f"{str(devices['engine_main']).zfill(3)}", (width * 0.8745, height * 0.938), fontid="tiny")
showtext("空速", (width * 0.844, height * 0.923), fontid="tiny")
showtext(f"{str(sensors['speed']).zfill(3)}", (width * 0.8445, height * 0.938), fontid="tiny")
showtext("能量", (width * 0.814, height * 0.923), fontid="tiny")
showtext(f"{str(sensors['battery'] * 100).zfill(2)}%", (width * 0.8145, height * 0.938), fontid="tiny")
def netproc():
while running:
update()
transmit("cmd", cmdgen())
time.sleep(0.05)
if __name__ == "__main__":
vdist = 30 # 虚拟视距
lwidth = 60 # 水平指示器距离
vwidth = lwidth * 0.5 / 0.76 # 竖直指示器距离
# 网络初始化
remote = lib.Net(dest = "127.0.0.1", port = 40808)
# 数据初始化
devices = dict()
vangle = None
langle = None
for i in remote.jdata['devices'].keys():
devices[i] = 0
remote_devices = dict()
for i in remote.jdata['devices'].keys():
remote_devices[i] = 0
sensors = dict()
for i in remote.jdata['sensors'].keys():
sensors[i] = 0
name = remote.name
# 摄像头初始化
if camera_enabled:
camera = cv2.VideoCapture(1)
# 图形初始化
pygame.init()
pygame.display.set_caption(f"Azure 远程终端 - 连接到 {name}")
flamenum = 0
colors = {"main":"white", "remote":"green", "warn":"red"}
fonts = {"medium":pygame.font.Font('src/font.ttf', 20), "big":pygame.font.Font('src/font.ttf', 40), "huge":pygame.font.Font('src/font.ttf', 60), "small":pygame.font.Font('src/font.ttf', 16), "tiny":pygame.font.Font('src/font.ttf', 12)}
height = 1080
width = int(height / 9 * 16)
heightp = 1080
widthp = int(height / 9 * 16)
screen = pygame.display.set_mode((width, height), RESIZABLE)
icon = pygame.image.load("src/icon.ico").convert_alpha()
pygame.display.set_icon(icon)
clock = pygame.time.Clock()
running = True
pygame.mouse.set_visible(False)
pygame.mouse.set_pos([width / 2, height / 2])
f_shootmode = 0
#welcome()
isfullscreen = 0
camera_refresh()
mousepos = (width / 2, height / 2)
np = threading.Thread(target=netproc, name='NetworkProcessing')
np.start()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEMOTION:
#loggin.info(mousepos)
#loggin.info("鼠标: ", event.pos[0] - mousepos[0], event.pos[1] - mousepos[1])
mousepos = event.pos
if event.type == pygame.VIDEORESIZE:
height = event.size[1]
width = event.size[0]
screen = pygame.display.set_mode((width, height), RESIZABLE)
flamenum += 1
if flamenum % 2 == 1:
camera_refresh()
screen.blit(frame_surface, (0, 0))
# 计算
vangle = calc_vangle(mousepos[1])
langle = calc_langle(mousepos[0])
# 常态指示器
showline((width * 0.08, height * 0.75), (width * 0.08, height * 0.25), 2) # 高度指示
showline((width * 0.92, height * 0.75), (width * 0.92, height * 0.25), 2) # 高度指示
showline((width * 0.97, height * 0.86), (width * 0.95, height * 0.86), 2) # 翼面指示 1
showline((width * 0.97, height * 0.90), (width * 0.95, height * 0.90), 2) # 翼面指示 2
showline((width * 0.94, height * 0.86), (width * 0.92, height * 0.86), 2) # 翼面指示 1
showline((width * 0.94, height * 0.90), (width * 0.92, height * 0.90), 2) # 翼面指示 2
showline((width * 0.88, height * 0.1), (width * 0.12, height * 0.1), 2) # 方向指示
showline((width / 2 - 20, height / 2), (width / 2 + 20, height / 2), 1 if not f_shootmode else 3, 'main' if not f_shootmode else 'warn') # 准星指示
showline((width / 2, height / 2 + 20), (width / 2, height / 2 - 20), 1 if not f_shootmode else 3, 'main' if not f_shootmode else 'warn') # 准星指示
for i in range(0, 9):
showline((width * 0.92, height * 0.25 + height * 0.5 * i / 8), (width * 0.91, height * 0.25 + height * 0.5 * i / 8), 2) # 高度指示
showline((width * 0.08, height * 0.25 + height * 0.5 * i / 8), (width * 0.09, height * 0.25 + height * 0.5 * i / 8), 2) # 高度指示
for i in range(0, 13):
showline((width * 0.12 + width * 0.76 * i / 12, height * 0.1), (width * 0.12 + width * 0.76 * i / 12, height * 0.1 + width * 0.01), 2) # 水平指示
# 鼠标复位
# pygame.mouse.set_pos([width / 2, height / 2])
# 指示器
dyna1 = ((width * 0.97, height * 0.86 - width * 0.01 * math.tan(math.radians(vangle)) + width * 0.01 * math.tan(math.radians(langle))),
(width * 0.95, height * 0.86 + width * 0.01 * math.tan(math.radians(vangle)) - width * 0.01 * math.tan(math.radians(langle))))
dyna2 = ((width * 0.97, height * 0.90 - width * 0.01 * math.tan(math.radians(vangle)) + width * 0.01 * math.tan(math.radians(langle))),
(width * 0.95, height * 0.90 + width * 0.01 * math.tan(math.radians(vangle)) - width * 0.01 * math.tan(math.radians(langle))))
dyna3 = ((width * 0.94, height * 0.86 - width * 0.01 * math.tan(math.radians(vangle)) - width * 0.01 * math.tan(math.radians(langle))),
(width * 0.92, height * 0.86 + width * 0.01 * math.tan(math.radians(vangle)) + width * 0.01 * math.tan(math.radians(langle))))
dyna4 = ((width * 0.94, height * 0.90 - width * 0.01 * math.tan(math.radians(vangle)) - width * 0.01 * math.tan(math.radians(langle))),
(width * 0.92, height * 0.90 + width * 0.01 * math.tan(math.radians(vangle)) + width * 0.01 * math.tan(math.radians(langle))))
showline(dyna1[0], dyna1[1], 2) # 翼面指示 1
showline(dyna2[0], dyna2[1], 2) # 翼面指示 2
showline(dyna3[0], dyna3[1], 2) # 翼面指示 1
showline(dyna4[0], dyna4[1], 2) # 翼面指示 2
showline((width * 0.97, height * 0.86 + math.tan(math.radians(remote_devices['aile_left'])) * 0.01 * width),
(width * 0.95, height * 0.86 - math.tan(math.radians(remote_devices['aile_left'])) * 0.01 * width), 2, color="remote") # 翼面指示 1
showline((width * 0.97, height * 0.90 + math.tan(math.radians(remote_devices['aile_right'])) * 0.01 * width),
(width * 0.95, height * 0.90 - math.tan(math.radians(remote_devices['aile_right'])) * 0.01 * width), 2, color="remote") # 翼面指示 1
showline((width * 0.94, height * 0.86 + math.tan(math.radians(remote_devices['tail_left'])) * 0.01 * width),
(width * 0.92, height * 0.86 - math.tan(math.radians(remote_devices['tail_left'])) * 0.01 * width), 2, color="remote") # 翼面指示 1
showline((width * 0.94, height * 0.90 + math.tan(math.radians(remote_devices['tail_right'])) * 0.01 * width),
(width * 0.92, height * 0.90 - math.tan(math.radians(remote_devices['tail_right'])) * 0.01 * width), 2, color="remote") # 翼面指示 1
showline((width * 0.88, height * 0.92), (width * 0.88, height * 0.92 - devices['engine_main']), 20, color="main") # 转速指示 1
showline((width * 0.88, height * 0.92), (width * 0.88, height * 0.92 - remote_devices['engine_main']), 16, color="remote") # 转速指示 2
showline((width * 0.849, height * 0.92), (width * 0.849, height * 0.92 - sensors["speed"]), 20, color="remote") # 空速指示 1
showline((width * 0.82, height * 0.92), (width * 0.82, height * 0.92 - 100), 20, color="main") # 能量指示 2
showline((width * 0.82, height * 0.92), (width * 0.82, height * 0.92 - sensors["battery"] * 100), 16, color="remote") # 能量指示 1
devices['aile_left'] = calc_pair2angle(dyna1)
devices['aile_right'] = calc_pair2angle(dyna2)
devices['tail_left'] = calc_pair2angle(dyna3)
devices['tail_right'] = calc_pair2angle(dyna4)
text_layer()
# 键盘事件
keys = pygame.key.get_pressed()
if keys[pygame.K_ESCAPE]:
running = 0
if keys[pygame.K_r]:
pygame.mouse.set_pos([width / 2, height / 2])
if keys[pygame.K_w]:
pygame.mouse.set_pos([mousepos[0], mousepos[1] + 3])
if keys[pygame.K_s]:
pygame.mouse.set_pos([mousepos[0], mousepos[1] - 3])
if keys[pygame.K_a]:
pygame.mouse.set_pos([mousepos[0] - 3, mousepos[1]])
if keys[pygame.K_d]:
pygame.mouse.set_pos([mousepos[0] + 3, mousepos[1]])
if keys[pygame.K_LSHIFT]:
devices['engine_main'] += 1
if keys[pygame.K_LCTRL]:
devices['engine_main'] -= 1
if keys[pygame.K_1]:
warn_layer("失速警告")
if keys[pygame.K_2]:
warn_layer("失控")
if keys[pygame.K_3]:
warn_layer("通讯异常")
if keys[pygame.K_4]:
warn_layer("不明硬件损毁")
if keys[pygame.K_5]:
warn_layer("紧急重启")
if keys[pygame.K_6]:
warn_layer("紧急停机")
if keys[pygame.K_7]:
warn_layer("紧急关闭")
if keys[pygame.K_8]:
warn_layer("紧急过载")
if keys[pygame.K_9]:
warn_layer("操纵面失控")
if keys[pygame.K_0]:
warn_layer("引擎失控")
if keys[pygame.K_F11]:
if not isfullscreen:
isfullscreen = True
width = widthp
height = heightp
SIZE = width, height = pygame.display.list_modes()[0]
screen = pygame.display.set_mode(SIZE, FULLSCREEN)
else:
isfullscreen = False
screen = pygame.display.set_mode((width, height), RESIZABLE)
if keys[pygame.K_b]:
colors["main"] = "white"
if keys[pygame.K_n]:
colors["main"] = "blue"
if keys[pygame.K_m]:
colors["main"] = "green"
if keys[pygame.K_v]:
colors["main"] = "red"
# 文字显示
# debug
debug_ui()
pygame.draw.circle(screen, colors['main' if not f_shootmode else 'warn'], mousepos, 2)
pygame.draw.circle(screen, colors['main'], mousepos, 20, 3) if not f_shootmode else ''
# flip() the display to put your work on screen
pygame.display.flip()
showline((width * 0.88, height * 0.92), (width * 0.88, height * 0.92 - devices['engine_main']), 20) # 转速指示 1
showline((width * 0.88, height * 0.92), (width * 0.88, height * 0.92 - remote_devices['engine_main']), 16, color="remote") # 转速指示 2
showline((width * 0.849, height * 0.92), (width * 0.849, height * 0.92 - sensors['speed']), 20, color="remote") # 空速指示 2
showline((width * 0.88, height * 0.92), (width * 0.88, height * 0.92 - devices['engine_main']), 20) # 转速指示 1
showline((width * 0.88, height * 0.92), (width * 0.88, height * 0.92 - remote_devices['engine_main']), 16, color="remote") # 转速指示 2
showline((width * 0.849, height * 0.92), (width * 0.849, height * 0.92 - sensors['speed']), 20, color="remote") # 空速指示 2
dt = clock.tick(60) / 1000
np.join()
pygame.quit()