更新 "注册为观察者(事件驱动)" 功能

This commit is contained in:
Wang Zhiyu 2025-04-05 19:29:23 +08:00
parent a7b0373425
commit fdf2e1a3ff
4 changed files with 59 additions and 33 deletions

View File

@ -1,13 +1,19 @@
import vgl
import time
window = None
window = vgl.Window(title="Pulsar", size=(1024, 768))
def horizontal_indicator():
global window
frame = vgl.Frame().attach(window_object=window, poscale=(0, 0), clone_name="Horizontal Indicator")
vgl.elements.Line(ends=[(0.4, 0.5), (0.6, 0.5)], color="green").attach(frame_object=frame)
pass
@window.observerize
def observer(info):
print(info)
def marking_lines():
print("实例")
global window
frame = vgl.Frame().attach(window_object=window, poscale=(0,0), clone_name="Marking Line")
for i in range(0, 24):
@ -25,10 +31,10 @@ def console():
if __name__ == '__main__':
print("Welcome to AiraPulsar Client")
window = vgl.Window(title="Pulsar", size=(1024, 768))
window.start()
horizontal_indicator()
marking_lines()
observer()
#console()
input("任意键以退出")
window.kill()

View File

@ -3,5 +3,5 @@ os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "True"
from .main import *
from . import basic_elements as elements
version = '0.1.0'
version = '0.2.0'
print(f"Powered by Vector Graphic Layer, version {version}")

Binary file not shown.

View File

@ -5,6 +5,7 @@ import uuid
import time
import threading
import copy
import queue
class Aux():
def gettime():
@ -23,7 +24,7 @@ class Aux():
return (round(arg[0] * base[0]), round(arg[1] * base[1]))
if len(arg) == 4:
return (round(arg[0] * base[0]), round(arg[1] * base[1]), round(arg[2] * base[0]), round(arg[3] * base[1]))
def eventproc(events_dict, event):
def eventproc(events_dict, event, window_size):
"""events = {
"cursor": {
"position": (15,12),
@ -33,31 +34,31 @@ class Aux():
},
"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
"click": [1, 2], # 被按下的按钮
"focus": 1, # 或 0
"key": ["ctrl", "k"]
#"focus": 1, # 或 0
"key": ["ctrl", "k"],
"delta": ""
}"""
if event.type == pygame.MOUSEMOTION:
events_dict.setdefault("cursor", {})["position"] = event.pos
events_dict.setdefault("cursor", {})["relative"] = event.rel
events_dict.setdefault("cursor", {})["poscale"] = (event.pos[0] / screen_width, event.pos[1] / screen_height)
events_dict.setdefault("cursor", {})["relscale"] = (event.rel[0] / screen_width, event.rel[1] / screen_height)
events_dict["cursor"]["position"] = event.pos
events_dict["cursor"]["relative"] = event.rel
events_dict["cursor"]["poscale"] = (round(event.pos[0] / window_size[0], 3), round(event.pos[1] / window_size[1],3))
events_dict["cursor"]["relscale"] = (round(event.rel[0] / window_size[0], 3), round(event.rel[1] / window_size[1], 3))
events_dict["delta"] = "cursor"
elif event.type == pygame.MOUSEWHEEL:
if "wheel" not in events_dict:
events_dict["wheel"] = 0
events_dict["wheel"] += event.y # 远离用户为正,靠近为负
events_dict["wheel"] = event.y # 远离用户为正,靠近为负
events_dict["delta"] = "wheel"
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button not in events_dict["click"]:
events_dict.setdefault("click", []).append(event.button)
events_dict["delta"] = "click"
elif event.type == pygame.MOUSEBUTTONUP:
if "click" in events_dict and event.button in events_dict["click"]:
if event.button in events_dict["click"]:
events_dict["click"].remove(event.button)
elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_GAINED') and event.event == pygame.WINDOWEVENT_FOCUS_GAINED:
events_dict["focus"] = 1
elif event.type == pygame.WINDOWEVENT and hasattr(pygame, 'WINDOWEVENT_FOCUS_LOST') and event.event == pygame.WINDOWEVENT_FOCUS_LOST:
events_dict["focus"] = 0
events_dict["delta"] = "click"
elif event.type == pygame.KEYDOWN:
keys = events_dict.setdefault("key", [])
key_name = pygame.key.name(event.key).lower()
# 简单的修饰键处理,可以根据需要扩展
# 简单的修饰键处理, 为兼容部分精简键盘 故合并左右功能键
if key_name in ["left ctrl", "right ctrl"]:
if "ctrl" not in keys:
keys.append("ctrl")
@ -69,7 +70,9 @@ class Aux():
keys.append("alt")
elif len(key_name) == 1: # 处理字母和数字
keys.append(key_name)
events_dict["delta"] = "key"
elif event.type == pygame.KEYUP:
events_dict["delta"] = "key"
if "key" in events_dict:
key_name = pygame.key.name(event.key).lower()
if key_name in ["left ctrl", "right ctrl"] and "ctrl" in events_dict["key"]:
@ -81,7 +84,7 @@ class Aux():
elif len(key_name) == 1 and key_name in events_dict["key"]:
events_dict["key"].remove(key_name)
else:
print("不重要事件")
#print("不重要事件")
return 0
return 1
class Element(object):
@ -142,6 +145,19 @@ class Frame(object):
class Window(object):
frames = dict()
events = {
"cursor": {
"position": (0,0),
"relative": (0,0),
"poscale": (0,0),
"relscale": (0,0),
},
"wheel": 0, # 远离用户为 1, 靠近为 -1, 无动作为 0
"click": [], # 被按下的按钮
"focus": 1, # 或 0
"key": [],
"delta": [] # 变化的键值, 避免多次调用
}
"""{
"cursor": {
"position": (15,12),
"relative": (13,11),
@ -151,8 +167,10 @@ class Window(object):
"wheel": 1, # 远离用户为 1, 靠近为 -1, 无动作为 0
"click": [1, 2], # 被按下的按钮
"focus": 1, # 或 0
"key": ["ctrl", "k"]
}
"key": ["ctrl", "k"],
"delta": ["key"]
}"""
observers = list()
def __init__(self, title="Vector Graphic Layer Window", size: tuple=(1024,768)):
self.title = title
self.size = size
@ -173,19 +191,21 @@ class Window(object):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = 0
if_matters = Aux.eventproc(self.events, event.type)
if_matters = Aux.eventproc(self.events, event, self.size)
if if_matters:
pass # 消息式调用
print(self.observers)
for i in self.observers:
i(self.events)
#print(self.events)
for i in self.frames.values():
i.render()
pygame.display.flip()
pygame.time.delay(10)
pygame.quit()
def observer(self):
def decorator(func):
def wrapper(*args, **kwargs):
print("注册观察者")
result = func(info=self.event, *args, **kwargs) # 调用原始函数
return result
def observerize(self, func):
def wrapper():
self.observers.append(func)
return wrapper
return decorator
def remove_observer(self, func):
self.observers.remove(func)