更新 "注册为观察者(事件驱动)" 功能
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@ -1,13 +1,19 @@
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import vgl
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import vgl
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import time
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import time
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window = None
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window = vgl.Window(title="Pulsar", size=(1024, 768))
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def horizontal_indicator():
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def horizontal_indicator():
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global window
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global window
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frame = vgl.Frame().attach(window_object=window, poscale=(0, 0), clone_name="Horizontal Indicator")
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frame = vgl.Frame().attach(window_object=window, poscale=(0, 0), clone_name="Horizontal Indicator")
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vgl.elements.Line(ends=[(0.4, 0.5), (0.6, 0.5)], color="green").attach(frame_object=frame)
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vgl.elements.Line(ends=[(0.4, 0.5), (0.6, 0.5)], color="green").attach(frame_object=frame)
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pass
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pass
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@window.observerize
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def observer(info):
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print(info)
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def marking_lines():
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def marking_lines():
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print("实例")
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global window
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global window
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frame = vgl.Frame().attach(window_object=window, poscale=(0,0), clone_name="Marking Line")
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frame = vgl.Frame().attach(window_object=window, poscale=(0,0), clone_name="Marking Line")
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for i in range(0, 24):
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for i in range(0, 24):
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@ -25,10 +31,10 @@ def console():
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if __name__ == '__main__':
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if __name__ == '__main__':
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print("Welcome to AiraPulsar Client")
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print("Welcome to AiraPulsar Client")
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window = vgl.Window(title="Pulsar", size=(1024, 768))
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window.start()
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window.start()
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horizontal_indicator()
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horizontal_indicator()
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marking_lines()
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marking_lines()
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observer()
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#console()
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#console()
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input("任意键以退出")
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input("任意键以退出")
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window.kill()
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window.kill()
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@ -3,5 +3,5 @@ os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "True"
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from .main import *
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from .main import *
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from . import basic_elements as elements
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from . import basic_elements as elements
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version = '0.1.0'
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version = '0.2.0'
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print(f"Powered by Vector Graphic Layer, version {version}")
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print(f"Powered by Vector Graphic Layer, version {version}")
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Binary file not shown.
76
vgl/main.py
76
vgl/main.py
@ -5,6 +5,7 @@ import uuid
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import time
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import time
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import threading
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import threading
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import copy
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import copy
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import queue
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class Aux():
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class Aux():
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def gettime():
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def gettime():
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@ -23,7 +24,7 @@ class Aux():
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return (round(arg[0] * base[0]), round(arg[1] * base[1]))
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return (round(arg[0] * base[0]), round(arg[1] * base[1]))
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if len(arg) == 4:
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if len(arg) == 4:
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return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
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return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
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def eventproc(events_dict, event):
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def eventproc(events_dict, event, window_size):
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"""events = {
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"""events = {
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"cursor": {
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"cursor": {
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"position": (15,12),
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"position": (15,12),
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@ -33,31 +34,31 @@ class Aux():
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},
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},
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"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
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"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
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"click": [1, 2], # 被按下的按钮
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"click": [1, 2], # 被按下的按钮
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"focus": 1, # 或 0
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#"focus": 1, # 或 0
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"key": ["ctrl", "k"]
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"key": ["ctrl", "k"],
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"delta": ""
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}"""
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}"""
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if event.type == pygame.MOUSEMOTION:
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if event.type == pygame.MOUSEMOTION:
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events_dict.setdefault("cursor", {})["position"] = event.pos
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events_dict["cursor"]["position"] = event.pos
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events_dict.setdefault("cursor", {})["relative"] = event.rel
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events_dict["cursor"]["relative"] = event.rel
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events_dict.setdefault("cursor", {})["poscale"] = (event.pos[0] / screen_width, event.pos[1] / screen_height)
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events_dict["cursor"]["poscale"] = (round(event.pos[0] / window_size[0], 3), round(event.pos[1] / window_size[1],3))
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events_dict.setdefault("cursor", {})["relscale"] = (event.rel[0] / screen_width, event.rel[1] / screen_height)
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events_dict["cursor"]["relscale"] = (round(event.rel[0] / window_size[0], 3), round(event.rel[1] / window_size[1], 3))
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events_dict["delta"] = "cursor"
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elif event.type == pygame.MOUSEWHEEL:
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elif event.type == pygame.MOUSEWHEEL:
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if "wheel" not in events_dict:
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events_dict["wheel"] = event.y # 远离用户为正,靠近为负
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events_dict["wheel"] = 0
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events_dict["delta"] = "wheel"
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events_dict["wheel"] += event.y # 远离用户为正,靠近为负
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elif event.type == pygame.MOUSEBUTTONDOWN:
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button not in events_dict["click"]:
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events_dict.setdefault("click", []).append(event.button)
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events_dict.setdefault("click", []).append(event.button)
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events_dict["delta"] = "click"
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elif event.type == pygame.MOUSEBUTTONUP:
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elif event.type == pygame.MOUSEBUTTONUP:
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if "click" in events_dict and event.button in events_dict["click"]:
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if event.button in events_dict["click"]:
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events_dict["click"].remove(event.button)
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events_dict["click"].remove(event.button)
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elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_GAINED') and event.event == pygame.WINDOWEVENT_FOCUS_GAINED:
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events_dict["delta"] = "click"
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events_dict["focus"] = 1
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elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_LOST') and event.event == pygame.WINDOWEVENT_FOCUS_LOST:
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events_dict["focus"] = 0
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elif event.type == pygame.KEYDOWN:
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elif event.type == pygame.KEYDOWN:
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keys = events_dict.setdefault("key", [])
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keys = events_dict.setdefault("key", [])
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key_name = pygame.key.name(event.key).lower()
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key_name = pygame.key.name(event.key).lower()
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# 简单的修饰键处理,可以根据需要扩展
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# 简单的修饰键处理, 为兼容部分精简键盘 故合并左右功能键
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if key_name in ["left ctrl", "right ctrl"]:
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if key_name in ["left ctrl", "right ctrl"]:
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if "ctrl" not in keys:
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if "ctrl" not in keys:
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keys.append("ctrl")
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keys.append("ctrl")
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@ -69,7 +70,9 @@ class Aux():
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keys.append("alt")
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keys.append("alt")
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elif len(key_name) == 1: # 处理字母和数字
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elif len(key_name) == 1: # 处理字母和数字
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keys.append(key_name)
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keys.append(key_name)
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events_dict["delta"] = "key"
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elif event.type == pygame.KEYUP:
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elif event.type == pygame.KEYUP:
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events_dict["delta"] = "key"
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if "key" in events_dict:
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if "key" in events_dict:
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key_name = pygame.key.name(event.key).lower()
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key_name = pygame.key.name(event.key).lower()
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if key_name in ["left ctrl", "right ctrl"] and "ctrl" in events_dict["key"]:
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if key_name in ["left ctrl", "right ctrl"] and "ctrl" in events_dict["key"]:
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@ -81,7 +84,7 @@ class Aux():
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elif len(key_name) == 1 and key_name in events_dict["key"]:
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elif len(key_name) == 1 and key_name in events_dict["key"]:
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events_dict["key"].remove(key_name)
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events_dict["key"].remove(key_name)
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else:
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else:
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print("不重要事件")
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#print("不重要事件")
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return 0
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return 0
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return 1
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return 1
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class Element(object):
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class Element(object):
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@ -142,6 +145,19 @@ class Frame(object):
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class Window(object):
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class Window(object):
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frames = dict()
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frames = dict()
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events = {
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events = {
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"cursor": {
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"position": (0,0),
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"relative": (0,0),
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"poscale": (0,0),
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"relscale": (0,0),
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},
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"wheel": 0, # 远离用户为 1, 靠近为 -1, 无动作为 0
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"click": [], # 被按下的按钮
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"focus": 1, # 或 0
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"key": [],
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"delta": [] # 变化的键值, 避免多次调用
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}
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"""{
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"cursor": {
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"cursor": {
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"position": (15,12),
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"position": (15,12),
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"relative": (13,11),
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"relative": (13,11),
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@ -151,8 +167,10 @@ class Window(object):
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"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
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"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
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"click": [1, 2], # 被按下的按钮
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"click": [1, 2], # 被按下的按钮
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"focus": 1, # 或 0
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"focus": 1, # 或 0
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"key": ["ctrl", "k"]
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"key": ["ctrl", "k"],
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}
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"delta": ["key"]
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}"""
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observers = list()
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def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
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def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
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self.title = title
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self.title = title
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self.size = size
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self.size = size
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@ -173,19 +191,21 @@ class Window(object):
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.running = 0
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self.running = 0
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if_matters = Aux.eventproc(self.events, event.type)
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if_matters = Aux.eventproc(self.events, event, self.size)
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if if_matters:
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if if_matters:
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pass # 消息式调用
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print(self.observers)
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for i in self.observers:
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i(self.events)
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#print(self.events)
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for i in self.frames.values():
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for i in self.frames.values():
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i.render()
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i.render()
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pygame.display.flip()
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pygame.display.flip()
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pygame.time.delay(10)
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pygame.time.delay(10)
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pygame.quit()
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pygame.quit()
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def observer(self):
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def observerize(self, func):
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def decorator(func):
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def wrapper():
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def wrapper(*args, **kwargs):
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self.observers.append(func)
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print("注册观察者")
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result = func(info=self.event, *args, **kwargs) # 调用原始函数
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return result
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return wrapper
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return wrapper
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return decorator
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def remove_observer(self, func):
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self.observers.remove(func)
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