使用 UV 包管理器
This commit is contained in:
parent
bf400ca9c2
commit
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@ -12,7 +12,7 @@ venv.bak/
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*.egg-info/
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dist/
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build/
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.tmp
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# IDEs and editors
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.vscode/
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.idea/
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@ -1,52 +0,0 @@
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import pygame
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def selector():
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pygame.init()
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try:
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width = int(input("Frame Width: "))
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height = int(input("Frame Height: "))
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except:
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width = 800
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height = 600
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption("UI Design Auxiliary Tool")
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selecting = False
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start_pos = None
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end_pos = None
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running = True
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screen.fill((0,0,0))
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while running:
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screen.fill((0,0,0))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1: # 左键
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selecting = True
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start_pos = event.pos
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elif event.type == pygame.MOUSEMOTION:
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if selecting:
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end_pos = event.pos
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elif event.type == pygame.MOUSEBUTTONUP:
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if event.button == 1:
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selecting = False
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if start_pos and end_pos:
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rect = pygame.Rect(
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start_pos,
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(end_pos[0] - start_pos[0], end_pos[1] - start_pos[1]),
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)
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if selecting and start_pos and end_pos:
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rect = pygame.Rect(
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start_pos, (end_pos[0] - start_pos[0], end_pos[1] - start_pos[1])
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)
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pygame.draw.rect(screen, (255, 0, 0), rect, 2) # 绘制选区矩形
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pygame.display.flip()
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pygame.quit()
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if __name__ == "__main__":
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main()
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@ -1,28 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>图形参数生成器</title>
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</head>
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<body>
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<h1>图形参数生成器</h1>
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<label for="shape">图形类型:</label>
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<select id="shape">
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<option value="rect">矩形</option>
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<option value="line">线条</option>
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<option value="circle">圆形</option>
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<option value="ellipse">椭圆</option>
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<option value="polygon">多边形</option>
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<option value="arc">弧形</option>
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<option value="point">点</option>
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<option value="lines">线段</option>
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</select><br><br>
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<div id="params"></div><br>
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<button id="generate">生成图形参数</button><br><br>
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<div id="result"></div>
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<script src="script.js"></script>
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</body>
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</html>
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@ -1,152 +0,0 @@
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function generateShapeDict(shape, params) {
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if (shape === 'rect') {
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return {
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method: 'rect',
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pos: params.pos || [0, 0],
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size: params.size || [1, 1],
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color: params.color || [255, 255, 255],
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width: params.width || 0
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};
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} else if (shape === 'line') {
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return {
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method: 'line',
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start_pos: params.start_pos || [0, 0],
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end_pos: params.end_pos || [1, 1],
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color: params.color || [255, 255, 255]
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};
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} else if (shape === 'circle') {
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return {
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method: 'circle',
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center: params.center || [0, 0],
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radius: params.radius || 1,
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color: params.color || [255, 255, 255]
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};
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} else if (shape === 'ellipse') {
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return {
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method: 'ellipse',
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pos: params.pos || [0, 0],
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size: params.size || [1, 1],
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color: params.color || [255, 255, 255]
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};
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} else if (shape === 'polygon') {
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return {
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method: 'polygon',
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pointlist: params.pointlist || [],
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color: params.color || [255, 255, 255]
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};
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} else if (shape === 'arc') {
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return {
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method: 'arc',
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pos: params.pos || [0, 0],
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size: params.size || [1, 1],
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color: params.color || [255, 255, 255],
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start_angle: params.start_angle || 0,
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stop_angle: params.stop_angle || 3.14
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};
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} else if (shape === 'point') {
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return {
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method: 'point',
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pos: params.pos || [0, 0],
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color: params.color || [255, 255, 255]
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};
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} else if (shape === 'lines') {
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return {
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method: 'lines',
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pointlist: params.pointlist || [],
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color: params.color || [255, 255, 255]
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};
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} else {
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throw new Error("Unsupported shape type");
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}
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}
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document.addEventListener('DOMContentLoaded', function() {
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const shapeSelect = document.getElementById('shape');
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const paramsDiv = document.getElementById('params');
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const generateButton = document.getElementById('generate');
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const resultDiv = document.getElementById('result');
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function createInput(label, id, type = 'text') {
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const input = document.createElement('input');
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input.type = type;
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input.id = id;
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const labelElement = document.createElement('label');
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labelElement.textContent = label + ': ';
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labelElement.setAttribute('for', id);
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paramsDiv.appendChild(labelElement);
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paramsDiv.appendChild(input);
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paramsDiv.appendChild(document.createElement('br'));
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return input;
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}
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function updateParamsInputs() {
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paramsDiv.innerHTML = '';
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const shape = shapeSelect.value;
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if (shape === 'rect') {
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createInput('矩形位置 (x y)', 'pos');
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createInput('矩形大小 (width height)', 'size');
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createInput('矩形颜色 (R G B)', 'color');
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createInput('矩形边框宽度', 'width', 'number');
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} else if (shape === 'line') {
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createInput('起始位置 (x y)', 'start_pos');
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createInput('结束位置 (x y)', 'end_pos');
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createInput('线条颜色 (R G B)', 'color');
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} else if (shape === 'circle') {
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createInput('圆心位置 (x y)', 'center');
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createInput('圆的半径', 'radius', 'number');
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createInput('圆的颜色 (R G B)', 'color');
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} else if (shape === 'ellipse') {
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createInput('椭圆位置 (x y)', 'pos');
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createInput('椭圆大小 (width height)', 'size');
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createInput('椭圆颜色 (R G B)', 'color');
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} else if (shape === 'polygon') {
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createInput('多边形的点 (x1 y1 x2 y2 ...)', 'pointlist');
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createInput('多边形颜色 (R G B)', 'color');
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} else if (shape === 'arc') {
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createInput('弧的位置 (x y)', 'pos');
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createInput('弧的大小 (width height)', 'size');
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createInput('弧的颜色 (R G B)', 'color');
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createInput('弧的起始角度 (弧度制)', 'start_angle', 'number');
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createInput('弧的结束角度 (弧度制)', 'stop_angle', 'number');
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} else if (shape === 'point') {
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createInput('点的位置 (x y)', 'pos');
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createInput('点的颜色 (R G B)', 'color');
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} else if (shape === 'lines') {
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createInput('线段的点 (x1 y1 x2 y2 ...)', 'pointlist');
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createInput('线段颜色 (R G B)', 'color');
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}
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}
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shapeSelect.addEventListener('change', updateParamsInputs);
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updateParamsInputs();
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generateButton.addEventListener('click', function() {
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const shape = shapeSelect.value;
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const params = {};
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const inputs = paramsDiv.querySelectorAll('input');
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inputs.forEach(input => {
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if (input.id === 'pointlist') {
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const points = input.value.split(' ').map(Number);
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params.pointlist = [];
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for (let i = 0; i < points.length; i += 2) {
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params.pointlist.push([points[i], points[i + 1]]);
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}
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} else if (input.id === 'pos' || input.id === 'size' || input.id === 'start_pos' || input.id === 'end_pos' || input.id === 'center' || input.id === 'color') {
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params[input.id] = input.value.split(' ').map(Number);
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} else if (input.type === 'number') {
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params[input.id] = parseFloat(input.value);
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} else {
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params[input.id] = input.value;
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}
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});
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try {
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const shapeDict = generateShapeDict(shape, params);
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resultDiv.innerHTML = '<pre>' + JSON.stringify(shapeDict, null, 2) + '</pre>';
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} catch (error) {
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resultDiv.innerHTML = '<p>错误: ' + error.message + '</p>';
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}
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});
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});
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1
comet/.python-version
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1
comet/.python-version
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3.13
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comet/agent_logs.log
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0
comet/agent_logs.log
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6
comet/main.py
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6
comet/main.py
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def main():
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print("Hello from comet!")
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if __name__ == "__main__":
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main()
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7
comet/pyproject.toml
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7
comet/pyproject.toml
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[project]
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name = "Comet"
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version = "0.1.0"
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description = "A onboard controller implementation of AiraPulsar Flight Control System"
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readme = "README.md"
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requires-python = ">=3.13"
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dependencies = []
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0
lib/__init__.py
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0
lib/__init__.py
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BIN
lib/__pycache__/__init__.cpython-313.pyc
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lib/__pycache__/__init__.cpython-313.pyc
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4
lib/agency/__init__.py
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4
lib/agency/__init__.py
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from .main import *
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version = '0.1.0'
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print(f"Powered by Moons Agency, version {version}")
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lib/agency/__pycache__/__init__.cpython-312.pyc
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lib/agency/__pycache__/__init__.cpython-312.pyc
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lib/agency/__pycache__/__init__.cpython-313.pyc
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lib/agency/__pycache__/__init__.cpython-313.pyc
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lib/agency/__pycache__/main.cpython-312.pyc
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lib/agency/__pycache__/main.cpython-312.pyc
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lib/agency/__pycache__/main.cpython-313.pyc
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lib/agency/__pycache__/main.cpython-313.pyc
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1
moon/.python-version
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1
moon/.python-version
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3.13
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moon/main.py
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6
moon/main.py
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def main():
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print("Hello from moon!")
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if __name__ == "__main__":
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main()
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7
moon/pyproject.toml
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7
moon/pyproject.toml
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[project]
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name = "Moon"
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version = "0.1.0"
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description = "A relay server implementation of AiraPulsar Flight Control System"
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readme = "README.md"
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requires-python = ">=3.13"
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dependencies = []
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1
pulsar/.python-version
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1
pulsar/.python-version
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3.13
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0
pulsar/agent_logs.log
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0
pulsar/agent_logs.log
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pulsar/components/__pycache__/marker.cpython-313.pyc
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BIN
pulsar/components/__pycache__/marker.cpython-313.pyc
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@ -1,6 +1,4 @@
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import vgl
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from lib import vgl
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name = "Marking Lines"
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def main(window):
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@ -22,3 +20,6 @@ def main(window):
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for i in lines:
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i.set_color('#' + str((info['cursor']['position'][0] + info['cursor']['position'][1]*100 + info['cursor']['position'][0]*10000) % 999999).zfill(6))
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observer()
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#@vgl.loop # TODO
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#def toloop():
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# pass
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import vgl
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from lib import vgl
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from lib import agency
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import colorama
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import os
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import importlib.util
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window = vgl.Window(title="Pulsar", size=(1024, 768))
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window = vgl.Window(title="Pulsar", size=(1600, 1000))
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def loader():
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components_dir = "components"
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7
pulsar/pyproject.toml
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7
pulsar/pyproject.toml
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[project]
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name = "Pulsar"
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version = "0.1.0"
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description = "A client implementation of AiraPulsar Flight Control System"
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readme = "README.md"
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requires-python = ">=3.13"
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dependencies = []
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vgl/__pycache__/__init__.cpython-313.pyc
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vgl/__pycache__/__init__.cpython-313.pyc
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vgl/__pycache__/basic_elements.cpython-313.pyc
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vgl/__pycache__/basic_elements.cpython-313.pyc
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vgl/__pycache__/main.cpython-313.pyc
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vgl/__pycache__/main.cpython-313.pyc
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from vgl.main import *
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from .main import *
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import pygame
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import time
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